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-   -   Fleets Unite :: The New thread (http://sto-forum.perfectworld.com/showthread.php?t=592441)

anazonda 03-23-2013 03:41 AM

Fleets Unite :: The New thread
 
Some of you might remember a thread a while ago, pre-season 6, where I took it upon myself to serve as a hub for all the suggestions people had for fleet advancements, to try to motivate Cryptic to add to fleet development, and was supported by more than 40 Fleets total across both Fed and KDF fleets, as well as individuals who were seeking a reason to join a fleet.

Now I am not sure if that thread actually helped, but alot of the suggestions we added to that thread came more or less true in Season 6, when fleet Starbases were introduced, so I'd like to think that Cryptic used that thread as a reference point.

Now it's been a while since Season 6, and the changes has had time to sink in, and evaluated in-game.

Now I want to re-boot a new thread, this time trying to create a hub for enhancement of the now pretty good fleet system, that I still feel needs work to become everything it can be.

Suggestions posted in this thread will be categorized in a reserved post below, and added into lists.

(EDIT: I will try to update with suggestions as often as possible)

Thank you for your support. Now... have thoose brilliant minds come up with ideas:

anazonda 03-23-2013 03:42 AM

Ideas here:
 
Quote:

Inner fleet working:
  • Allow Fleet Housing
    Since the Fleet Starbase and Embassy are temporal instances, you cannot use them as a true "fleet house" like people uses the Earth Space Dock or other permanent instances. Fleet Starbase and Embassy should have a permanent instance system that allow em to serve as "Fleet Housing"
  • Enhanced Ranks
    Better and enhanced rank systems, allowing for more and less than 7 ranks at any time.
  • Enhanced Fleet permissions
    Pr user permissions to invite, use provisions and stuff like that. Obviously that would require a pr-user permission page
  • Leaderboard
    "Search" capability. Similar to bank repository to find out transactions per player.
  • Provision Store Logging
    Similar to bank logging, we'd like to request logging on fleet/embassy-provision stores as an extension to the leaderboard.
    Current leaderboard only allows us to see who has contributed, but not who has used/abused. An extension of the already existing bank-logging system would be appreciated.

Quote:

Missions:
  • PvP Bases:
    While I am not a big fan of PvP, I think it would be healthy for the PvP community to allow PvP-Fleets to flag their bases for random PvP attacks, where other fleets can attack such bases if they themselves have flagged their own bases for this as well.
  • Random encounters:
    Random appearences of enemy ships attacking your base while in orbit, or the need for you to go repair systems at random... Basically a random number generator that requires your attention when you are there, or potentially a timegated event, where you have to allocate time for the "events".

Quote:

Economics:
  • Remove Dilithium requirements for non-aesthetic project
    Since we're limited to refine 8.000 Dilithium units, it would be nice to make this part of the game more "Free-to-Play", allowing Dilithium buyers only aesthetic advantages, as in other F2P games.
  • Remove Dilithium prices of Fleet Goodies...
    and highly increase the Fleet credit costs That way, it would incentivate members of the fleet to invest Dilithium on their fleets.
  • Dilithium prices of Fleet goodies should revert to the fleet
    Another possibily is making the Dilithium from the items purchased revert to a "fleet dilithium" storage, that only could be used by those who has permissions, to distribute and contribute it to the current projects (and it would appear in the leaderboard by "Fleet Dilithium Storage" or the name of the fleet).
  • Bank-slot addition
    Fleets are in need of the option to purchase more bank slots / Tabs.


Quote:

MISC
  • FLEET NAME DISPLAY ON STARBASE/EMBASSY.
    Not talking about logos...Just names since I understand logos are hard to oversee but names should be an option for fleets.

