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-   -   [Bug] Klingon Scout Force (http://sto-forum.perfectworld.com/showthread.php?t=611311)

aexrael 04-06-2013 09:36 AM

[Bug] Klingon Scout Force
 
The two ridiculous delays during the first two stages could use a fix or two. There's both too few spawns, and the respawn timer is too long.

vesolc 04-07-2013 05:42 AM

Thats on purpose. Just to waste our time.

deokkent 04-08-2013 08:22 AM

It is so dumb too, because it prompts people to go after turrets before the objective to destroy them even appears. Thus wasting more time.

But sometimes I do wonder if it's because people attacking turrets ahead of time is what makes the map so unreliable?

aexrael 04-08-2013 11:22 AM

Seems to be just purely a lack of initial spawns to cover the amount of required kills, and the respawn delay before new spawns appear.

Though it's a good point, the turrets shouldn't be up from the beginning, this just confuses players. They should spawn after the Cruiser section.

satangel6667 04-11-2013 07:50 AM

I think people prematurely shoot the turrets thinking it effects their overall placement, so when cruisers do it I can somewhat understand. Still I always place second and my fleet mate gets first everytime and we never shoot them before being told to do so.

deathspeedmk 04-12-2013 07:55 AM

I don't like doing that one due to that

Than knowing my luck they spawn right around me, very fun :eek:

Its had it for a VERY long time now.


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