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-   -   What would happen (http://sto-forum.perfectworld.com/showthread.php?t=759891)

havam 06-21-2013 06:32 AM

What would happen
 
If shield redistribution rate became part of the ship stats and tac team added a precentage boost to that?

So tac team is what it is in the current meta. Having flown a bunch of ships, and urging to go back to flying a beam boat this was something that occured to me. Its not so much that tac team is op, but its just very very good compare to its Tac ens competition. It negatively impacts broad siding, and helps to lower Escorts reliance on outsides heals. Since all those shield proc heals, thanks to the high uptime of TT are very effective.

so if we tie shield redistribution rate to ship stats following the formula that the higher your turn rate, the lowers your shield redistribution rate, we could lower the gap between slow and fast turners in pvp. Something that Cryptic, imv, still hasn't quite wrapped their Dev heads around, just how important turn is there.

Tac Team would add a percentage boost based of the targets native distribution rate. This way it would be easier for beam boats to keep broadsiding, since they don't have to turn way their shields facing quite so franticaly, and escorts would have to turn more to keep their shields facing protected, lowering their time on target.

Let's hear it thoughts, criticisms, good / bad?

bitemepwe 06-21-2013 06:38 AM

Is not TT a big part of Alpha Attack survival, would this change still allow nonscorts to have a chance to survive such an attack?

havam 06-21-2013 06:46 AM

The numbers are still in the air but the idea is to retain the play mechanics of redistributing (binding, tac team fired at the right time, manually choosing a shield facing vs distribute all). But to increase the effectiveness of redistribution for slow turners, when compared to fast turners.

I don't intend this to be the death of alphas, just to make [Turn] less of a "stat that rules them all. Why not get some sort of synergy going for piloting and survivability. Where slow turners are not punished for being bad escorts, and fast turners are not being awarded for going back and forth in a straight line at little opportunity cost. If need be I'd be even ok with adjusting hit point numbers by bringing them closer together, in order to compensate this new survivability boost.

bitemepwe 06-21-2013 06:52 AM

Possibly tie shield distribution to ships size and warp core stats? The stats for many equipment change based on what type of vessel you slot it on, why not do the same thing with Shield Distribution?

ferdzso0 06-21-2013 06:59 AM

Quote:

Originally Posted by havam (Post 10955741)
If shield redistribution rate became part of the ship stats and tac team added a precentage boost to that?

when asking such questions, you should first ask yourself two.

is it going to hurt escorts?
if yes, then cryptic will not implement it

is it going to benefit sci and cruisers more than escorts?
if yes, then cryptic will not implement it

if both are yes, then the topic opened for it, could be considered a troll topic, and should be closed

bitemepwe 06-21-2013 07:06 AM

Well in that case, why not chunk PvP out all together?
No more nerf threads
No more "you cheat-I cheat-they cheat threads"
No more "I got shot when I wasnt ready, so you know they where exploiting" threads.
No more "I can only play X hours a day and cant spend X to stay competitve but I should still Rule in PvP" threads.
No more "Cryptic hates science" threads.
No more "Cryptic hates Cruisers" threads.
No more " Cryptic loves Escorts" threads.
No more " feds dont whine, but klingons do" threads.
No more " feds do whine, but Klingons dont" threads.
No more " This that or the other is OP becuase I died to it " threads.
And my personal favorite, "We have proof of hacking but just cant seem to get evidence to the Devs" threads.

The list goes on and on. Killing PvP would solve a lot.....


And make the game less appealing as a whole.

havam 06-21-2013 07:13 AM

Quote:

Originally Posted by bitemepwe (Post 10956341)
Well in that case, why not chunk PvP out all together?
No more nerf threads
No more "you cheat-I cheat-they cheat threads"
No more "I got shot when I wasnt ready, so you know they where exploiting" threads.
No more "I can only play X hours a day and cant spend X to stay competitve but I should still Rule in PvP" threads.
No more "Cryptic hates science" threads.
No more "Cryptic hates Cruisers" threads.
No more " Cryptic loves Escorts" threads.
No more " feds dont whine, but klingons do" threads.
No more " feds do whine, but Klingons dont" threads.
No more " This that or the other is OP becuase I died to it " threads.
And my personal favorite, "We have proof of hacking but just cant seem to get evidence to the Devs" threads.

The list goes on and on. Killing PvP would solve a lot.....


And make the game less appealing as a whole.

TBH it woudn't suprise me if that is what cryptic decided to do long ago, but someone from the office higher up told them to keep it quite so they can milk pvp'ers for as long as possible. Those that stay at least... Season 9 pvp update....right!

captainedna 06-21-2013 07:50 AM

Quote:

Originally Posted by ferdzso0 (Post 10956231)
when asking such questions, you should first ask yourself two.

is it going to hurt escorts?
if yes, then cryptic will not implement it

is it going to benefit sci and cruisers more than escorts?
if yes, then cryptic will not implement it

if both are yes, then the topic opened for it, could be considered a troll topic, and should be closed

wrong section .QQing about escorts is in pve forums.

On topic:
How you people come up with these ideas?

aquitaine985 06-21-2013 08:06 AM

*Hear's screaming outside*

The world is not ready Havem, the world is not ready!!

Quite interesting though. It's one of the sort of crazy things I think Gozer always want to do to give PVP a shakeup.

havam 06-21-2013 08:29 AM

Quote:

Originally Posted by captainedna (Post 10957191)
On topic:
How you people come up with these ideas?

[Turn] is a great offensive mod, it allows you to bring low arc weapons to bear on our target.

[Turn] is also a great defensive mod, since it allows you to move a shield facing away from enemy fire quickly.

As a long time healboat slow sci captain, the game constantly pushes me to fly escort style. Both in PvE and PvP, when i jumped into my shinney D'D I revisted my old beam boat builds, which is when i realized. Just how much offense is gained by being able to use DHC with a high Time on target, and how much defense as well. The whole playstyle of slow turning boats is dead.

The changes I have in mind should make fast turners, depend on their piloting for defense, having to sacrifice time on target for survivability. While slow turners are punished less for having to use lower DPS weapons, and having shield facings longer exposed to fast turners. Just as slow turners offense depends on piloting as well.

Best part is for most of PvE (no npc is rebalancing their shields anyway) you wouldn't really feel much of a difference. But for PvP this might be interessting.

*pushes furniture in front of Reg's doors*
Le roi est mort, vive le roi !


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