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-   -   Fleet Miranda (Light Cruiser) (http://sto-forum.perfectworld.com/showthread.php?t=789121)

thunderhawk101 07-12-2013 01:41 AM

Fleet Miranda (Light Cruiser)
 
Okay, so anyways, I doubt I'm the first to propose this, but I genuinely have always liked the design of the Miranda Class starship. I also think it's a bit of a shame we don't have something more reflective of the current times with it in terms of capability. So, here's a proposed idea for a Fleet Variant. This is completely off of the top of my head btw so forgive any numbers please if they seem a little 'out there'. Also, if anyone has any 'better' (Read: More in line with existing ships) versions for this idea, feel free to post it, I welcome the ideas on this.


Fleet Light Cruiser Retrofit:

Hull; 35000
Crew; 200
Shield mod; 1.1
Fore Weapon Slots; 4
Aft Weapon Slots; 3
Device Slots; 3
Base Turn; 15
Inertia Rating: 50
Impulse Mod; 0.60
Bridge Officer Slots; Cmdr Tactical, Lt. Tactical, Lt. Cmdr Engineering, Ensign Engineering, Lt. Science, Ensign Universal.
Consoles: 4 Tactical, 3 Engineering, 3 Science.
+10 Weapons Power, +5 to all other power levels.
Can Load Dual/Dual Heavy Cannons.

Basically in a nutshell, the Light Cruiser was pretty much made to be a 'blend' of Science Vessel, Escort, and Cruiser just without the heightened power levels and extensive crew/hull of higher tier cruisers, and without the inbuilt Science Vessel effects, but allowing the normally 'escort only' ability to load both dual and dual heavy cannons. The 'Fleet Light Cruiser' reflects this in that it's really a 'master of none' type build which is shown by it having the hull ratings and turn rate of some of the 'heavier' Escorts almost, and while it is a little more oriented towards Tactical it's more 'balanced' and can effectively fulfill any role based on the player's preference. In essence the ship is designed to be a 'blend' of Escort and Cruiser while having not inconsiderable science abilities. Anyways, that's my idea, it's really just something I came up with while bull****ting around in my old Starter Miranda Class in some Deep Space Encounters. Tell me what you guys think and any feedback or 'tweaks' to this idea is more than welcome. Hopefully someone on the Dev. Team get's wind of this and we might just see it happen. As for costs, say it would take a T-1 shipyard or poss. T-2, 4 FSM's as always and say something like 15-20k Fleet Credit, in other words, pretty much what other 'fleet ships' cost.

adamkafei 07-12-2013 04:06 AM

Quote:

Originally Posted by thunderhawk101 (Post 11354161)
Fleet Light Cruiser Retrofit:

Hull; 35000
Crew; 200
Shield mod; 1.1
Fore Weapon Slots; 4
Aft Weapon Slots; 3
Device Slots; 3
Base Turn; 15
Inertia Rating: 50
Impulse Mod; 0.60
Bridge Officer Slots; Cmdr Tactical, Lt. Tactical, Lt. Cmdr Engineering, Ensign Engineering, Lt. Science, Ensign Universal.
Consoles: 4 Tactical, 3 Engineering, 3 Science.
+10 Weapons Power, +5 to all other power levels.
Can Load Dual/Dual Heavy Cannons.

Well it looks fairly well thought out, I pulled up a couple of ships to look up some base stats so I could place the base hull and I think 37250 would be more cruisery, I can see why you opted for 4/3 weapons however this harms broadsiding, I would as such go for 4/4 weapon slots (as per the Breen ship) and drop the slightly ambitious turn rate to 11 or 12 (more in line with the KDF battlecruisers rather than escorts), I would also have a 1.0 shield mod to reflect it's "light cruiser"-ness (though that is just me).

An impulse mod of 0.6 is going to outpace almost everything out there, the Excelsior only has 0.15 and the FPE has 0.2 so I'd probably place the Miranda at 0.16 maybe 0.175 I do agree with the inertia rating though :). I see you broke the traditional CMDR engineer on cruisers, I wont complain however :P, I would lose the ensign engineer as you have one too many boffs on there and the ensign uni is more useful to the ship (though I'd rather see the Lt Tac and ensign uni swapped as the current layout looks too much like a mirror Breen ship :P).

The comsole layout is spot on for the boff layout but you only have 20 bonus power to play with rather than the 25 you've used, I would lose the aux power bonus (one can use an overcharged warp core to cover it), other than that I would probably buy it and with a Lt eng run one of those Aux2Batts you hate so much :P

dknight0001 07-12-2013 05:35 AM

CBS has said no to this idea already. No T5 Miranda, Connie, NX, Oberth etc.

Have you considered an Unconvential BOFF layout? 3 Lt Com (1 each) & a Uni Liutenant (11 powers, 1 less than standard) but it would suit the Jack of all Trades master of none motif. I think am Escort turn rate is too high 10 or 11 would be good.

I think 4/4 weapons makes sense. And I also think 9 Consoles, 3 of each would suit it's roll better. Or perhaps put the 10th console in Science or Engineering. In all honesty we don't want this thing becoming an escort. +5 to all Systems rather than the +10 to weapons, +5 to everything else.

Isn't the upgrade to the Miranda meant to be the Nebula? If the original looked like a reconfigured Connie and the Nebula looks like a Reconfigured Galaxy it makes sense right?

thunderhawk101 07-12-2013 11:31 AM

Quote:

Originally Posted by dknight0001 (Post 11356921)
CBS has said no to this idea already. No T5 Miranda, Connie, NX, Oberth etc.

