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-   -   TRIBBLE Maintenance and Release Notes - March 19, 2013 (http://sto-forum.perfectworld.com/showthread.php?t=588151)

zer0niusrex 03-19-2013 10:53 AM

TRIBBLE Maintenance and Release Notes - March 19, 2013
 
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20130128a.58

Crystalline Entity Event:
  • Removed private queues -- for now.
  • Tholians should now always spawn at the appropriate level for the map.
  • Increased Hitpoints, Damage, and Flight Speed of Large Fragments.
  • Removed control resistance from Large Fragments.
  • Increased Damage of CE's Matter Conversion Beam and Energy Release attacks.
  • Increased maximum number of targets that can be hit by the CE's Matter Conversion Beam attack.
  • Increased rate at which Absorbed Charge builds up on CE during absorption phase.
  • Reduced regeneration rate during 2nd and 3rd phases.
  • Updated the FX for the Crystalline Entity's powers.

kevaldt 03-19-2013 11:50 AM

Wait... you made it MORE powerful?

This thing was insane in its original form, even with people following a strategy, I thought the idea was to balance it.

crypticarmsman 03-19-2013 12:15 PM

Quote:

Originally Posted by kevaldt (Post 8669451)
Wait... you made it MORE powerful?

This thing was insane in its original form, even with people following a strategy, I thought the idea was to balance it.

They're testing and adjusting. Why do you think Private Queues were disabled? They want to test public queuing for the event; and how PUGs do as opposed tp privately formed groups (although given the fact few test on Tribble to begin with, other then seeing that the public queues work, and launch the Event; I don't know how valid the results will be. A lot of people (myself included) have been requesting harder/really challenging content; so they're also buffing it back up to get some metrics on how players on Tribble respond -- they want our feedback on multiple levels with this one it seems. I doubt we've seen the last tweak to this on Tribble. :)

johnsteward 03-19-2013 12:30 PM

dont know how hard it was but i hope they make it es challanging as possible..

a little insane doesnt hurt here and there, gives people something to work on ;)

phyrexianhero 03-19-2013 12:44 PM

Quote:

Originally Posted by johnsteward (Post 8670101)
dont know how hard it was but i hope they make it es challanging as possible..

a little insane doesnt hurt here and there, gives people something to work on ;)

Be careful what you wish for. I think pugs had about approximately a 0% success rate when it was on Holodeck.

ashkrik23 03-19-2013 12:57 PM

Quote:

Originally Posted by kevaldt (Post 8669451)
Wait... you made it MORE powerful?

This thing was insane in its original form, even with people following a strategy, I thought the idea was to balance it.

The thing was destroyed within 2-3 minutes even back in the old days.

ussultimatum 03-19-2013 12:59 PM

Quote:

Originally Posted by zer0niusrex (Post 8668621)
  • Tholians should now always spawn at the appropriate level for the map.


Tholians are involved with this too?

:rolleyes:

sander233 03-19-2013 01:02 PM

Quote:

Originally Posted by phyrexianhero (Post 8670201)
Be careful what you wish for. I think pugs had about approximately a 0% success rate when it was on Holodeck.

Make that 0.1%. :cool:

sander233 03-19-2013 01:03 PM

Quote:

Originally Posted by ussultimatum (Post 8670461)
Tholians are involved with this too?

:rolleyes:

Dude, the Tholians are involved in everything in this game.

Why do you think we call them "bugs"?

brigadooom 03-19-2013 02:21 PM

Kind of want... though I'm intrigued as to whether the rewards will be increased commensurate to the difficulty. Ultra-rare quality drops? :P


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