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-   -   Make crew loss permanent until replenished at ESD with reinforcements (

dilbart 04-09-2013 11:43 AM

Make crew loss permanent until replenished at ESD with reinforcements
Anybody like this idea?

nynik 04-09-2013 11:43 AM

I think we had this. I distinctly recall busting my chops getting back to Sierra 39 to buy more crew for extortionate prices because without crew I was being treated like Loki when the Hulk picked him up.

sasheria 04-09-2013 11:44 AM

I don't think that is a good idea. There are time when I just go back to ESD to stock up (easy with transwarp) and get "stuck" in a fleet of ships that I CAN'T even approach the starbase. Can you imagine when you make it a requirement?

snoggymack22 04-09-2013 11:47 AM


Originally Posted by dilbart (Post 9135941)
Anybody like this idea?

What's the point of having a sickbay on your ship?

thecosmic1 04-09-2013 11:49 AM

Permanent Crew Loss was the original idea: you had to return to a Starbase and buy new Crew. It was never implemented, and the way the game is now most people don't like needing to return to a Starbase for anything - which is why so many functions are now on Ships. People hate unnecessary travel time.

sollvax 04-09-2013 11:49 AM

Crew are not "disposable" you are thinking of torpedoes

f9thaceshigh 04-09-2013 11:52 AM

we already have ship "injuries," isn't that enough?

dilbart 04-09-2013 11:55 AM

Hmm, maybe make it Elite only. Like injuries.

dilbart 04-09-2013 11:56 AM

Normal: no penalties
Advanced: injuries
Elite: injuries + crew loss

fudgeoflife 04-09-2013 12:00 PM

**** this is actually the worst idea I have ever heard of! Carrier ships lose all of their crew well before most STFs end, so you would likely be left fighting Dontra or a Cube with no hull regeneration, just buffs.

If you have to go all the way to a starbase to get new crew, it would become increasingly tedious. And what about the existing consoles that help crew regeneration? They would just disappear.


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