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-   -   Scale down in Sector Space? (http://sto-forum.perfectworld.com/showthread.php?t=859871)

elandarksky 09-21-2013 12:55 PM

Scale down in Sector Space?
 
Its just a suggestion, but could some of the larger romulan ships (ahem) pretty much all of the romulan ships (and a few of the other factions) get a scale down in sector space? its getting a bit cramped in space when leaving/entering a sector

That or increase the randomness of where abouts in the sector wall we pop into/out of please? :D

I felt kinda guilty that a romulan free escort ship (hafeh?) couldnt get its bulky size past my fat assed voquv in sector space, had to move forward a bit to let him out :O

roxbad 09-21-2013 01:33 PM

That, reduce the size of the ships, or increase the size of the sectors and system entry points. Either way, more space would be nice. I mean... that's like the most obvious thing about space, the space.

vengefuldjinn 09-21-2013 02:30 PM

And people are always saying space is so big .....:P

Sorry, couldn't resist

gthaatar 09-21-2013 03:33 PM

Or just make it possible for ships to go through each other in sector. Be a pretty practical way of dealing with this presuming Cryptic can't make the the sectors larger. (actually having multiple sizes for the same model is probably not practical)

kintisho 09-21-2013 03:57 PM

Quote:

Originally Posted by elandarksky (Post 12504691)
its getting a bit cramped in space

ROFL this is rediculous...

senatorvreenak 09-21-2013 04:58 PM

Honestly I don't understand why Cryptic does not do like most other MMO's and turn off "collision detection" in non-combat areas.
Solves a lot of crowding problems right off the bat.

ataloss 09-21-2013 09:13 PM

Quote:

Originally Posted by senatorvreenak (Post 12507741)
Honestly I don't understand why Cryptic does not do like most other MMO's and turn off "collision detection" in non-combat areas.
Solves a lot of crowding problems right off the bat.

I ask myself the same question every time entire/exit Deep Space 9 or Earth Space Dock.

hereticknight085 09-23-2013 05:03 PM

Quote:

Originally Posted by gthaatar (Post 12506531)
Or just make it possible for ships to go through each other in sector. Be a pretty practical way of dealing with this presuming Cryptic can't make the the sectors larger. (actually having multiple sizes for the same model is probably not practical)

Quote:

Originally Posted by senatorvreenak (Post 12507741)
Honestly I don't understand why Cryptic does not do like most other MMO's and turn off "collision detection" in non-combat areas.
Solves a lot of crowding problems right off the bat.

Both of these in sector space. Suddenly I won't have to hit QSD just to get clear or New Romulus when I am in my Scimitar.

trhrangerxml 09-23-2013 05:50 PM

You know you can fly over and under in sector space, right?

roxbad 09-23-2013 06:48 PM

Quote:

Originally Posted by trhrangerxml (Post 12539321)
You know you can fly over and under in sector space, right?

My helmsman does not appear to know this.

then again, that doesn't solve the aesthetic problem of entry points that look like crowded parking lots.


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