Herpa Derp with tal
hey guys n gals, its me again needed some suggestions.
1) my sci rom
i just dont know what to do with it. atm its in a hanomnomnom
2) my fed tac in a fleet defiant. it packs a lot of punch... but i am absolutely terrible at piloting it, keeping things in arc not blowing up etc. what did you folks do? im so used to cruisers
3) fleet ambassador/fleet excelsior: atm have an engi in it for pew pew grinding. 6 phased tetryeon beam arrays, 1 cluster torp, 1 tractor mine. how do i add some more oomph or whatever to it. its aux2bat with faw 3,2. tt1. epts1, epte1, au2bat1 (x2), rsp2, dem3. he1, st2. specced into flow caps
4) going to make a kdf sci to toss into a fleet varanus. suggestions for race?
im just all sorts of derpy it seems today.
Though my Sci/Scimitar does more damage and feels more effective at times, I can't help but enjoy the Sci/Ha'nom.
Don't know what advice I could give.. Since most of the help I got in that area come from DDIS or others (Because I'm forgetful and can't remember other names atm).. :(
hm how about a dd healboat witha sci?
Well, if you are wanting a bit more smack from your eng fahcr for pve grinding, i would suggest the following:
Ditch the tets for polaron crth crtdx2 beams: 7 + kcb.
Ltc tac: tt1, apb1, faw3
Com eng: eps1, a2b1, epw3, dem3
Lt eng: epe1, a2b1
Ens eng: et1
Lt sci: he1, tss2 or ph1, he2..iprefer the first for pve grinding.
For consoles, eng: borg, tachy/rcs, zeropoint, elachi crit if you have it/ leech
Sci: field gen, dealers choice
4 polaron tac
I run 2 pc borg plus elite res shield, fleet amp core
But thats my usual pve grind beam build... it tosses the hurt to those poor npcs pretty effectively.
i run my sci in a fleet dhelan. the uni slot i use for lt sci. i run a full dps build gear wise, and a full support healer spec powers wise, and switch to all aux to crossheal, and back for dps and subnuking hocus pocus.
also have a ltcomm boff with CC powers if needed, but i usually keep my one with tss3 and so on in
so its kinda flexible and situational. i like it, but its a pain to actually fly, cause youre always flipping power around (unless you have an aux battery active)
the best perk of it, imo, is that is has the whole dr jekyll mr hyde feel to it. youll get some tacscort trying to attack it, and it tanks it out... the guy must think its a dedicated healer right... then you flip to all weapons power, turn and burn with subnuke and respectable spike dps.
Of course, sci spam tvaro with transphasics!
I also would switch FAW3 with APB2 and use FAW2. If you have a damage parser try both of them and see what comes out ontop for you, will be heavily reliant on your attack patterns skill level though.
As for KDF, I always go orion as they get more costume options even if it is just mildly sl***y to complete w***e. If you're looking for specific traits etc I guess alien or joined trill might be best but I think others might have better ideas.
your fed tac is in a defiant? i guess the defiant is pretty outdated atm, u will do a lot better in a fleet patrol or for instance a steamrunner with aux2damp build is also a great combo if you have this ship!
if i may show u an example of an actual steamrunner build:
CMD TAC: Rf 3, ApO 1, Mine pattern beta, tt 1
LtCMD TAC: ApO 1, Rf 1, tt 1
Lt ENG: EptS 1, Aux2Damp 1
Lt ENG: EptS 1, Rsp 1
Ens SCI: Haz 1
- 3x purple shield distribution officers (u will need the additional shield heal becuz of the lack of sci boff
- 1x aux2damp doff
- 1x warp core engineer (kel'el) chance to clear debuffs when activating eptX abilities)
Eng slots: 2x enhanced fleet neutronium with turn rate trait, 1x assmilated module, 1x plasmonic leech
Sci slots: 1x tachyokinetic converter, 1x zero-point console
a ship which has a turn rate of 65 degree per second with aux2damp and loads of hull resistance approx. 50% with aux2damp and decent dps.
u cant keep ur targeting arc in ur actual ship? what do u mean with it precisely? do u have enough turn rate on ur ship? are u using "follow target" as camera settings?
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