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-   -   The Guramba Siege Destroyer, best ship I've ever used in this game!!! (http://sto-forum.perfectworld.com/showthread.php?t=607491)

benovide 04-03-2013 08:03 PM

The Guramba Siege Destroyer, best ship I've ever used in this game!!!
 
OMG, I love this thing!!!!

Even with an Engineer Officer, it's absolutely devestating, I'm putting out more DPS than any BoP I've ever used.

And even better, in PVP, it's even more devestating!

Got a couple of buds together, we all went out with our Guramba's.

3 in siege mode at all times, 2 not in siege mode (for mobility and firepower/leap frogging). 2 not in siege mode would gather attention/whittle dumb players to the 3 in siege mode, (also decrease their shields) 2 in siege mode would fire their javelin, bye bye Oddessy Cruiser. Then the two who were previously out of siege mode, go into siege mode to replace the previous two.

Then, we backed ourselves up into a corner/firing line (cheveron formation), got into siege mode, all 5 of us, took the 3 escorts and 2 cruisers head on as they charged us, next thing you know, first escort goes KABOOM! then the second and third, with both cruisers crippled, and all of us out of siege mode, we quickly made our way to the rears of the cruisers, and opened up with our rapid fires.

As an attack group, the Guramba is by far the most OP Escort in this game. And God is it fun as heck!!!

And it looks wicked with the Borg Space Set on it. Fastest PVP match I've ever participated in, well over almost 2 years playing this game.

And the only downside I can ever see to the Guramba, is if you don't like Disruptor Weapons, you'll hate the Guramba, using 2 fleet heavy dual cannons (dmg x2 Acc) and a quad dsiruptor with breen transphasic torp, by itself, it maneuvers on par with escorts, and just as deadly as an escort. But the real kicker, is when you have an opportuinity to go into siege mode, you increase your power to weapons by +10 more. In total bringing a +25 power to weapons.

And when targets/timing arises, you have a Javelin beam to do massive damage. which, BTW, stacks with Beam Overload, if you do Beam overload, and wait the additional 15 seconds, when you fire your Javelin, you almost double the damage you deal.

So far the highest I've seen so far with one hit, and being a severe critical, is 53k damage. And it was my bud who's a Tac Officer who pulled it off.

But an awesome thing about it, is that most Fed Escort players don't know to avoid attacking a Guramba head on when in siege mode. Resulting in the Escort to die via high alpha when he's not realizing the tips glowing, and beams going into the deflector dish coming at him.

The amount of rage, and whining and crying that ensues is enough to make you almost cry laughing.

gavinruneblade 04-04-2013 01:12 PM

The gauramba was the first zen purchase I made in STO. I got it because my fleet is the arachnos armada and it looks kinda spidery.

I fell in love immediately and it's still my favorite ship. All of the nausican ships are eautiful and aggressive designs, but this one is my favorite in looks and performance is just spectacular.

If you want to see some awesome javelin numbers, get a science officer to debuff the resistance of your target, then have a tactical officer buff damage. I don't have beam overload and thanks to teammate buffs/debuffs I once hit a borg tactical cube in KASE for over 60k damage on a crit. If the javelin does really stack with overload, your friend should be able to beat that for sure.

mustafatennick 04-04-2013 01:53 PM

Double up on the beam overloads works a treat

GDF APA FOMM APO EMPTW1 TACFLEET initiate javelins I've had upwards of 150k shots in pvp and seen upwards of 200k against taccubes

Yes this was pugging and yes siege mode might not be viable I high end PVP but I don't care I play for fun not life

This is an amazing ship and is always the one I end up back in after trying out more exotic builds

This can go toe to toe with any 5 tac console ship and if they ever gave it 5 tac consoles well good bye dominion and federation

benovide 04-04-2013 03:30 PM

Quote:

Originally Posted by mustafatennick (Post 9042991)
Double up on the beam overloads works a treat

GDF APA FOMM APO EMPTW1 TACFLEET initiate javelins I've had upwards of 150k shots in pvp and seen upwards of 200k against taccubes

Yes this was pugging and yes siege mode might not be viable I high end PVP but I don't care I play for fun not life

This is an amazing ship and is always the one I end up back in after trying out more exotic builds

This can go toe to toe with any 5 tac console ship and if they ever gave it 5 tac consoles well good bye dominion and federation

working in an attack group that's coordinated, Siege is more than viable for high end PVP.

stardestroyer001 04-04-2013 06:54 PM

That is interesting, I didn't know Beam Overload could boost the damage. I was under the impression that it would cause the cannon to become inoperable until Beam Overload's active clock ran out, similar to on the Galaxy-X.

I shall have to try this. I've gotten around 106000 damage with the Javelin, I'd like to see how high this thing can REALLY go! ;)

benovide 04-04-2013 07:02 PM

Quote:

Originally Posted by stardestroyer001 (Post 9051551)
That is interesting, I didn't know Beam Overload could boost the damage. I was under the impression that it would cause the cannon to become inoperable until Beam Overload's active clock ran out, similar to on the Galaxy-X.

I shall have to try this. I've gotten around 106000 damage with the Javelin, I'd like to see how high this thing can REALLY go! ;)

Nope, using Beam Overload, just makes the javelin wait 15 seconds before it can be fired, giving you a 15 second window to fire it while beam overload is still active.

stardestroyer001 04-04-2013 07:05 PM

Quote:

Originally Posted by benovide (Post 9051741)
Nope, using Beam Overload, just makes the javelin wait 15 seconds before it can be fired, giving you a 15 second window to fire it while beam overload is still active.

Quote:

Originally Posted by benovide (Original Post)
And when targets/timing arises, you have a Javelin beam to do massive damage. which, BTW, stacks with Beam Overload, if you do Beam overload, and wait the additional 15 seconds, when you fire your Javelin, you almost double the damage you deal.

Now I'm confused.

defalus 04-04-2013 07:06 PM

I love the Guramba so much that it makes me cry when I see people using weapons that aren't disruptor based.:(

But then yummy ~200k critz make me giggle and forget my woes.:D

benovide 04-04-2013 07:08 PM

Quote:

Originally Posted by stardestroyer001 (Post 9051811)
Now I'm confused.

when you turn on siege mode, and you click beam overload, beam overload runs for 30 seconds.

15 of those seconds your javelin beam is in cool down.

all it means is you can't go beam overload, then javelin side by side, you just wait 15 seconds and fire javelin, while beam overload is still active.

Stay in siege mode, let it charge up to fire, but hit beam overload, wait 15 seconds for the timer to end, and utilize the remaining 15 seconds of beam overload to take effect when you click the button.

As long as you fire your javelin before the beam overload clock/buff ends, you'll stack beam overload on your javelin.

stardestroyer001 04-04-2013 07:10 PM

Quote:

Originally Posted by benovide (Post 9051891)
when you turn on siege mode, and you click beam overload, beam overload runs for 30 seconds.

15 of those seconds your javelin beam is in cool down.

all it means is you can't go beam overload, then javelin side by side, you just wait 15 seconds and fire javelin, while beam overload is still active.

Ah, that explains it. I forgot that Beam Overload runs for 30 seconds, not 15.

I do apologize, I'm down with a cold, and running on little sleep.


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