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-   -   Getting the most from the Temporal ships (http://sto-forum.perfectworld.com/showthread.php?t=649491)

gilion 05-01-2013 06:40 PM

Getting the most from the Temporal ships
 
So, I really, really, REALLY want the Wells class and Mobius Temporal ships and before I spend way too much money (EC or $) I thought I should see what character I should give it to. I want to be able to use the console set and get the Inversion Field so both ships need to be on one character. I have a Sci officer that I dont use very often but since the Wells class is a Sci vessel it seems like I would get the best performance out of it on him. Also with the Mobius console that summon 2 ships plus Photonic Fleet, that could be a lot of fun. My other character is an Eng that I always use so if I use the Mobius with him it could be a really useful support ship. I also have a Tac off that I also rarely use that the Mobius would be good for but then the Wells wouldnt have much use.

So what do you guys suggest? Also dont try to turn me away from buying one, I've made up my mind so just tell me which class both ships would be best suited for.

I really wish both console sets were bind to account instead of bind to char, cause then I could give the Wells to my Sci and the Mobius to my Tac and then just swap the consoles between characters.

thecosmic1 05-01-2013 06:56 PM

The Mobius is a Destroyer and is best utilized by a Tac captain - assuming you're looking for the most bang for the buck.

The Wells is a science ship. You can really use any captain class with it. It's not going to be super-DPS powerful depending on any captain type. You can stick your engineer in there and make it a decent support ship or your Sci and make it a nice buff/debuff ship - also support. It's basically good for anything but DPS.

reginamala78 05-01-2013 07:03 PM

For solo play, your tac will probably squeeze the most out of the two ships, adding teeth to the Wells and maxing out the Mobius. If you prefer team-oriented stuff, your sci will have less offense but be better suited to setting things up in the Wells to give your teammates an easier kill, or in the case of the Mobius do the big sci-support abilities and still have pretty respectable firepower anyways. Depends on your playstyle.

jornado 05-01-2013 07:46 PM

First off, let me just applaud your choice, I happened to get s Wells in a lockbox, and from that moment on I farmed and farmed until I could get a Mobius and the temporal set, and oh man, was it worth it.

I would strongly recommend a tac captain, as you will get the most mileage out of it.

And if you have a bit of EC/Lobi left over, grab the temporal shuttle as well since the carbon fiber looking skin is usable on the mobius/wells.

Honestly, never, ever, ever bother with the Manheim device duplicate ships. Any damage done to the "past" duplicate also hits you, and since AI is dumb, it will often fly directly into warp core breaches, making it an instant suicide console in most cases.

Other than that, I think you will find the mobius to be just about the most powerful, flexible PvE ship in the game. Seriously, it's awesome.

Cheers!

pwstolemyname 05-02-2013 02:13 AM

Quote:

Originally Posted by gilion (Post 9579871)
I have a Sci officer that I dont use very often but since the Wells class is a Sci vessel it seems like I would get the best performance out of it on him.

Ok this is a very common misconception. There is no benefit. No Benefit what so ever, not even the slightest hint of a benefit to using a science ship as a science captain.

Well maybe a small benefit, the science team buff will boost some of your science abilities by a tiny amount. But its not noticeable and you could benefit from that team buff by simply having a science officer in your group.

Honestly an engineer or a tac are both better matches for science ships. Science ships generally can not afford to completely ignore their auxiliary power in the way you can in other ships, so the power boosting abilities of an engineer really help. Science ships also suffer from less weapon and tactical console slots so a tactical captain's abilities can help compensate for that.

Science captains do best in escorts. Escorts allow them to best tack advantage of their AOE debuff by combining it with torpedo spreds and scatter volleys. They also provide the science captain with enough single target DPS to fully exploit the time after a sub nuke has renderd a target defensive buff free.

scurry5 05-02-2013 07:43 AM

Quote:

Originally Posted by pwstolemyname (Post 9585201)
Ok this is a very common misconception. There is no benefit. No Benefit what so ever, not even the slightest hint of a benefit to using a science ship as a science captain.

Well maybe a small benefit, the science team buff will boost some of your science abilities by a tiny amount. But its not noticeable and you could benefit from that team buff by simply having a science officer in your group.

