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-   -   EPTW: A Force Multiplier of sorts? (http://sto-forum.perfectworld.com/showthread.php?t=653371)

mimey2 05-03-2013 11:34 PM

EPTW: A Force Multiplier of sorts?
 
So, I've been reading some posts around here, and a bit on OPvP about how EPTW is a 'final buff' of sorts. I feel a tad confused on that, so maybe ya'll wouldn't mind helping me make sure I have this right.

If I take Energy Weapon A, which does 100 damage (base, unbuffed, untouched with anything)...which of these things will happen when I use EPTW (25%), APA (20% damage boost), GDF (50% damage), and Tac Fleet (30%)

(Numbers are kept to simpler levels for sake of not confusing myself worse)

Example A: 100 damage base, plus APA is 120, Tac fleet is 150, and GDF makes it 200 damage. Adding in EPTW will buff that to 250

OR

Example B: 100 damage base, APA is 120, Tac fleet is 150, GDF makes it 200. But EPTW will only buff to 225.

Or are both wrong?

I'm feeling like Example A is correct, but I'm just wanting to make sure. If that's the case though, then whoa, I can see why people are talking about just how strong EPTW, especially EPTW 3 can really be on an escort using cannons.

Change up those numbers some what, like let's say those cannons are doing...I dunno...6,500 damage. Add in the 40% or so boost from EPTW 3 (I think it's 40%), and suddenly that final number will jump to 9,100 (before crits, misses, resists, etc).

If I'm thinking this right of course.

disposeableh3r0 05-04-2013 12:08 AM

I believe unlike the other buffs and consoles it calculates off of total damage and not base damage.

So is base is 100 and boost a adds 10% its 10% of 100 so 110.
Then add boost B which is again 10% but still just 10% of 100 not 110, so its now 120. EPTW comes in and adds yet another 10% but this is 10% of 120 not 100 so its 132.

At least thats what I gathered. Math is hard, 2 and 2 should equal 22.

dontdrunkimshoot 05-04-2013 12:49 AM

APA and other tac buffs do the same im pretty sure

bareel 05-04-2013 01:05 AM

AFAIK the order goes like this.

Base Weapon Type Damage
+ Additive Damage Boosts (Consoles, Skills, Weapon Rank/Quality/Mods calculated from base)
+ Additive Multipliers (Attack Pattern Alpha/Omega, GDF, calculated from base damage + additive damage boosts)

* True Multipliers (Weapon Power)

Now I have no clue where tactical fleet falls into there. Additionally in the past EPtW was a true multiplier but I think that changed recently or is changed on tribble so it is a standard additive multiplier but have nothing to back that up atm.

Example:
Beam Array, Mk 10, Rare, 2x [Dmg], 50% dmg consoles, no skills, 50% APA, 50% GDF, 100 Wpn Power.

Base = 100
+ 100 (mk 10) + 5 (rare) + 5 (2x Dmg) + 50 =
260
+ 130 (APA .5 * 260) + 130 (GDF) =
520
* 200 (1 + Wpn Power Mod) =
1,040 DPV

virusdancer 05-04-2013 02:21 AM

NOTE: Recent testing shows that EPtW is no longer a final modifier.

When it comes back up, will have to check if EPtW has changed.

Regarding Tac Fleet, in my tests - it's broken. Tac Fleet 2 gives the same bonus as Tac Fleet 1... though I'll have to check that as well...er...when it comes back up.

bareel 05-04-2013 02:34 AM

Quote:

Originally Posted by virusdancer (Post 9661291)
When it comes back up, will have to check if EPtW has changed.

Regarding Tac Fleet, in my tests - it's broken. Tac Fleet 2 gives the same bonus as Tac Fleet 1... though I'll have to check that as well...er...when it comes back up.

Aside from that though your findings match my own? Just making sure I'm not being dumb again :confused:

dalnar83 05-04-2013 02:38 AM

The question is - for those with bettter math skills.

Whats the tac console value of EpTW power ?

bareel 05-04-2013 02:42 AM

Quote:

Originally Posted by dalnar83 (Post 9662211)
The question is - for those with bettter math skills.

Whats the tac console value of EpTW power ?

Complicated.

Rough math though shows a 10% boost (EPtW) assuming it is an additive multiplier as I described above would be slightly better than a 4th Tac console for damage.

virusdancer 05-04-2013 02:47 AM

NOTE: Recent testing shows that EPtW is no longer a final modifier.

Quote:

Originally Posted by bareel (Post 9661971)
Aside from that though your findings match my own? Just making sure I'm not being dumb again :confused:

Thought the Buffs came after the Weapon Power. Ugh, now I'm having a brainfart. Could have sworn that's the conclusion that was reached through some of the threads.

Base
+ (Base * ((Skill Points/100) * 0.5))...Weapon Training
+ (Base * ((Skill Points/100) * 0.5))...Energy Weapons
+ (Base * (Mark/10))...Mark
+ (Base * (Rarity * 0.025))...Rarity (Uncommon 1, Rare 2, Very Rare 3, Ultra Rare 4)
+ (Base * ((# of [Dmg] consoles) * 0.05))...[Dmg] Consoles
+ ((# of Tac Consoles) * (Base * (Console Modifier/100)))...Tac Consoles
* (1 + (((Weapon Power) -50) * 0.02)))...Weapon Power

That creates the "New Base" for when we add in the Buffs, which like the above (outside of the Weapon Power) are additive.

ex: + ("New Base" * ("Some Buff Percentage"/10))

Those would be added up until you're ready to apply EPtW to it.

"Everything Up To EPtW" * (1 + ("EPtW Percentage"/10)) = the tooltip damage.

But I'm massively asleep at this point and not sure why I'm still up...or if that's how they add up. I could probably search for the threads.

bareel 05-04-2013 02:59 AM

Quote:

Originally Posted by virusdancer (Post 9662711)
Thought the Buffs came after the Weapon Power. Ugh, now I'm having a brainfart. Could have sworn that's the conclusion that was reached through some of the threads.

Base
+ (Base * ((Skill Points/100) * 0.5))...Weapon Training
+ (Base * ((Skill Points/100) * 0.5))...Energy Weapons
+ (Base * (Mark/10))...Mark
+ (Base * (Rarity * 0.025))...Rarity (Uncommon 1, Rare 2, Very Rare 3, Ultra Rare 4)
+ (Base * ((# of [Dmg] consoles) * 0.05))...[Dmg] Consoles
+ ((# of Tac Consoles) * (Base * (Console Modifier/100)))...Tac Consoles
* (1 + (((Weapon Power) -50) * 0.02)))...Weapon Power

That creates the "New Base" for when we add in the Buffs, which like the above (outside of the Weapon Power) are additive.

ex: + ("New Base" * ("Some Buff Percentage"/10))

Those would be added up until you're ready to apply EPtW to it.

"Everything Up To EPtW" * (1 + ("EPtW Percentage"/10)) = the tooltip damage.

But I'm massively asleep at this point and not sure why I'm still up...or if that's how they add up. I could probably search for the threads.

Wouldn't matter when you multiply weapon power as long as you remained consistent.


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