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-   -   How does that BOP DO THAT? (http://sto-forum.perfectworld.com/showthread.php?t=642731)

djf021 04-27-2013 06:46 AM

How does that BOP DO THAT?
 
I've been playing for over a year now. I'm not a veteran by any stretch, but I've learned how to hold my own fairly well in PVP.
But I've met a few BOPs here and there that are absolute killing machines. Before I'm even done reading "we've engaged the enemy!", before I can even hit Tactical Team, before I can even see them, I'm a warp core breach. In a cruiser. Next time I am on my toes...I hit sensor scan, get off a few shots, he escapes, then he pops me again. Sorry so long, but I basically have two questions:

What is the BOP build that can DO that? and...
How do I SURVIVE IT? :confused:

dontphaseme 04-27-2013 06:58 AM

-put on all possible buffs

-Decloak ~5km away

-Tractor 3, fire high yields, fire Overload 3 and cannons. If done right the overload will melt you shields then you'll get hit by 3 HY torps right after.


What can you do? Bind TT to spacebar and spam it faster/more/constantly. Oh and don't ever stand still. We're out there. Watching... waiting...

saxfire 04-27-2013 07:07 AM

you can protect yourself with rsp, they simply chain up beam overloads and fire them at once.

dalolorn 04-27-2013 07:08 AM

Quote:

Originally Posted by dontphaseme (Post 9493111)
-put on all possible buffs

-Decloak ~5km away

-Tractor 3, fire high yields, fire Overload 3 and cannons. If done right the overload will melt you shields then you'll get hit by 3 HY torps right after.


What can you do? Bind TT to spacebar and spam it faster/more/constantly. Oh and don't ever stand still. We're out there. Watching... waiting...

Not an expert, but I'm assuming the best torpedoes for the job are the Bio-Neural warhead (shield stripping ftw!) and Romulan plasma launcher? :P

dontphaseme 04-27-2013 07:19 AM

Quote:

Originally Posted by dalolorn (Post 9493211)
Not an expert, but I'm assuming the best torpedoes for the job are the Bio-Neural warhead (shield stripping ftw!) and Romulan plasma launcher? :P

Nope, I use fleet Quantums.

originpi 04-27-2013 07:20 AM

Quote:

Originally Posted by dalolorn (Post 9493211)
Not an expert, but I'm assuming the best torpedoes for the job are the Bio-Neural warhead (shield stripping ftw!) and Romulan plasma launcher? :P

No I'm fairly certain the most reliable torps for this are quantums, probably with CritD mods.

xiphenon 04-27-2013 07:56 AM

Quote:

Originally Posted by djf021 (Post 9493001)
I've been playing for over a year now. I'm not a veteran by any stretch, but I've learned how to hold my own fairly well in PVP.
But I've met a few BOPs here and there that are absolute killing machines. Before I'm even done reading "we've engaged the enemy!", before I can even hit Tactical Team, before I can even see them, I'm a warp core breach. In a cruiser.

Sorry to say, but cruiser are the more easy target. They are slow and immobile and hence the perfect prey for any BoP. And they mostly don't have any powers against tractor beam, like attack pattern omega, which is quite common to have 2x on escorts.

You should always run your cycle that is: tactical team, emergency power to shield X, Aux2Sif3 + Fire at Will (for those funny B'rels with transphasic torps). Always move on max. speed for the defensive bonus.

For the gaps between the cycles, you should always have your finger on brace for impact powered by 2-3 purple shield distribution duty officers (shield heal) and evasives.

Once you survived the alpha, they have nothing left to fight. In an escort you can alpha him and shred the BoP within the 12-15 secs before he recloak. However, in a cruiser ... yeah. There is a reason it called Star Trek: Escorts online. :-)

lasonio 04-27-2013 08:55 AM

personally if you can't use omega, you need to use consumes like deuriteum (spelled badly) That you get from the rescue daily. You can get about 4 if the tanks don't blow but you get one if the all blow and you win.

That and evasive mans. I only have omega but with these I muscle out of all T-beams.

And the quants are good but I would say plasma would trump them atm since most people panic and use Emits as soon as they see the fire. Sometimes, psychological warfare beats brute stopping power.

But yeah i can't say much... I am an escort/support captain and spread out the debuffs to all the enemies for easier alpha and omega strikes.

With Elusive captain, accurate captain, and all my doffs and boffs in the battle I don't really fear Bops. I fear the ships that can take sustained damage. Those things are headaches.

darkfader1988 04-27-2013 08:57 AM

These bop players r nothing more then cheats.

djf021 04-27-2013 09:02 AM

Quote:

Originally Posted by xiphenon (Post 9493541)
Sorry to say, but cruiser are the more easy target. They are slow and immobile and hence the perfect prey for any BoP. And they mostly don't have any powers against tractor beam, like attack pattern omega, which is quite common to have 2x on escorts.

Yeah, you're right about the cruisers being a slow and immobile target. I guess I was just pointing out how I should have better hull points in a cruiser. I carry TT, RSP, Aux2SIF, etc. Any other suggestions?


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