Honestly an engineer or a tac are both better matches for science ships. Science ships generally can not afford to completely ignore their auxiliary power in the way you can in other ships, so the power boosting abilities of an engineer really help. Science ships also suffer from less weapon and tactical console slots so a tactical captain's abilities can help compensate for that.

Science captains do best in escorts. Escorts allow them to best tack advantage of their AOE debuff by combining it with torpedo spreds and scatter volleys. They also provide the science captain with enough single target DPS to fully exploit the time after a sub nuke has renderd a target defensive buff free.

It's really a matter of opinion. I agree that in the way you say it, there is no benefit, but there are actually some, if you look closely.

Sensor Scan and Dampening Field are both aux-power dependent, which make Science ships the best choice, given that they will have aux power high most of the time. Subnuke, on the other hand, has no direct synergy. However, if you are kitted out as a disabling Sci-ship, as I sometimes am, Subnuke synergises much better with things like Viral Matrix as compared to a tac/eng captain's abilities.

It basically comes down to the role you want to play. An Eng in a Sci-ship does best at healing, since it typically requires high power. However, many would argue that you would do better in a carrier/cruiser. A Tac in a sci-ship can do heavy damage. However, it is likely that you would do better in an escort. A Sci in a sci-ship adds debuffing abilities to a ship that can carry more debuffing abilities. This stacking renders you more effective at your chosen task, as long as it is a Sci-captain's task.

One caveat, though. This idea of synergy applies mainly in a team context. If all you have in mind is PvE and/or low-level PvP, then there is indeed very little difference in which captain you put in which ship.

gilion 05-03-2013 09:08 AM

so I thought that I should specify that I do plan on doing team based missions like Space STFs using these ships. Though im not gonna do PvP very often cause I suck at it. So which class would be best suited for team based missions?

Also a side note even on my Tac off my DPS sucks because my equipment isent that good on that char and also my boff skills are diverse, Im note good at DPS focus so not sure if the Mobius can compensate enough for my play style.

scurry5 05-03-2013 09:50 AM

Quote:

Originally Posted by gilion (Post 9637951)
so I thought that I should specify that I do plan on doing team based missions like Space STFs using these ships. Though im not gonna do PvP very often cause I suck at it. So which class would be best suited for team based missions?

Also a side note even on my Tac off my DPS sucks because my equipment isent that good on that char and also my boff skills are diverse, Im note good at DPS focus so not sure if the Mobius can compensate enough for my play style.

In STFs, tacs rule the roost. Pretty certain about that.

If your boff skills are too diverse, it means it's time to change them. No ship can compensate for a bad playstyle/build/boff skill selection. If you're doing bad DPS because of your boff skill selection in a Patrol Escort, you will do just as badly even in the most expensive Jem'Hadar Attack Ship.

mrgrocer56 05-03-2013 09:57 AM

Just put my previously dormant Sci Capt in a mobius in the last week. My new favorite combo for PVE and PVP. Love the synergy between captain, ship stats and boff setup. My new go to character, even over my long played tacs, of which I have three lol (even the one in a JHAS).

liquidraven26 05-03-2013 10:04 AM

Quote:

Originally Posted by jornado (Post 9580741)
First off, let me just applaud your choice, I happened to get s Wells in a lockbox, and from that moment on I farmed and farmed until I could get a Mobius and the temporal set, and oh man, was it worth it.

I would strongly recommend a tac captain, as you will get the most mileage out of it.

And if you have a bit of EC/Lobi left over, grab the temporal shuttle as well since the carbon fiber looking skin is usable on the mobius/wells.

Honestly, never, ever, ever bother with the Manheim device duplicate ships. Any damage done to the "past" duplicate also hits you, and since AI is dumb, it will often fly directly into warp core breaches, making it an instant suicide console in most cases.

Other than that, I think you will find the mobius to be just about the most powerful, flexible PvE ship in the game. Seriously, it's awesome.

Cheers!

Actually trying to get some conversation going on how much of a liability the Manheim device is...Trying to get support for the Devs to take a look at it

http://sto-forum.perfectworld.com/sh...d.php?t=648451


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