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-   -   Tactical Odyssey Help and Gear Questions (http://sto-forum.perfectworld.com/showthread.php?t=677091)

frasier13 05-14-2013 03:00 PM

Tactical Odyssey Help and Gear Questions
 
I am a Tactical Captain in a Tactical Odyssey (I know...it's about like the Night Elf Hunter from "that other game"). Here is a link to my current build
http://www.stoacademy.com/tools/skil...ld=tacodywip_0
Any comments or suggestions would really help me out. If possible, please explainany recommendations (I am still trying to figure out all the STO-math and such).
Also, I don't have access to any Fleet Gear (yet), but I do have access to some of the Omega Rep Gear. What I'd like to know is, based on what Tier I have access to right now, which is the better set (or mix).
Assimulated Deflector Dish Mk XI/Assimilated Impulse Engine Mk XI/Assimilated Regenerative Shield Mk XI
MACO Deflector Dish Mk X/MACO Impulse Engine Mk X/MACO Resilient Shield Mk X
Omega Deflector Dish Mk X/Omega Impulse Engine Mk X/Omega Regenerative Shield Mk X
Is there a big difference between the Mk X and Mk XII MACO/Omega gear?
Finally, my play is pretty much limited to PvE (STFs, Foundary, and Fleet runs).
Thanks in advance for any suggestion and/or comments.

baudl 05-14-2013 03:40 PM

don't use tactical team 2...doesn't pay out.
also on that build i would simply go for 2x FAW 2 and 2x TT 1

instead of aux to batt get EPtW 2 or 3, and swap it with RSP 1 or 2 (i mean EPtS1, EPtW2, RSP2, AUX to SIF)

running 2 TT is essential if you are not doing a AUX2BATT build, or using DOFF to reduce the TT cooldown.
Beam overload will provide much less dmg than FAW with beam arrays...consider Beam overload only if your build incorporates DBB, otherwise FAW is far superior.

the Warp plasma thing is nice, but you should consider DEM with the coresponding DOFF.


anyway, for a all beamboat the oddy is far from optimal...consider a excelsior or a AC retrofit, or their fleet versions with a cookiecutter AUX2BATT build, those beasts are able to challenge escorts in terms of DPS.

shield emiter amplifier consoles are also only a choice with regenerative shields and very, very heavy use of shieldpowers.
Maybe consider the full borg set, works great for cruiser in PVE environment.
the turnrate consoles is also wasted space, if you have the 3 piece set put the chevron console in there and fly the ship without the saucer. Otherwise put the universal consoles in the engi section and get a mk x embassy console if possible or the zero point one from the rom reputation.

http://skillplanner.stoacademy.com/?...audlworkover_0

sjokruhlica 05-14-2013 03:51 PM

The only differences I'd make, gear wise, are to ditch the Jem Set stuff for the MACO (best tanking set) as soon as you can get it. You're not using polaron weapons, so it's of no real advantage to use the Jem gear. Replace one of the Electroceramics with a Monotanium console for increased kinetic resistance ( even a plasma torp's primary damage type is still kinetic.) Maybe drop the RCS console for the Romulan Zero-Point for the crit increase and power insulator bonus, You already have the tachyokinetic console, and you're a beam boat, so a slight drop in turn rate shouldn't be an issue.

Skillwise, I'd swap the two Lt Tac skills. tac team 1 and BO2. The difference between tac team 1 and 2 are minimal. Get a purple conn officer that reduces tac team CD and you'll be able to use them constantly.
If you like Eject warp plasma II and use it a lot, keep it. But I'd get a BOFF with Aux2SIF3. You only have one heal, and I'd suggest at least 2. Aux2SIF3 gives about the same heal as Eng Team 1 (depending on your aux setting), gives damage resistance, won't interfere with your tac teams, and is usable every 15 seconds.
I'd go with a tractor beam over polarize hull, but that's just personal preference. Either is fine.

You don't have anything for rep skills, so I'll suggest for Romulan: Lethality, precision, disabling strikes, sensor targeting, and of course the cloak at T5. For Omega: weapon training (ground), weapon training (space), regenerative shield augmentation, Omega graviton amplifier, and at T5 the nanites, since it's the only choice.

And lastly the skill tree. For ground skills, I wouldn't go above 6 ranks in any ground skill, because the /cost return isn't worth it. Put those points into space skills.
Take the points above 6 in combat specialist and PS gen and put them in power insulators. MAybe take one or two points off Structural Integrity and put those in power insulators also. I'll help mitigate shield drain, something the Borg are fond of doing.
6 points in electro-plasma should be plenty. Put a couple of those points in impulse thrusters to improve your turn rate. I *would* put a couple points in Special Forces, since it affects your ground buffs.

