Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Star Trek Online General Discussion (http://sto-forum.perfectworld.com/forumdisplay.php?f=128)
-   -   Fix Boarding Party and High Yield Plasma Torps (http://sto-forum.perfectworld.com/showthread.php?t=678211)

lykum 05-15-2013 03:46 AM

Fix Boarding Party and High Yield Plasma Torps
 
My boarding party with a crew of people apparently fly off into space aimlessly whenever my target phase shifts. If the ship was targeted with boarding party before phase shifiting the attack should still make it. They do follow cloaked ships however. Plasma torpedoes have magic guidance systems in their ball of plasma too? If the ship is actually controlling the ball of plasma thru force fields and I'm wrong, then why has it been established they bleed off given a certain distance? Which they obviously don't in STO, but they still have 'guidance' systems?


it wasn't this way before... or was it??

lianthelia 05-15-2013 07:04 AM

Only advice I can give is don't use boarding party, its a cool ability in theory but just isn't very effective.

warpangel 05-15-2013 09:20 AM

To my knowledge, destructable projectiles have always switched to the nearest valid target if the original target is destroyed or becomes otherwise invalid. If they did not, they would be useless, as they are so slow the original target is often destroyed by cannon fire before the projectile gets there.

Boarding party is a worthless waste of crew.

cmdrskyfaller 05-15-2013 12:01 PM

Quote:

Originally Posted by lianthelia (Post 9946061)
Only advice I can give is don't use boarding party, its a cool ability in theory but just isn't very effective.

Its actually very effective if you dedicate performance to it.

My T5 Embassador runs dual boarding shuttle with 5 doffs that double shuttles per launch & give them weaponry.

Its real good to suddenly spawn 6 shuttles each popping away with a point defense turret (equivalent to the one you get from lockbox) and that when they arrive at target they DO shut down systems and kill crew.

AI NPCs seems to go wonky when their crew is dumped... for some reason elite tac cubes just stop firing and moving once I've landed shuttles, hit them with theta radiation+warp plasma. The only thing i can think of is the crew death.. for spheres do the same after Ive landed 4 shuttle attacks worth (24'ish shuttles...yes I tested it lol).

makbure 05-15-2013 12:26 PM

Quote:

Originally Posted by lianthelia (Post 9946061)
Only advice I can give is don't use boarding party, its a cool ability in theory but just isn't very effective.

In agreement here. I used to use boarding party as it's a cool idea on paper, but the implementation of said idea in this game is garbage.

On a side note, I'm a little interested in why it's not a tactical ability? You're putting armed soldiers on a shuttle to phase past the target ship's shields and then forcefully enter the hull to launch a squad based offensive against the target ship's crew? and then after an area of the ship has been neutralized, take out a subsystem.

lykum 05-15-2013 04:49 PM

Vor'cha bio-warhead has exact same problem as boarding party in terms of just plain not working most the time. It's the same code screwing it up somewhere.. i'll use boarding party til it's fixed. In fact everything annoyingly broken I will run til fixed. =P

As for torpedoes, well, seeing a whole volley turn 180 degrees looks rather efficient compared to other torps. Don't forget the Borg Command ships high yield it'll track another target too if the target changes..


All times are GMT -7. The time now is 07:13 PM.