Galor build help for a non-cruiser user
comm eng boff: epts1, eptw2, aux2batt, aux2sif3
lt eng: epts1, rsp1
lt univ(tac): tt1, apb1
lt comm tac: bfaw1, apb1, bfaw3
ens sci: he1
2x bfi shield distribution
2x tac team reduction
1x maintence engineer (battery buff)
front weapons: wideangle torp, spiral wave disruptor, romulan experimental plasma array, polarized disruptor
rear: 2x spiral wave disruptor, polarized disruptor, borg cutting beam
device: red matter capacitor, subspace field modulator, weapons battery, auxillary battery
eng consoles: romulan zero point, borg assimilated, neutronium, tachykinetic console
sci console: -th flow cap, -th shield emitter, field generator
tac console: disruptor x 3
opinions, comments, discussion are welcome
Alright, let's see here...
Ok, to start with, I see you are using a the experimental beam array. Take it off. You're better off switch to all plasma if you wanna keep it, or getting another disruptor BA.
Try and also keep to one set for your shield/engine/deflector. I recommend MACO, but any full set or a trio of Elite fleet gear will work.
Your consoles are fine, except I might recommend looking at taking off the Tachyokinetic and Romulan console, at least one of those two, and put on another Neutronium so you don't go squish the moment a stray borg torp comes at you. I'd have to say the Romulan console over the Tachyokinetic, because Tachy gives you a turn rate boost, always nice.
I also might recommend taking off the wide angle quantum. It's an excellent torp, but if you can get the Omega torpedo, that will finish out the set of the cutting beam, borg console, and torp, which will provide a proc once in awhile that will make you immune to damage for a couple seconds, always useful.
Also, what are you using the Flow Cap console for? It doesn't affect Disruptors. I'd recommend another Emitter console unless you are doing something with it.
Honestly, seem fairly ok except for that Aux to Battery you have. That transfers all your aux power off to your other systems, which is nice, but can your heals.
That said, I do have a couple other possible recommendations:
1. Aux to Battery build
If you can afford 3 Technicians, especially purples, you can run an A2B build which can reduce all your cooldowns on ALL your BOFf abilities tremendously. So something like this:
1 Maintenence Engineer (If you wanna keep it on)
Cmdr Engineer: E-power to shields 1, Aux to batteries 1, RSP 2, ability of your choice (probably not aux to sif 3, won't get to use it often enough)
Lt Engineer: E-power of your choice (except shields), Aux to batteries 1
Lt. Cmdr Tac: TT 1, APB 1, FAW 3
Lt uni as a Tac: Torp ability, APD 1 or something else of your choice.
Ensign sci: HE 1
Basically what A2B builds do is allow you to use more variety of abilities, and only use single copies of abilities because every time you hit A2B, you reduce all your CDs by one-third (if using purple DOFFs). So you have access to your abilities considerably quicker. It's a specialized build, but an effective one.
Because of it, you can even afford to take the Lt. Universal and make it a science to add in like a TSS and a tractor beam or something.
2. Single cannon/turret build
Now you don't have to use this build with the above stuff, it can be treated as it's own thing.
The galor has more than enough turn to make excellent use of single cannons and turrets. Even without A2B going, it's a great way of dealing pretty good damage and still not having to deal with a super-limited firing arc.
Fore weapons: 3 single cannons and your choice of either a torpedo or DBB, or 4 single cannons
Aft weapons: 3 turrets and a torp, mine, or cutting beam, or 4 turrets.
Lt. Cmdr tac: (Lots of options) TT1, CRF 1, then any of the following: THY 3, TS 3, APO 1, APD 2, APB 2, BO 3.
Lt. Uni as a tac (if you so chose): TT 1 (if not using A2B), CSV 1 or another attack pattern
You can also use CRF 2 instead of an attack pattern, though using APO is still an awesome skill.
And there's plenty of options beyond that even.
Thanks for the advice.
I have access to the omega torp but I have been using the romulan torp to gain the three piece bonus for the exp. plasma ba.
As the above poster says...the exp. plasma beam hits harder than a turret and does not sap any power. The three piece bonus is an addition BO1 power that works decently enough.
I dont necessarily believe in needing the three piece set bonuses for the maco stuff. The two piece bonus is nice and the romulan engine provides a lot of speed to get around maps at full impule if needed and also provides a buff to attack patterns.
Concerning the flow capacitors. The polarized disruptor beam arrays have a polaron proc which is buffed by the console.
Anyone know if there is benefit to stacking the romulan consoles? Plus the two of them also buff the plasma beam array along with the set bonus.
Anywho, putting that aside...
Yeah, using the romulan set with the BA, console, and torp is an excellent trio. Plasma Hyperflux is a great for debuffing a target and increasing a whole team's DPS.
Hmm, seeing more of your reasoning behind your choices, and I understand why you'd want it like that.
