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Archived Post 01-20-2010 07:13 PM

Autofire interferes with other powers.
Autofiring, whether ground or space, interferes with activating other powers. A space example: I'm fighting and see that my sheilds need some regen. I hit Emergency power to Shields & keep fighting only to see my shields keep going down. I look at the power tray & yep it wasn't activated. This affects all powers.

I know this is a problem with the game engine, since CO did the same thing, but please try to fix this.

Archived Post 01-20-2010 07:17 PM

I have the same problem, especially when I need to use melee or secondary shot to vaporize an enemy, but I can't unless I mash the 2 or 3 button.

Archived Post 01-23-2010 03:22 AM

wonder if this is why they removed autofire...
'Remove auto-attack from ground inventory/control scheme.'

Personally I don't like that it was handled this way. New characters can't use autofire on the ground at all, old characters somehow are still set on their previous setting...

Archived Post 01-23-2010 03:31 AM

Just go to the Key options in and look for "Fire All" then assign it to the SPACE button then just spam the space button constantly in battle. That's what many of us are doing. Autofire so far just bugs you or gets you in trouble by attacking targets you don't intend to attack.

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