My 2 cents. Use it, modify it, or ignore it, as you wish. Enjoy your game.

nikephorus 05-14-2013 03:52 PM

Quote:

Originally Posted by frasier13 (Post 9932811)
I am a Tactical Captain in a Tactical Odyssey (I know...it's about like the Night Elf Hunter from "that other game"). Here is a link to my current build
http://www.stoacademy.com/tools/skil...ld=tacodywip_0
Any comments or suggestions would really help me out. If possible, please explainany recommendations (I am still trying to figure out all the STO-math and such).
Also, I don't have access to any Fleet Gear (yet), but I do have access to some of the Omega Rep Gear. What I'd like to know is, based on what Tier I have access to right now, which is the better set (or mix).
Assimulated Deflector Dish Mk XI/Assimilated Impulse Engine Mk XI/Assimilated Regenerative Shield Mk XI
MACO Deflector Dish Mk X/MACO Impulse Engine Mk X/MACO Resilient Shield Mk X
Omega Deflector Dish Mk X/Omega Impulse Engine Mk X/Omega Regenerative Shield Mk X
Is there a big difference between the Mk X and Mk XII MACO/Omega gear?
Finally, my play is pretty much limited to PvE (STFs, Foundary, and Fleet runs).
Thanks in advance for any suggestion and/or comments.

What duty officers are you using at the moment?

snoggymack22 05-14-2013 04:13 PM

Quote:

Originally Posted by baudl (Post 9933891)
anyway, for a all beamboat the oddy is far from optimal...consider a excelsior or a AC retrofit, or their fleet versions with a cookiecutter AUX2BATT build, those beasts are able to challenge escorts in terms of DPS.

If the OP is being advised to switch ships, then I must step in for a moment and recommend the Jem'Hadar Attack Ship. It's the best of all worlds. And can run that Aux2Batt build if the OP so desires.

Aim high my friends. Aim high.

baudl 05-14-2013 04:17 PM

Quote:

Originally Posted by snoggymack22 (Post 9934601)
If the OP is being advised to switch ships, then I must step in for a moment and recommend the Jem'Hadar Attack Ship. It's the best of all worlds. And can run that Aux2Batt build if the OP so desires.

Aim high my friends. Aim high.

well no, obviously he runs all beams...so the best all beam cruisers are AC and Excelsior, not the oddy.
while the bug ship can run aux2batt build in theory, it is not an effective build for this ship.
Not sure at what your post was aiming at, for sure not being constructive...

nikephorus 05-14-2013 04:28 PM

Quote:

Originally Posted by baudl (Post 9934711)
well no, obviously he runs all beams...so the best all beam cruisers are AC and Excelsior, not the oddy.

Have to disagree. As much as I hate the Odyssey it's just as capable as the Fleet Assault Cruiser & Fleet Advanced Heavy Cruiser.

Quote:

while the bug ship can run aux2batt build in theory, it is not an effective build for this ship.
Not sure at what your post was aiming at, for sure not being constructive...
Pretty sure he was joking...

baudl 05-14-2013 04:34 PM

Quote:

Originally Posted by nikephorus (Post 9934861)
Have to disagree. As much as I hate the Odyssey it's just as capable as the Fleet Assault Cruiser & Fleet Advanced Heavy Cruiser.

i personally prefer the tac oddy over the other 2, but i do not run all beam.
you can't actually make a aux2batt build on that ship...without sacrificing the ltcmdr tactical boff slot.
also 4tac console slots > 3, or 2 with sensor analasys

so what i meant was, that while aux 2 batt builds with all beams are the most dps you can get out of a fed cruiser (thats a fact), the AC and excelsior are the better choice for that particular setup, by far.
As a offensive cruiser, that is not running an aux 2 batt build, the tac oddy is excellent.

i really doubt, or atleast i haven't come across a tac oddy, that could dish out above 10k dps when parsed...

nikephorus 05-14-2013 04:44 PM

Quote:

Originally Posted by baudl (Post 9934951)
so what i meant was, that while aux 2 batt builds with all beams are the most dps you can get out of a fed cruiser (thats a fact), the AC and excelsior are the better choice for that particular setup, by far.
As a offensive cruiser, that is not running an aux 2 batt build, the tac oddy is excellent.

i really doubt, or atleast i haven't come across a tac oddy, that could dish out above 10k dps when parsed...

I've seen a Tactical Odyssey pushing 9.5k+ dps and that's not using a Auxiliary to Battery build. Nearly all the Federation cruisers are capable of that...even the Galaxy.

frasier13 05-14-2013 04:46 PM

Thanks all of you for your inputs and suggestions. I am not necessarily running a "Aux2Batt" for any particular reason other than needing to make up for weapons drain. I have an Assualt Cruiser and it is fine, but I just like the "flagship" feel of the Odyssey. So I may try the switch to EPtW2.
So, the Borg Mk XI gear should be an improvement over my current deflector/engine/shield?
As far as my skills, I willcorrect those. Thanks.


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