And duh on me, forgetting about the obvious polaron proc on your polarized disruptors, considering I have TWO toons that exclusively use those in the first place.
By Romulan consoles you mean the romulan science consoles? Yes they do stack. If you mean plasma procs/damage boosts, yes those stack; though plasma procs on non-plasma weapons will only stack to 3, but the damage part has no limit. Also, the + and - threat stack accordingly, along with if you choose to use the shield and hull heal procs. All of em can stack.
Now, I'm curious, what do you think of running an A2B build, and/or a single cannon build as I mentioned in my previous post?
Also, purely as an alternative, the Jem'hader space set, it buffs polaron damage, and also...the Galor can use the 'Victory is Life' proc off the three-piece bonus, which only the Jem'hader ships can otherwise use.
I myself, when I fly my own Galor, run all three of the above: A2B build, with single cannons and turrets (polaron) while running the Jem'hader set.
Switched some things up last night.
Swithced to VR doffs that reduce cooldown for attack pattern x 3
brace for impact shield distribution x 2
lt comm tac: bo1, bfaw2, apo1
lt tac: tt1, tt2 (too lazy to retrain stuff to get to tt1 x2 and bo2 - may do this tonight)
beam combainatoins tried so far:
fore: romulan experimental ba, romulan hyper plasma torp, plasma ba, romulan plasma ba
aft: plasma ba x 2, romulan plasma ba, borg cutting beam
fore: romulan experimental ba, romulan hyper plasma torp, spiral wave x 2
aft: spiral wave, polarized disruptor x 2, borg cutting beam
maco deflector, maco shield, jem hadar engine (allows for 125/100 on weapons power)
using tool tips the above combinations on dps for each weapon with associated consoles
romulan experimental ba (910 with plasma consoles - 750-800 without)
plasma ba 910
romulan plasma ba 905
polarized disruptor 850
spiral wave 880
I did try the cannon build out. With the current build and substituting cannon scatter volley, I noticed tha it was much harder to keep all weapons firing than if i went with beam arrays.
I am critting with the beam arrays from 900-3600 with my tac powers so the damage potential did not seem too different between the two setups.
I plan on experimenting some more with this. I am used to using an escort and would like to get some more DPS out of this thing before finalizing a setup or two for use.
Thanks for the input
By 'harder to keep all weapons firing when using cannons over BAs', do you mean...That your weapon power drained a lot faster and harder, or that you had a harder time keeping them facing your enemy to shoot everything?
Because for the turn-rate issue, as a tac, keep in mind that Attack Pattern alpha does greatly boost your turn rate, so using that can get any weapons that you need to into firing range easily.
Also, for ANY ship, throw it into reverse. That alone can be a tremendous help. Because if you throw it into reverse, you aren't gonna go in a huge circle around your target to face them, instead you'll be going backwards, and thus turning around much more effectively to face something however you want to.
When you were using the cannons, were you staying 5 km or further away from your target? Because that might've been partially why your damage could've been low if it was low of course.
Also, single cannons and CSV don't always mix well. Single cannons don't have a lot of 'oomph' by themselves, so trying to spread their DPS over several targets usually won't work as well. You have to focus fire with them more.
So CRF is a better option generally. I tried it once with my Galor with CSV 1 and TS 3, and I could almost never get the torps to hit hull without help. Compared to my D'kora with CSV 1 and TS 3 and using DHCs on it, it almost always gets hull hits with the torps.
I'm not saying avoid AoE with single cannons, just that they don't tend to do as well compared to DHCs and such.
Now, have you thought about a dual beam bank up front for BO 2? Because using a DBB can offer a lot more 'punch' for your BO.
Think about this:
Experimental BA - Plasma Hyperflux something. Then a DBB of your choice (especially with lots of CrtH and/or CrtD), with a BO 2. It could be pretty brutal, especially if you have tac-buffed both of those.
Hey..thanks for giving some more tips.
When I was talking cannons...I was having a harder time keeping targets in my arcs when using attack pattern omega. It's no big deal because I am used to driving the escort as you describe.
I was just having an easier time with BAs as I was zooming through targets. More fun than serious.
I will give the CRF a shot. I wanted to try cannons on the galor because I have seen others use the excelsior in a similar manner to great affect.
With what I had been working on...I am already able to exceed the pug crowd escorts on DPS in some situations. The build is decent just needs some fine tuning.
Attack Pattern Beta 2 could be a good usage for you again then if you so chose. Help ramp up your team's damage by keeping de-buffs on your target.
And you can really debuff something fierce with that set-up.
But yeah, single cannons on a Galor or Excelsior (which I also love using) can be pretty darn good. Add in your debuffs, and your damage will go up even more.
I don't really have much else to say at this point.
So with season 8 out, think the builds posted previously are still the best?
I am not really into the A2B builds, beams are nice over distance, and the firing arc, but I always seem to find my self in their face at about 2-3K.
Are fleet single cannons worth it over the Galor's beams overall DPS wise?
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