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-   -   Is the Quartermaster (100% battery cooldown) working as intended ? (http://sto-forum.perfectworld.com/showthread.php?t=852561)

aelfwin1 09-12-2013 03:42 PM

Is the Quartermaster (100% battery cooldown) working as intended ?
 
It has no effect on Red Matter Capacitor (which is technically a battery) , and it has no mention of the Red Matter Capacitor (as an exception) in it's description .

red01999 09-12-2013 05:32 PM

I think the RMC might be a bit buggy as of late. I've tried to use it to restart the weapon systems after the Tholians blew them out on several occasions and it never seems to work.

markhawkman 09-12-2013 10:05 PM

did you notice any cooldown reduction?

This probably works like transwarp where a 100% value means it cools down twice as fast, IE it takes half as long.

aelfwin1 09-15-2013 03:31 AM

Quote:

Originally Posted by markhawkman (Post 12386611)
did you notice any cooldown reduction?

Not on the Red Matter Capacitor .
That one has a 3 Min cooldown with or without the battery Doff .

badname834854 10-02-2013 08:57 AM

*Sighs*

http://sto-forum.perfectworld.com/sh...d.php?t=617641

Sounds like me. I have posted several times on this topic yet no reply. I mean, if for some reason they did want to leave out the RMC and EPM, then at least clarify it in the text. How hard is that?

borticuscryptic 10-02-2013 09:27 AM

Battery abilities in general are balanced around either being consumable, or having long cooldown timers. If you can negate both of those simultaneously, as would be the case with a RMC + CD reduction, it'd throw out the need to ever even consider using another type of battery.

I'll investigate this further, but at first glance, it sounds like it's working as intended.

mimey2 10-02-2013 09:34 AM

Quote:

Originally Posted by borticuscryptic (Post 12667581)
Battery abilities in general are balanced around either being consumable, or having long cooldown timers. If you can negate both of those simultaneously, as would be the case with a RMC + CD reduction, it'd throw out the need to ever even consider using another type of battery.

I'll investigate this further, but at first glance, it sounds like it's working as intended.

A small request to add to that: While you are add it Bort, mind looking into possibly fixing the RMC's lack of repairing a disabled weapon's system? It hasn't done that for months. It'd just be nice again if it actually did fix all systems like it says it is supposed to.

markhawkman 10-02-2013 09:41 AM

Quote:

Originally Posted by borticuscryptic (Post 12667581)
Battery abilities in general are balanced around either being consumable, or having long cooldown timers. If you can negate both of those simultaneously, as would be the case with a RMC + CD reduction, it'd throw out the need to ever even consider using another type of battery.

I'll investigate this further, but at first glance, it sounds like it's working as intended.

What about giving it diminished effectiveness on RMC? Say, reduce the CD by 30sec?

badname834854 10-02-2013 10:00 AM

Quote:

Originally Posted by borticuscryptic (Post 12667581)
Battery abilities in general are balanced around either being consumable, or having long cooldown timers. If you can negate both of those simultaneously, as would be the case with a RMC + CD reduction, it'd throw out the need to ever even consider using another type of battery.

I'll investigate this further, but at first glance, it sounds like it's working as intended.

Thanks for at least piping in on this and adding some clarification, Bort!

That said, like a previous poster stated, how about a small reduction? I mean, I purchased one of these doffs thinking it would work with the RMC (And perhaps the EPM) in light of the fact that the Exocomp doff does as well. (Call me KoOkY!!!)

No matter what, some update on the description text would help everyone.

Edit: Since the RMC has a long cooldown already - I think we're being punished enough, hahah)

topset 10-02-2013 11:08 AM

Quote:

Originally Posted by mimey2 (Post 12667701)
A small request to add to that: While you are add it Bort, mind looking into possibly fixing the RMC's lack of repairing a disabled weapon's system? It hasn't done that for months. It'd just be nice again if it actually did fix all systems like it says it is supposed to.

Months? Try years. It has *never* repaired the weapon subsystem even though it's supposed to. It's been brought up many times over the years and largely ignored, presumably because it's so old and unobtainable now. It's a big shame really!

I used to be annoyed about it, but given the buff to EPtW during LoR making it a viable option it's not so important in most of my builds (glass cannons) but I can see it still being irritating for any other build type!


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