Nerf aux 2 bat double time.
Hello all, i think aux2bat is cheesy and way to overpowered atm, could adjuncthawk please look into this because every1 is running aux2bat these days, normal builds arent interesting anymore
Whats an op aux2bat build? Just curious. I see what it does, but I dont understand how it would make an op build
That's not true at all.
It takes skill to use an aux to bat build. They're not anymore over powered then an escort with crf and apo spam under apa. much less in fact.
Stop whining and learn how to fight one.
What skill is required for this?
You put A2B onto the same bind as EPTx.
This isn't rocket science. :P
A true aux2bat build is all about when to trigger an ability and then knocking down the cd with aux2bat.
If your using it for 2 boff abilities, that isnt a problem. For your entire tray...gets a little hectic
Didnt you post this on another thread?
"I blame the massive imbalance on the boff aspect since LoR. Also stealth detection is pretty screwed up in this game.
Trying to fix a years old tactic or game mechanic simply becuase they made other indirect factors receive a nerf/buff doesnt seem to be the way to fix things imo. It will only limit builds even further. In that case we are seemingly getting closer to a game were nothing can be combined and stacked or chained which will seriosly simplify the game and remove any fun of tweaking builds. Boring game of chess. back to the old days of 2-3 hour battles what startrek is all about, right? haha"
So you are suggesting something that goes against what you just said above. you want to remove something that gives Cruisers a fighting chance vs escorts and limits builds even further?
Seems like this is a Troll thread due to you not liking the change to BO stacking so now you want any and all abilities that allow players to create specialty builds or have any unique skills removed. You also went on a rant about the lock-box consoles and Crit boffs and romulan abilities. Seems you just don't like anything that can defeat you in PVP.
I hope if any Dev reads this thread they see it for what it really is.
As I stated in the other threads (there are so many), to be honest - I'd be happy if they just started with fixing it before taking a look at any needs to tweak it.
My KDF Eng previously never dropped to 0 Aux. Where folks would normally 5/0, he would 12-14/5 instead. In replacing his BOFFs to test out Naus, tada - he started experiencing the 5/0 again (he had prior to LoR, but not since - until changing the BOFFs).
My Fed Eng used to 5/0, but since LoR he's 4/0.
Both prior to and since LoR, I still experience a buff rather than drain with the second AtB regardless of toon (regardless of quality of DOFFs, regardless of other power buffs, etc, etc, etc).
So have it do the 5/0 for everybody and make sure the second AtB drains as well...fix it, then see if it needs any tweaks.
Aux2batt gets nerfed.
People stop using Aux2batt builds and start using AuxSiF and Aux2damp.
Without those 3 technician doffs the people will use Damage control doffs or Attack pattern doffs and double up on certain abilities anyway.
Said people are more tanky than before. Would this make you happy? Doubt it.
I'm guessing the OP got killed by an Aux2batt build and now wants a nerf. Nice troll.
For example, on my FAHCR build I've got the following bound to space bar:
APA3, APO1, TT1, GDF3, A2B1, A2B1, EPtW1, EPtS1, BfI3 and DEM3. It also executes a shield re-balancing every time I hit it.
In practice, here's how it works in a typical "ganking" or "double-tap" scenario in Ker'rat:
1. I realize I'm being attacked (typically by the sound effects of their buffs/weapons)
2. I pop EM3 and start smashing the spacebar.
3. I pop RSP2 and keep smashing the spacebar.
4. I pop ET (if I've sustained damage) and possibly SFM to increase my defense - more spacebar.
5. I pop PH1 (if I'm being held) - still smashing spacebar.
6. I pop BFAW2, but only if I'm in open space and not mobbed by Borg spam - smash, smash and more smash.
All told, in 3-5 seconds I go from sitting duck to fully buffed, healing and on the attack with my maximum speed and maneuverability from EM + APA3 + APO, alpha strike strength from DEM3 w/Marion + EPtW1 + possibly FOMM3 if I'm against a single target, and 20+ second shield bubble from RSP2 w/a purple Fab Engineer Doff.
And the best part is there's no timing involved. If the fight continues, smashing that space bar keeps the Boff powers on GCD thanks to Aux2Bat and 3 purple Tech Doffs. So every few seconds, another offensive buff is coming online. If APO is wearing off, EPtW is coming up. If APA3 is wearing off, DEM3 is coming up. Add in some experienced maneuvering and judicious use of RSP, TSS more EM, and the occasional heal and you can tank and fight forever with minimal downtime between Boff powers.
It really is push-button simple to operate. However, building a solid A2B ship - including selecting the right cruiser or escort platform - is a total PITA. The Boffs. The Doffs. B'Tran. 20M EC for Marion on the exchange. Getting someone to train your Eng Boff in DEM3 (I'm a Tac officer). It all takes time to assemble and tune/perfect.
Which is why I say you can nerf my A2B build when you also nerf the double-tap and Elachi weapons that make my 20.1 second RSP bubble feel like a wet paper towel vs. Rambo with a .50 cal and way to much PTSD baggage to sort. :)
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