Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   The Foundry for Star Trek Online - Discussion & Feedback (http://sto-forum.perfectworld.com/forumdisplay.php?f=204)
-   -   Enterable Vulcan/Medieval building (http://sto-forum.perfectworld.com/showthread.php?t=601951)

pendra3780 03-30-2013 02:22 PM

Enterable Vulcan/Medieval building
 
We all know how to make enterable high tech buildings using doors and ship walls. Now here is a way to make a Vulcan building enterable. It would also double as a medieval prop.

See here:
http://sto-advanced.com/tavern1.jpg
http://sto-advanced.com/tavern2.jpg
http://sto-advanced.com/tavern3.jpg

First one who figures how this was made wins the right to explain the trick. If no taker, I will do it later on.

gammadelta2 03-30-2013 03:23 PM

Quote:

Originally Posted by pendra3780 (Post 8928571)
We all know how to make enterable high tech buildings using doors and ship walls. Now here is a way to make a Vulcan building enterable. It would also double as a medieval prop.

See here:
http://sto-advanced.com/tavern1.jpg
http://sto-advanced.com/tavern2.jpg
http://sto-advanced.com/tavern3.jpg

First one who figures how this was made wins the right to explain the trick. If no taker, I will do it later on.

I think you used the outside of the buildings as the walls?

dalolorn 03-30-2013 03:42 PM

Sounds about right, gammadelta2. Can't see any other explanation, really.

gammadelta2 03-30-2013 03:45 PM

I want to know what the male costume is? :)

pendra3780 03-30-2013 03:50 PM

Quote:

Originally Posted by gammadelta2 (Post 8929711)
I think you used the outside of the buildings as the walls?

One point there. How about floor and ceiling? And how do you make it enterable?

The guy is a Klingon costumed alien. Full leather chest armor and some sleeveless shirt. Nothing special. I wish I could add a sword :).

kirksplat 03-30-2013 03:59 PM

I've done this in two of my missions. It takes a lot of tweaking, but it's easy enough to make a Medieval or Renaissance setting. The new TOS vases and the mess hall bowls (on redshirt) help. There are also a few tables that look ok in those setting.

Additionally, the Vulcan bench (found under buildings) looks pretty good on those sets, as well as the potted fern plant.

pendra3780 03-30-2013 05:42 PM

The Vulcan bench also makes a good carpet.
Still, the floor, the ceiling and the method to enter and leave remains a question.

markhawkman 03-30-2013 06:25 PM

The floor is a standard asset. One of the building block foundations looks like that.

I don't see a ceiling.

I'm guessing there's a gap in the wall near the plant.

pendra3780 03-30-2013 07:12 PM

The floor is a standard asset. One of the building block foundations looks like that.
Nope, there is no block like that.

I don't see a ceiling.
Well, there is no regular ceiling, but I don't know how you call the woodwork that holds the roof.

I'm guessing there's a gap in the wall near the plant.
Nope, no gap

skydawnknight 03-30-2013 07:28 PM

Only reason why I know this is because I'm working on something similar for DA Part 3.

The walls are the sides of Vulcan Large Building 01. The floor is from the same building. The sides are broad so it creates an enclosure when you put them together.

The back wall looks like the side of Vulcan Large Building 02 (or 03, I forget). The tables and chairs are either Romulan or Cardassian (thinking Rom... can't quite remember that either lol). Am I close?

Edit: The other possibility is using the Vulcan building outer walls to cover up the "no collision" interior space of another Vulcan building. That, however would require the spawn point to be inside the building itself. Have no idea if that works though.


All times are GMT -7. The time now is 10:49 PM.