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-   -   Need Advice on Tac Officer Skills (http://sto-forum.perfectworld.com/showthread.php?t=794501)

rck01 07-17-2013 05:47 AM

Need Advice on Tac Officer Skills
 
About to respec my Tac officer character and I need advice on my skill tree selections. Here's what I have so far:

http://skillplanner.stoacademy.com/?...ktacfahcreve_0

Note: I fly mostly my FAHC (i.e. the "Fleet Excelsior") and I'm running an aux2bat configuration. Want to maximize both DPS output and tanking ability. So far I'm holding my own, but I know I can do better in ESTFs, etc. Royally borked my last respec attempt, so this time I'm trying for more balance. Comments and opinions appreciated. I don't want to waste another token on a bunch of bad choices.

Thanks!
RCK

rck01 07-17-2013 08:21 AM

Anybody? Bueller?

RCK

baudl 07-17-2013 08:24 AM

double post anyway

zdfx19 07-17-2013 09:42 AM

Quote:

Originally Posted by rck01 (Post 11431921)
About to respec my Tac officer character and I need advice on my skill tree selections. Here's what I have so far:

http://skillplanner.stoacademy.com/?...ktacfahcreve_0

Note: I fly mostly my FAHC (i.e. the "Fleet Excelsior") and I'm running an aux2bat configuration. Want to maximize both DPS output and tanking ability. So far I'm holding my own, but I know I can do better in ESTFs, etc. Royally borked my last respec attempt, so this time I'm trying for more balance. Comments and opinions appreciated. I don't want to waste another token on a bunch of bad choices.

Thanks!
RCK

A few quick tips:

A2B builds benefit from greater AUX power levels. Even popping a device battery (AUX) can help improve gains to other subsystems. You have no points in AUX power performance where I think you should gun for 3 but not more than 6.

Starship Targeting is arguably the most important ship skill in the game for any captain. NEVER take less than 9. It?s simply too valuable for putting DPS on target and boosting Crit % and severity.

As a TAC capitan, NEVER take less than 9 in weapon proficiency or combat specialist on the ground. See the description of those skills? They are crucial to succeeding in your DPS role.

rck01 07-17-2013 02:07 PM

Quote:

Originally Posted by zdfx19 (Post 11435371)
A few quick tips:

A2B builds benefit from greater AUX power levels. Even popping a device battery (AUX) can help improve gains to other subsystems. You have no points in AUX power performance where I think you should gun for 3 but not more than 6.

Starship Targeting is arguably the most important ship skill in the game for any captain. NEVER take less than 9. It?s simply too valuable for putting DPS on target and boosting Crit % and severity.

As a TAC capitan, NEVER take less than 9 in weapon proficiency or combat specialist on the ground. See the description of those skills? They are crucial to succeeding in your DPS role.

Thanks for the advice. I tried bulking up my Aux power by popping a battery as part of my normal buff/keybind cycle and my overall damage went through the roof. Did 10M in CSE at a steady clip of about 8K DPS. I'm thinking with this build my value is more in the area of overall damage vs. the burst DPS I used to chase in my Fleet Patrol Escort, etc. Constant pressure, plus lots of AoE with the BFAW3, helps to reduce the enemy en masse and makes it easier for my teammates to "mop up" the now weakened targets.

Sometimes its fun to be the tank. :)

RCK

RCK


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