Have you considered an Unconvential BOFF layout? 3 Lt Com (1 each) & a Uni Liutenant (11 powers, 1 less than standard) but it would suit the Jack of all Trades master of none motif. I think am Escort turn rate is too high 10 or 11 would be good.

I think 4/4 weapons makes sense. And I also think 9 Consoles, 3 of each would suit it's roll better. Or perhaps put the 10th console in Science or Engineering. In all honesty we don't want this thing becoming an escort. +5 to all Systems rather than the +10 to weapons, +5 to everything else.

Isn't the upgrade to the Miranda meant to be the Nebula? If the original looked like a reconfigured Connie and the Nebula looks like a Reconfigured Galaxy it makes sense right?

Granted yeah, at the same time I was rather tired when I came up with this and also maybe a little bit drunk. The real reason I decided on three aft weapons was because being able to load DC's/DHC's it might have been a 'little too much' imo with the plan of having it turn more like an escort than anything. As for the BOFF layout, I admit, your idea with that would work better with the 'master of none' idea.
EDIT: Not only that but it would also be a bit 'different' and would be something we'd never seen before on a 'T-5' grade Starship.

kylelocke 07-12-2013 03:20 PM

Rather than a standard Miranda, have you considered the Soyuz from Cause and Effect?

thunderhawk101 07-12-2013 03:34 PM

Quote:

Originally Posted by kylelocke (Post 11365221)
Rather than a standard Miranda, have you considered the Soyuz from Cause and Effect?

I certainly have, mostly as an 'alternate' skin unique to the fleet version similar to how the old C-Store skins are now used for 'fleet' versions of most ships like the Imperial Class skin for the Assault Cruiser.

stofsk 07-12-2013 04:18 PM

Quote:

Originally Posted by dknight0001 (Post 11356921)
Isn't the upgrade to the Miranda meant to be the Nebula? If the original looked like a reconfigured Connie and the Nebula looks like a Reconfigured Galaxy it makes sense right?

My view is that the Miranda was always a more economical/efficient design than the Connie, which goes towards explaining in-universe why we still see Miranda-class ships flying around the galaxy some 80 years later in TNG, but absolutely no Constitution-class ships, refit or otherwise. It was just a better design for a 'workhorse' type of ship, while the Excelsior-class ships were better for a 'heavy cruiser' type of ship which the Connie falls under.

I feel the same way about the Galaxy, as far as the shows go we initially don't see many of them. The only time we see one in TNG other than the Enterprise it was destroyed (or it was an illusion, in both cases it was the USS Yamato which was described as the Enterprise's sister ship - implying that there weren't any other Galaxy-class ships around at that time other than perhaps the first flight prototype USS Galaxy). It would take DS9 to be the first to introduce us to other Galaxy-class ships, like the USS Odyssey and USS Venture (Voyager gave us USS Challenger, but that was an alternate timeline - I'm willing to include it though). But in TNG we saw Nebula-class ships more times than we saw Galaxy class ships! (USS Phoenix in 'The Wounded', USS Sutherland in 'Redemption part 2', and USS Faragut in Generations; I don't know if the USS Bellerphon is visible in the Wolf 359 graveyard scene, but it was there as we saw a Nebula-class ship participate in that battle in DS9's 'Emissary')

Anyway, I think the Nebula probably falls under the same kind of design role the Miranda fulfilled for the Constitution-class: a lighter version of a heavy cruiser like the Galaxy.

skollulfr 07-12-2013 04:20 PM

http://memory-beta.wikia.com/wiki/Merian_class
this is the successor to the miranda hull.
also, the ships a destroyer, not a frigate or light cruiser

dareau 07-12-2013 04:20 PM

Quote:

Originally Posted by dknight0001 (Post 11356921)
CBS has said no to this idea already. No T5 Miranda, Connie, NX, Oberth etc.

And they also said no letting the entire playerbase have at a "non faction ship", yet we had the second breen invasion at ESD this winter... Therefore a CBS "No" does not equal "will never happen"... Hence our pushes...

Quote:

Originally Posted by dknight0001 (Post 11356921)
Isn't the upgrade to the Miranda meant to be the Nebula? If the original looked like a reconfigured Connie and the Nebula looks like a Reconfigured Galaxy it makes sense right?

If you mean Connie -> Galaxy, Miranda -> Nebula, then yes, it is.

On that note, while I support anyone asking for older ships, I am pushing for the ToS Connie and the NX, so that all 6 "hero" ships of the various "eras" would be represented. TMP era already has the Excelsior in game, so trying to add the Miranda, also introduced in TMP, would be a bit redundant... What would the trick behind a T5 Miranda be, besides being a TMP-era "escort" to the Oberth in Sci and Excelsior Cruiser?

thunderhawk101 07-12-2013 07:14 PM

Quote:

Originally Posted by dareau (Post 11366361)
On that note, while I support anyone asking for older ships, I am pushing for the ToS Connie and the NX, so that all 6 "hero" ships of the various "eras" would be represented. TMP era already has the Excelsior in game, so trying to add the Miranda, also introduced in TMP, would be a bit redundant... What would the trick behind a T5 Miranda be, besides being a TMP-era "escort" to the Oberth in Sci and Excelsior Cruiser?

Honestly? No real reason behind the idea mostly because I doubt it'll happen. I really just kinda threw it together because I could. Well, that and time and again in game all people care about more and more is 'dps' I understand that and the reason why it's there. However, according to what we've seen, 99% of Starfleet designs and ships were not made exclusively for combat purpose. Rather, Starfleet vessels were, with the few dedicated role exceptions, designed to be the 'swiss army knife' in space. This was kinda to represent that, it's a ship that really 'excels' at no one task, but can more or less fill any role depending on how you 'build it'.


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