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-   -   What is the max Kinetic resist? (http://sto-forum.perfectworld.com/showthread.php?t=614171)

born2bwild1 04-09-2013 03:45 AM

What is the max Kinetic resist?
 
I fly a sci B'rel - Torp boat - all spec'd into torps

Primary is transphasic - putting out 5000 dmg before crits

Now I ran into a Fleet patrol escort - and kept hitting him with Breen clusters and trans

to a avg ship each mine does 2000 dmg or so.

This guy i was doing like 200 per mine - I was like WTF?

There was a tank oddy and I was taking him down to 40% hull with a Trans spread and dropping a breen on his hull

but I could not take 10% off this fleet patrol?

How is that possible?

Must have been using Jevonite hardpoints - but what other stuff - all Mono armour? and ++?

(no he was not using Aux to structrual when i was hitting him - so I count that out)

scurry5 04-09-2013 05:44 AM

How about BFI, PH or AtD(Yep, this gives kinetic resist)? HE also gives some resistance, iirc. Generally, neutronium stacking can also have a pretty big effect.

Edit: Could also have been the Steamrunner console that reduces shield bleedthrough.

born2bwild1 04-09-2013 08:00 AM

Quote:

Originally Posted by scurry5 (Post 9132091)
How about BFI, PH or AtD(Yep, this gives kinetic resist)? HE also gives some resistance, iirc. Generally, neutronium stacking can also have a pretty big effect.

Edit: Could also have been the Steamrunner console that reduces shield bleedthrough.

Could be - but most times I was Subnuking him which should take away all BO buffs. Maybe that console, I just wondered how high you can stack a resist to a certain damage type.

P.S is the Jevonite hardpoints only considered a no-no is tournement type pvp, or do a lot of people use it?

shookyang 04-09-2013 08:48 AM

My B'rel has one MK XI blue Neutronium Allloy, and with just skill points (no abilities), I have about 23% resistance to kinetic damage. 27% to all other energy weapons.

I can get that over 33% with a second Neutronium Alloy. You do not get that much of a gain stacking Neutroniums.

On my Fleet Defiant, I have a Hazard Systems DOFF. My passive kinetic resistance is 9%. With the one hazard systems DOFF and BFI, I can get it to 61% kinetic resistance. I haven't tried hitting Ramming Speed (which also gets more resistance), but it would probably put me at about 80% kinetic resistance.

naevius 04-09-2013 09:08 AM

Quote:

Originally Posted by born2bwild1 (Post 9133401)
Could be - but most times I was Subnuking him which should take away all BO buffs.

I don't think you can sub-nuc away console effects, like the Vesta invinci-bubble.

virusdancer 04-09-2013 09:11 AM

Did the green diaper appear as your attacks hit?

mimey2 04-09-2013 09:26 AM

Quote:

Originally Posted by virusdancer (Post 9134361)
Did the green diaper appear as your attacks hit?

By 'green diaper' do you mean RSP? Because that's no longer green, and wouldn't matter against transphasic torps and mines.

Or do you mean the 'reactive shielding' thingy off the three piece Adapted Omega set? (Borg torp, KCB, and Borg console)

virusdancer 04-09-2013 09:36 AM

Quote:

Originally Posted by mimey2 (Post 9134561)
By 'green diaper' do you mean RSP? Because that's no longer green, and wouldn't matter against transphasic torps and mines.

Or do you mean the 'reactive shielding' thingy off the three piece Adapted Omega set? (Borg torp, KCB, and Borg console)

The 3pc secondary Borg set. It suggests that it makes you near invincible, resists hit 75% - but you'll often see 0 physical damage messages in the log.

dontdrunkimshoot 04-09-2013 11:30 AM

if i see a breen torp going to hit, and i know its from a tranny boat, ive been known to hit BFI, subspace device thing, AtS if i have it, and HE. all these things buff hull resist, and stack, with diminishing returns.

i know the shield res for kinetic goes over 90%, extreamly stupid :rolleyes:

djdamc 04-10-2013 03:49 AM

Damage specific shield resistances(innate kinetic resist in this case) seem to actually count separately from the general resist gained from power levels/EmPwr2S. They seem to reduce the base damage by a %(not sure how high it is). So not only does it affect shield damage taken but also the bleedthrough, whereas the general resist affects only shield damage taken. So the bleedthrough bonus from transphaics is calculated from the reduced base damage. So an example would be:
- a torpedo of base damage 50k hits my shields which are at full strengh
- because my shields are up and the damage type is kinetic, the "new base" is calculated
- new_base=(1-resists_innate)*old_base
- damage taken by shields is calculated, with a modifier of 0.9 (i assume non-resilient shields and non-transphasic torpedo)
- shield_damage=0.9*new_base*general_shields_resist
- base_bleedthrough=0.1*new_base*
- real_bleedthrough=(1-hull_resists)*base_bleedthrough
Now, let's assume i max out general resist(the cap is supposed to be at 75%), the innate resist is also at 75%, and hull kinetic resist is at 25%, then:
real_bleedthrough= 50000*(1-0.75)*0.1*(1-0.25)=937.5 (1,875% of the base damage!)
Let's see how much damage the shields actually took:
shield_damage=0.9*50000*(1-0.75)*(1-0.75)=2812.5 (5,625% of the base damage)

I'd like to stress the fact that even though this theoretical model seems to explain quite nicely the damage in the logs, at least most of the time, it's not 100% confirmed (not to mention I've got little clue about the real value of the innate kientic shield resistance - most likely between 50-75%) and if you want, you can check it out yourselves and/or refine it.

As for transphacis, I guess that the shield/bleedthrough modifiers are different(so that shields take less damage and hull takes more).


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