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-   -   Universal console from C-store ship has incorrect info, or is not working properly. (http://sto-forum.perfectworld.com/showthread.php?t=603521)

monkeybone13 04-01-2013 12:26 AM

Universal console from C-store ship has incorrect info, or is not working properly.
 
Recently I purchased the Heavy Escort Carrier from the C-store. When I right click and select "info" on the Torpedo Point Defense system universal console it comes with, it says at the bottom:
"Normal ship operations, including standard weapon systems, can continue while the point defense system is active, and the system can be deactivated early if desired."

And below that it says:
Toggle (1.8 max)
Affects foes (8 max)
10 kilometer sphere
3 minute recharge
1,331 kinetic damage x6 per target

OK.....It indicates the ability is a toggle but in fact it is not. When using the ability it lasts for 2 seconds then goes into a 3 minute cooldown. A toggle would mean it stays on and keeps activating until I either decide to turn it off, or I am defeated in battle.

So either the item is not suppose to be a toggle and it is simply a text error in the info, or it IS suppose to be a toggle and doesn't function properly.

Edit: Screenshot (available skills window) http://imageshack.us/a/img822/6765/s...3040100285.jpg

monkeybone13 04-02-2013 03:31 PM

After thinking about it, this is most likely a text description error. I forgot to mention that the tooltip that pops up on mouseover says "Automatically attacks nearby enemies", which also indicates that the console ability is a toggle and functions on its own until you decide to turn it off. http://www.stowiki.org/Console_-_Uni...Defense_System It makes no mention as per the text in my above post, but does show on the right of the page what you would see in the tooltip that pops up when you put your mouse over the ability in your skill tray.

I haven't purchased the Thunderchild class from the C-store, but that ship's console seems to have similar text for its special console that comes with it. http://www.stowiki.org/Point_Defense_System
Quote:

Normal ship operations, including standard weapon systems, can continue while the Point Defense System is active, and the system can be deactivated early if desired.
A text error for sure. The info window for the Torpedo Point Defense System, as per my above post, has this exact same text referring to the Point Defense System, which is a different console that comes with a different ship. (I just now noticed that :P)

Since I don't own the Thunderchild ship, yet, I can't confirm if its special console ability is a toggle or not. I do plan to buy the ship eventually so I can use its appearance on my heavy escort carrier.

Seems to be a typical copy-paste text error on the developer's part somewhere.

robdmc 04-02-2013 03:51 PM

Toggle in the description is not the toggle that you use to turn it on and off but how the system operates the weapon.

For example, A beam array has a max toggle of 4 seconds. that means the salvo of a beam array will automatically turn off after 4 seconds before recharging. After the 1 second recharge time the system allows your ship to fire again for up to 4 seconds. It is a max because if your ships moves so the firing arc is out of range it is stop firing before the salvo would normally finish.

On a dhc the Toggle is 1 and the recharge is 1 so that means 1 second on and 1 second off

For the console you are referring to can fire up to 10 torpedoes in 2 seconds or 1 every .2 seconds. If you use the ability and you only manage to fire 1 torpedo because either the target died first shot or they moved out of range the toggle will stay armed for up to 1.8 seconds or until the ability goes on cool down. if there is more targets then the toggle will stay at the .2 second for maximum torpedoes.

f9thaceshigh 04-02-2013 04:16 PM

Neither of the PDS Universal Consoles function fully automatically, they essentially work like Torpedo Spread or Cannon Scatter Volley but in a 360 degree arc. In other words, you click the button and it fires a volley at every target in range.

They don't work like the pre-order bonus Automated Defense Turret Console, which autonomously tracks and engages the closest target with a single plasma pulse bolt every few seconds.

The tool tip is not entirely incorrect though, when activated, it does automatically fire at any target in range. It's just not clear on the duration of this firing.

Do you honestly think Cryptic would give players an ability that automatically fires a steady stream of Torpedo Spreads at all enemy ships until deactivated?

monkeybone13 04-02-2013 08:34 PM

Quote:

Originally Posted by f9thaceshigh (Post 8990431)
Neither of the PDS Universal Consoles function fully automatically, they essentially work like Torpedo Spread or Cannon Scatter Volley but in a 360 degree arc. In other words, you click the button and it fires a volley at every target in range.

They don't work like the pre-order bonus Automated Defense Turret Console, which autonomously tracks and engages the closest target with a single plasma pulse bolt every few seconds.

The tool tip is not entirely incorrect though, when activated, it does automatically fire at any target in range. It's just not clear on the duration of this firing.

Do you honestly think Cryptic would give players an ability that automatically fires a steady stream of Torpedo Spreads at all enemy ships until deactivated?

No I don't expect it to work automatically like that. If your read my posts you would see I came to the conclusion it is most likely just a textual error.

True the tooltip may be technically correct, but the fact remains the info on the torpedo point defense system refers to the point defense system, which is a different console entirely. The info is also confusing and indicates that it is suppose to stay turned on and function automatically until the user decides to turn it off, and the console ability from the heavy escort carrier does not function like that, hence a textual error most likely.

I believe the console ability functions as intended, they just need to update the info to be more clear as to "how" it actually functions. I'll repeat what the info says:
Quote:

Normal ship operations, including standard weapon systems, can continue while the point defense system is active, and the system can be deactivated early if desired.
Example of an actual toggle in game: the saucer separation console from the exploration cruiser retrofit. It stays on with the saucer separated until I either choose to turn it off and have the saucer reattach to the ship, or I get killed in battle.

I'm use to a toggle ability in a game being something like this. Something that stays turned on and functions on its own unless you turn it off or various circumstance force it to turn off, such as another player stripping the ability/buff from you or dieing.

I suppose in a sense it is a toggle but not in the sense I'm use to. When you activate the ability it takes 2 seconds for it to fire and I guess in those 2 seconds you can click the icon again to cancel it. But that doesn't make sense to me.:confused: It's more like a half toggle or something.


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