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-   -   Brace for Impact!! New DOFFs are coming. (http://sto-forum.perfectworld.com/showthread.php?t=766841)

ussultimatum 06-26-2013 09:45 AM

Brace for Impact!! New DOFFs are coming.
 
Oh my!

http://sto.perfectworld.com/news/?p=926711


The species included in this pack provide unique combinations of traits which emphasize their canonical characteristics. This pack includes 17 new active-roster powers, with many powers enhancing abilities that previously did not have any Duty Officer powers to interact with:

  • Systems Engineer (Space): Chance to add power to all systems when activating Engineering Team.


  • Research Lab Scientist (Space): Chance to lower the cooldown on all Shield Heal powers by 15 seconds when activating Science Team.


  • Conn Officer (Space): Chance to increase Perception and Accuracy when activating Tactical Team.


  • Energy Weapons Officer (Space): Chance for Beam Overload to cause your attacks to ignore a portion of shields for several seconds.


  • Astrometric Scientist (Space): Increases the duration of the defense buff given by Mask Energy Signature.


  • Fabrication Engineer (Space): Increases the duration of Reverse Shield Polarity.


  • Matter/Antimatter Specialist (Space): Your Auxiliary Power to the Inertial Dampeners now also increases your Energy Resistance Rating and is increased in duration.


  • Development Lab Scientist (Space): Each reflected hit of Feedback Pulse has a chance to lower the attacker?s resistance ratings to all damage.


  • Biochemist (Ground): Your Nanite Health Monitor has a chance to have a number of additional charges.


  • Armory Officer (Ground): When using Stealth Module, increases the duration of the Stealth Ambush damage bonus effect.


  • Explosives Expert (Ground): Adds a chance for Disable Weapons to your Chroniton Mine Barrier.


  • Quartermaster (Ground): Your deployed Cover Shield gives bonus Resistance Rating to nearby allies.


  • Biochemist (Ground): Your Sonic Pulse now additionally roots all targets hit for a short duration.


  • Security Officer (Ground): Increases the bonus damage of Ambush by 100%, but all bonus damage from this ability is now dealt as Damage over Time.


  • Diagnostic Engineer (Ground): Your Weapons Malfunction has a chance to chain to nearby targets.


  • Damage Control Engineer (Ground): Your Quick Fix now adds additional bonus Resistance Rating to its target.


  • Assault Squad Officer (Ground): Your Sweeping Strikes now have a chance to cause an Electrical Damage over Time effect to your target.


  • Hazard System Officer (Ground): Your Fuse Armor has a chance to deal double damage.




Many of the new Active Duty roster powers are designed to create new uses for powers which previously had somewhat limited utility ? making Cover Shield a group defensive buff, for instance, or turning Ambush from a burst DPS cooldown into a sustained DPS cooldown. Other powers simply add fire-and-forget buffs to existing powers, providing additional utility to all the ?Team? powers in space for instance. Whatever your playstyle, this pack has something for you

mimey2 06-26-2013 09:49 AM

Romulan Survivors DOFF pack
 
So, may as well make this.

New DOFF pack soon, what's everyones thoughts on this so far?

bitemepwe 06-26-2013 09:49 AM

All shield heal powers by 15 seconds on use of Science Team - how much lower can EptS get?

Acc and perception on use of Tacteam - thats a boon for a almost required power.

Increased duration and bonus energy resistance for A2D use. I wonder if we will see more A2D+A2B builds arise?

ussultimatum 06-26-2013 09:50 AM

Quote:

Originally Posted by mimey2 (Post 11054171)
So, may as well make this.

New DOFF pack soon, what's everyones thoughts on this so far?


Hey my thread was first!!! :P

marc8219 06-26-2013 09:56 AM

lots of OP stuff here. Using the shield heal cooldown reduction doffs and the increased rsp duration doffs together you might be able to be invincible and have RSP up almost all the time, and have so many shields heals up again anytime RSP is not up.

BO doff is obviously OP just ridiculous what alpha strikers will be able to do with that.

Depending on how much perception we get we might see that tac team doff everywhere, which will make things pretty funny and hell for cloakers since everyone runs TT.

FB pulse doff seems pretty scary too, FB pulse builds are already powerful.

Gound doffs even more imbalanced, will be a nail in coffin for ground pvp.

lordmalak1 06-26-2013 09:58 AM

Overpowered, and no place to keep ones that arent immediately used.

I like the possibilities of some of the powers (tho some are WAY OP), but poorly executed without a temporary doff storage solution available.

It's a money pit- doff grinders are gonna lose alot of dilith (zen), and RP'ers are gonna spend a ton for the Suliban freighter.

Cryptic will be laughing (at us) all the way to the bank.

lucho80 06-26-2013 10:02 AM

I had to get on here and see the latest nerf X thread before the doffs are even out. The feedback pulse doff is my favorite of the bunch. All the shoot first ask questions later tac captains will have to be even more careful when they decide to shoot to kill now.

ussultimatum 06-26-2013 10:08 AM

Quote:

Originally Posted by lucho80 (Post 11054451)
I had to get on here and see the latest nerf X thread before the doffs are even out. The feedback pulse doff is my favorite of the bunch. All the shoot first ask questions later tac captains will have to be even more careful when they decide to shoot to kill now.

I challenge you to find the place in my original post where I said anything should be nerfed.

Good luck, you'll need it.

havam 06-26-2013 10:10 AM

a small step for systems, a giant leap for balance.

Great get you EC, don't bet on finding KDf Doffs, and let the unbalancing continue.

When will engs get APA+GDF on use of Aus2Sif, or TS. SO many things that sound poorly balanced in this pack. I say revert the changes to SNB doff, no more reasons to keep those in a backwards state.

ALso thanks for all the feedback and testing that was done before releasing the new pack.

naevius 06-26-2013 10:10 AM

Quote:

Development Lab Scientist (Space): Each reflected hit of Feedback Pulse has a chance to lower the attacker's resistance ratings to all damage.
What? WHAT!?


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