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-   -   Dual beam Banks on Large saucer ships (http://sto-forum.perfectworld.com/showthread.php?t=634321)

dalnar83 04-22-2013 03:25 AM

Dual beam Banks on Large saucer ships
 
Would it be hard to change the place from where dual banks shoot on ships like Galaxy and Nebula ? Right now they shoot from edges of the saucer...and that's...meh ?

Let them shoot from the Phaser Array...

misterde3 04-22-2013 05:23 AM

Agreed.
The Ambassador class shows how this can be done while looking really good.:)

umaeko 04-22-2013 05:54 AM

Same could actuallywork much better with the Odyssey, Intrepid and Sovereign... whom actually split the phaser rings into many more arrays.

dalnar83 04-22-2013 07:50 AM

I'm not graphics dude myself. But I do not think it is hard to do, and it would improve the visuals of large ships greatly. I do not know about others, but the reason I avoid dual beam banks, is because they shoot from some horrible hard points.

mandoknight89 04-22-2013 09:39 AM

On the Regent (and the Odyssey, if I remember correctly), the emitters for the dual beam banks are very close together on the front of the saucer... the empty space between the two beams when fired is only about one beam-width. When using Overload, the beams even overlap.

warpedcore 04-25-2013 07:18 AM

This would be amazing. The Venture class and the Venture X both suffer the same issue. I know, same basic model. The V-X though fires from the edges of the saucer too though, and that has canon ports above the bridge, like the G-X, and the G-X fires them from there just fine.

cidstorm 04-26-2013 10:37 PM

Weapon hard points are ridiculous on most ships. They should be customizable imo.

lykum 04-26-2013 11:00 PM

not only the duals issue, but beam boats tend to fan out multiple beams from the same spot at once and it's very messy looking like at starbase 24 when there's beams literally going everywhere.. a quick fix would be to only change the beams contact points on the enemy ship to only change after every four pulse shot. so it would just look like another charge is being sent through the beam rather than multiple beams touching the enemy ship simultaneously.

tabbing quickly between targets is almost like fire at will too I noticed..


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