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-   -   Why 20 hours? (http://sto-forum.perfectworld.com/showthread.php?t=613931)

qqafgqegqe4ag 04-08-2013 07:47 PM

Why 20 hours?
 
The reputation system. Who's idea was it to put 20 hour timers on that crap?

My romulan rep is t0 and my borg rep is t2, after all this time. Why? I log in. I grind out the requirements in a couple minutes for whatever the three tasks are. I start the thing. And then... I gotta wait 20 hours. What does that make me do? It makes me log off to go do other things "while I wait".

And that's what's confusing to me. Why would they design something to make people want to log OUT, instead of wanting to stay IN?

While I'm sure some people have had success with it, I was getting much better results progressing back when I could sit down on a Saturday and go on an 8 hour STF marathon, even with low drop rates.

thecosmic1 04-08-2013 07:51 PM

The goal is to do your Rep event and then go and do other things in the game. The goal is not just to have people power-grind through 1 event. If they allowed it people would be done in a day or two and then have nothing else to work toward.

qqafgqegqe4ag 04-08-2013 07:57 PM

While that's true, there must have been a better way to do it than 20 hour timers.

stoleviathan99 04-08-2013 08:00 PM

Quote:

Originally Posted by qqafgqegqe4ag (Post 9127461)
While that's true, there must have been a better way to do it than 20 hour timers.

The alternative would probably be letting you do it once a day with an availability reset at a certain time.

neoakiraii 04-08-2013 08:01 PM

Ok 40 Hours done enjoy :P

emacsheadroom 04-08-2013 08:02 PM

Quote:

Originally Posted by qqafgqegqe4ag (Post 9127251)
The reputation system. Who's idea was it to put 20 hour timers on that crap?

Don't be so ungrateful. It used to be 40 hours.

kimmym 04-08-2013 08:04 PM

Personally, I don't really have a problem with the amount of time it takes, I found it more frustrating that the system works out to click a bunch, wait a day. It was somewhat less then thrilling.

I would have likely gotten more enjoyment out of it if there were shorter assignments that took less resources and returned less points, and then long ones you could set at the end of the day for a little extra while you slept or worked. The whole thing felt anti-climatic, a bit of busy work at the start of each day.

atatassault 04-08-2013 08:08 PM

Quote:

Originally Posted by kimmym (Post 9127601)
Personally, I don't really have a problem with the amount of time it takes, I found it more frustrating that the system works out to click a bunch, wait a day. It was somewhat less then thrilling.

The Thrill comes from the content that gives you marks.

qqafgqegqe4ag 04-08-2013 08:10 PM

WoW had a weekly cap on the points you could earn if I remember their system right. No timers at all. While I did cancel WoW (more than once), it wasn't because of the endgame grind (until the most recent expansion).

Alternatively, instead of only five tiers that require tens of thousands of points, what if there were sub-levels of those tiers that required far less points? I'd rather take 20 little steps with 1 hour timers than 1 big step with a 20 hour timer.

qqafgqegqe4ag 04-08-2013 08:11 PM

Quote:

Originally Posted by kimmym (Post 9127601)
Personally, I don't really have a problem with the amount of time it takes, I found it more frustrating that the system works out to click a bunch, wait a day. It was somewhat less then thrilling.

I would have likely gotten more enjoyment out of it if there were shorter assignments that took less resources and returned less points, and then long ones you could set at the end of the day for a little extra while you slept or worked. The whole thing felt anti-climatic, a bit of busy work at the start of each day.

Exactly what I'm saying.


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