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-   -   Sensor Analysis (http://sto-forum.perfectworld.com/showthread.php?t=611861)

bareel 04-06-2013 08:59 PM

Sensor Analysis
 
Was testing some of the new things on tribble and ran into an issue I hope someone here can clarify.

What all damage exactly does this ability effect? Does it only effect weapon damage, single target abilities, all damage, etc. How does it truly work mechanically?

If no one knows for sure I will do my own testing but just hoping someone here already knows the answer.

webdeath 04-06-2013 10:46 PM

Quote:

Originally Posted by bareel (Post 9087781)
Was testing some of the new things on tribble and ran into an issue I hope someone here can clarify.

What all damage exactly does this ability effect? Does it only effect weapon damage, single target abilities, all damage, etc. How does it truly work mechanically?

If no one knows for sure I will do my own testing but just hoping someone here already knows the answer.

From http://www.stowiki.org/Ability:_Sensor_Analysis

Quote:

Sensor Analysis is a passive ability of Federation Science Vessels and Klingon Support Vessels. While maintaining a target selection lock on an enemy less than 10km away, a stacking buff to the vessel's weapons and subsystem targeting will build to a maximum of 10 stack over approximately 60 seconds against that target. Each scan stack adds a 3.33% buff, up to a maximum of 33.3%. Switching targets has a very high chance of removing the buff, so changing targets or having sensors jammed will reset the stack.
It effects Weapon Damage, and Subsystem Targeting Attack "Damage". Meaning if you stay on target the full duration you'll Improve how much damage (after resistances) is done to a subsystem from a subsystem targeting attack, and how much weapon damage your weapons deal. I believe it only effects energy Weapon damage. It could also effect Torpedoes, but I don't believe it does.

reynoldsxd 04-07-2013 12:47 AM

it increases all damage done by you.
boff powers, consoles, weapons.

dalnar83 04-07-2013 01:53 AM

Too bad the everpresent placates reset it.

bareel 04-07-2013 01:56 AM

Woot first two replies and the contradict each other. Oh well guess I have to find out the slow boring way, testing.

dalnar83 04-07-2013 02:01 AM

I'm pretty sure it affects all weapon fire, including torpedoes and mines. The tooltip on subsystem powers says it get's bonus, but thats hard to confirm. I do not think it affects science powers like TBR, but I must admit I never particulary looked on that one.

ussultimatum 04-07-2013 05:57 AM

Quote:

Originally Posted by bareel (Post 9090611)
Woot first two replies and the contradict each other. Oh well guess I have to find out the slow boring way, testing.

In Star Trek Online, this is the only way to ever really figure something out. :P

naevius 04-07-2013 10:44 AM

My brief tests also say that when placates became common, this ability became worthless.

maicake716 04-07-2013 07:50 PM

which is why it was said that placates were a nerf to science.

virusdancer 04-07-2013 08:03 PM

Quote:

Originally Posted by maicake716 (Post 9103801)
which is why it was said that placates were a nerf to science.

And VD started doing all those posts about the need for pseudo to-hit rolls of sorts on Science abilities and the like...

...because...

Tom with 9 Sensors, Sensors gear out the wahzoo, etc, etc, etc - should not have his Tractor Beam broken by Jerry with 0 CMS, no CMS gear, using a 25 Aux JS1, etc, etc, etc.

/cough

Though, since then - I have to admit that I did a respec, traded Emergency Secondary Shielding for Sensor Targeting Assault...and if I don't have APO/PH/JS etc, etc, etc handy - well, I just shoot them to break the tractor. With how high CrtH is in the game now - you've got a pretty decent chance of breaking it and anything else.

/cough


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