Allow Ship interior doctor to heal criticals like ESD doctor.
With or without a Critical Regenerator.
Maybe not as fast. Players and BO's could serve time in sickbay (Rendered in one of the existing diagnostic beds) for a time comparable to that established by the Doff medical assignments, with consideration given to the severity of the injury, the quality of the medical BO/Doff roster, and the number of other patents concurrently receiving treatment.
If, players leave the ship interior-sickbay (other than for logging out or switching character), before their injury is healed, they lose whatever time they've spent healing.
While in sickbay, the player can do everything they could normally do, from sickbay.
Similarly, for BO's, any premature bridge or ground station assignments would reset their injuries to their pretreatment status/condition.
eta: And render the Doff sickbay roster in the diagnostic beds also.
Maybe allow a "Captain's Visit" to sickbay shorten their stay by a small percentage?
I agree. If Kirk, or any of the other Captains, had to go to ESD EVERYTIME they got a broken bone or got a strange alien disease, they would have all died.
Having a fully functional Doctor on the ship would also give us a reason to use the ship's interior, besides DOffing.
Regenerators are great for ground missions for minor stuff, but at least for immersion, this would be a AWESOME way to make the interior a part of gameplay.
|All times are GMT -7. The time now is 05:12 PM.|