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-   -   TRIBBLE Maintenance and Release Notes - April 12, 2013 (http://sto-forum.perfectworld.com/showthread.php?t=618301)

pwebranflakes 04-12-2013 03:27 PM

TRIBBLE Maintenance and Release Notes - April 12, 2013
 
We will be bringing the Tribble server down for maintenance later this afternoon to apply a new update.

General:
  • The Captain Name and Ship Name text entries in character creation will no longer automatically demand a name before a name has been entered.
  • Updated the visual appearance of all existing Romulan ships.
  • Added search options to the exchange for Ship Warp Engines and Ship Singularity Engines.


Systems:
  • The Rigelian racial trait Spirit Walk has been improved:
    • It now provides a strong immediate heal based on a percentage of your Maximum Hitpoints.
    • Its Heal over Time component ticks twice as quickly.
    • Its Resistance Rating bonus is now 100, up from 20.
    • The duration of its HoT and Resistance bonus have been reduced from 10 seconds down to 6 seconds.
    • The recharge of Spirit Walk has been reduced from 210 seconds down to 90 seconds.
  • The EPS Manifold Efficiency trait has been modified:
    • It now provides 10 bonus power to subsystems when using any "Emergency Power" Engineering ability.
    • It also gives 20 bonus power to subsystems when using any Battery.
    • The duration of these Subsystem Power buffs scales with your Batteries skill.
  • The Veteran Trait has been updated:
    • The magnitude of Damage Resistance and Dodge at all ranks has been improved slightly.
      • Note: This trait is not obtainable by captains.
  • Melee damage is now more effective against crouching targets.
  • Emergency Power-class abilities:
    • The shared cooldown between two Emergency Power-type abilities of the same type has been reduced from 30 seconds down to 20 seconds.
      • Example: Emergency Power to Shields I and Emergency Power to Shields II
  • All starship equipment and set bonuses that boost a Starship Skill now include a brief explanation of what that skill improves/resists.
    • For example, a deflector which currently shows "+17.5 Starship Countermeasure Systems" will now have a second line present which states "(Improves Confuse and Placate)".
    • Self-explanatory bonuses did not receive this treatment.


UI:
  • Updated the Tailor and Character Creator:
    • Removed the non-functional gender selection buttons from the tailor.
    • Updated the display positioning for smaller color palettes.
    • Improved the visuals for the sliders and made the slider handles larger.
    • Adjusted the appearance of the gender selection buttons to make them look more like buttons.
    • Added hover previewing of hairstyles to the Character Creator and Tailor.
    • The advanced outfit editors now refresh correctly after changing genders.
    • The scrollwheel now zooms in and out of the character in the empty middle area of the screen when choosing the faction, race, and class.
  • Updated the power tray:
    • Slightly increased the size of the icons on the power tray.
    • Significantly darkened the border around icons on the power tray.
    • Reduced the space between power icons.
      • As a result, the overall size of the power trays for both ground and space has been decreased.
  • The maximum number of fly-in notifications has been changed to 3.
    • This will help keep them from covering up a large portion of the screen.
  • The Rename and Modify buttons are now disabled if the player can't modify a Bridge Officer's costume.
  • Updated the Character select screen:
    • Your bridge officers have now joined your side!
    • Updated the lighting on this screen so captains are no longer lit so harshly.
  • The fleet rank of online players will no longer always display as blank.
  • Updated the UI for smaller screens to eliminate some deadspace between elements.
  • Significantly reduced aliasing on several button types.


Known Issues:
  • The Klingon Mission Journal is currently being re-worked and some missions may not yet be available to existing Klingons.
  • Neither Klingons nor Romulans are available for new characters.
  • The C-store is disabled.
  • Traits cannot be changed or updated.
  • Players on Wine will need to use a workaround in order to play.
  • The exchange is down.

cynder2012 04-12-2013 03:43 PM

Quote:

Emergency Power-class abilities:
The shared cooldown between two Emergency Power-type abilities of the same type has been reduced from 30 seconds down to 20 seconds.
Example: Emergency Power to Shields I and Emergency Power to Shields II
Thank you :)

diogene0 04-12-2013 03:45 PM

Quote:

Originally Posted by pwebranflakes (Post 9197281)
[*]The shared cooldown between two Emergency Power-type abilities of the same type has been reduced from 30 seconds down to 20 seconds.

-.-

Immortal cruisers FTW? :rolleyes:

tsurutafan01 04-12-2013 03:59 PM

On the whole, looks like a good one. Especially the UI tweaking, which is starting to round its way into form.

adjudicatorhawk 04-12-2013 04:00 PM

Long-term, we believe the EPtX abilities would be more interesting if their effects were yet more substantial but they had significant downtime. However, changing the lockout between two abilities of the same type down to 20 seconds results in the original downtime I had intended for abilities of 11%, rather than the 33% that the previous patch introduced.

direphoenix 04-12-2013 04:01 PM

Quote:

Originally Posted by pwebranflakes (Post 9197281)

UI:
  • Updated the Character select screen:
    • Your bridge officers have now joined your side!
    • Updated the lighting on this screen so captains are no longer lit so harshly.


Has the way that ships are selected to display on the character select screen been updated? It only displays my shuttle on each of my toons that have both active ships and shuttles selected.

Or better yet... Since we're adding our BOffs as a sort of "family portrait" anyway, is there a way we could also jam in both our active ship and shuttle?

EDIT: to clarify, from top back to lower forward:

Ship -> Shuttle -> BOffs (I'm assuming these will be the default away team BOffs and not your entire roster) -> your Captain.

diogene0 04-12-2013 04:04 PM

Quote:

Originally Posted by adjudicatorhawk (Post 9197691)
Long-term, we believe the EPtX abilities would be more interesting if their effects were yet more substantial but they had significant downtime. However, changing the lockout between two abilities of the same type down to 20 seconds results in the original downtime I had intended for abilities of 11%, rather than the 33% that the previous patch introduced.

Well you may at least reduce the shield resistance EPTS gives, because that's what makes cruisers immortal. Try killing one using the right elite fleet shield and an almost permanent EPTS 3 up with your current changes and enjoy your frustration. Don't be shy and share it! Take 3 other escorts with you, see there is little difference. Don't cheat, no snb in your team. ;)

Less downtime is ok if you decrease the magnitude of the power. Something needs to be fixed there, there are too many resistances available.

chalpen 04-12-2013 04:05 PM

is there going to be a fix for KDF player unable to buy the KDF embassy uniform from the tailor?

sunfrancks 04-12-2013 04:20 PM

Nice to see the EP cooldown get fixed :)

wolfpacknz 04-12-2013 04:27 PM

And when will you be nuking that horrendous character selection screen??


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