Added reply

lter 03-23-2013 05:54 AM

  • Allow Fleet Housing
Since the Fleet Starbase and Embassy are temporal instances, you cannot use them as a true "fleet house" like people uses the Earth Space Dock or other permanent instances. Fleet Starbase and Embassy should have a permanent instance system that allow em to serve as "Fleet Housing"
  • Remove Dilithium requirements for non-aesthetic project
Since we're limited to refine 8.000 Dilithium units, it would be nice to make this part of the game more "Free-to-Play", allowing Dilithium buyers only aesthetic advantages, as in other F2P games.
  • Remove Dilithium prices of Fleet Goodies, and highly increase the Fleet credit costs
That way, it would incentivate members of the fleet to invest Dilithium on their fleets.
  • Dilithium prices of Fleet goodies should revert to the fleet
Another possibily is making the Dilithium from the items purchased revert to a "fleet dilithium" storage, that only could be used by those who has permissions, to distribute and contribute it to the current projects (and it would appear in the leaderboard by "Fleet Dilithium Storage" or the name of the fleet)

oneandonlyrecce 03-23-2013 07:30 AM

I imagine one of the side effects of the small fleets is the members are awash with Fleet Credits but struggling to advance. The current way of using Fleet Credits to help with the advance of the base is to use them to buy DOffs and Fleet Mark bonus pools.

How about a "Fleet Provisions" like "Embassy Provisions" purchased with Fleet Credits? And fleet projects that can take these Fleet Provisions, Allowing the small fleets to recycle the fleet credits that they are holding.

theanothername 03-23-2013 08:08 AM

A new project that appears after "unlocking" the "fleet" uniform. This followup project will unlock the fleet uniform for real. So it could actually used as a fleetuniform, with every member of the fleet having access to it instantly after completing the project & leadership could put a template in the "fleet uniform" tab.

Right now several of my fleetmates do think it looks nice. But to make it our official fleetuniform under these conditions? No way! :(

chuckingram 03-23-2013 09:48 AM

Quote:

Originally Posted by lter (Post 8764771)
  • Allow Fleet Housing
Since the Fleet Starbase and Embassy are temporal instances, you cannot use them as a true "fleet house" like people uses the Earth Space Dock or other permanent instances. Fleet Starbase and Embassy should have a permanent instance system that allow em to serve as "Fleet Housing"

Considering the resources my fleet has burned to pretty up the place, I'd very much like to be able to idle at our SB. Such a thing would foster unit cohesion as well as create a strong sense of community.

tsurutafan01 03-23-2013 01:28 PM

1) We desperately need an option where if the one dude in a fleet that can set projects vanishes for a month, someone else who is on regularly can get an emergency promotion for the purposes of setting new projects.

Killing a fleet should be a lot more complicated than "I logged off LOL".

2) Starbases (and embassies) need to be more functional. I would like to see some fleet-specific content that can only be accessed through these locations, to increase their value as social hubs for the fleet.

3) For God's sake, add a "shuttle to the embassy" option from the Starbase. If you're going to stick the exchange in the embassy, don't make it ridiculously inconvenient to access. It's just poor.

anazonda 03-23-2013 01:38 PM

Quote:

Originally Posted by tsurutafan01 (Post 8769601)
We desperately need an option where if the one dude in a fleet that can set projects vanishes for a month, someone else who is on regularly can get an emergency promotion for the purposes of setting new projects.

Killing a fleet should be a lot more complicated than "I logged off LOL".

Actually both are already in place:

When the fleet leader roles have not logged in for 30+ days, the next in line, in the rank below can "Claim leadership".

Same goes for projects.

If 30 days with no queued projects have passed, any member above the first rank can assign a new project in a open slot.

We've tested both in my fleet, and it works.

Hope this helps.

tsurutafan01 03-23-2013 01:41 PM

I hope that's true, because I'm going to need it in about 4 days. No point recruiting to a fleet with no projects to run, so it's been dead.

kylelocke 03-23-2013 06:14 PM

Every two-three months, past Limited of Time special projects are made into regular special projects and made available to every fleet. With the cost of Dilithium reduced and supplemented with Fleet Marks and Experience points. This way those that missed out or chose not to build the Limited of Time Special Projects can always go back and build them later.


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