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-   -   [Wishful Thinking] Romulan Anti-Borg Ground Set (http://sto-forum.perfectworld.com/showthread.php?t=884521)

autumnturning 10-16-2013 07:40 PM

[Wishful Thinking] Romulan Anti-Borg Ground Set
 
This post is primarily aimed towards our hard working Community Managers, as an entreaty for them to pass this along to the relevant Developers for consideration.

Fair warning, since this is a Design Document with Commentary ... WALL OF TEXT CRITS YOU!!!



M.A.C.O. Ground Set is the "Starfleet" Anti-Borg Ground Set. It features Polyalloy Weave Armor, a (team) PBAoE Stun retribution Shield, and a Phaser Sniper Rifle. Set bonuses are a Shield Capacitor and Tactical Readiness Network, plus the obligatory Integral Frequency Modulation.

Klingon Honor Guard Set is the "KDF" Anti-Borg Ground Set. It features Physical Augmentation Armor, a Revenge retribution Shield, and a unique Disruptor Pulsewave Rifle/Photon Grenade combination weapon. Set bonuses are Adrenal Booster and Blood of the Warrior, plus the obligatory Integral Frequency Modulation.

Omega Force Ground Set is the "Combined Forces" Anti-Borg Set. It features Energy Harness Armor, an Expose proccing Shield, and a "souped up" Anti-proton Compression Pistol that isn't really a pistol anymore and is now more of a "carbine" weapon that fires quick bursts instead of single shots. Set bonuses are what amounts to a Stealth Module and the Team Ambush Field, plus the obligatory Integral Frequency Modulation.

Jem'Hadar Armor Shroud Ground Set is NOT an anti-Borg Set, but I'm including it here for completeness since it lacks an environment suit (which all the Nukara Ground Sets include). It features Polyalloy Weave Armor, an Energy Damage Absorbing Shield, and a Polaron Full Auto Rifle. Set bonuses include what amounts to a Stealth Module and the Combat Triage Subroutine.



So ... if the Romulans were to fabricate their own Anti-Borg Ground Set ... what should it look like? What would they put in it? What ought to be in it? How much of "what has been done before" should be replicated into it (ie. no need to reinvent the wheel from scratch)? And most importantly of all, at least from the Artistic Perspective ... what "Direction" should the visual art for the set take? :rolleyes:



First and foremost, NONE of the previously mentioned Ground Sets features a weapon that does Plasma Damage. Considering that Romulans have a Trait that enhances Plasma Damage, you'd really think that any Anti-Borg Ground Set that the Romulans would come up with would (Duh!) have to be a Plasma based one. Looking around, I've personally been rather impressed by the performance of the Romulan Vendor Only supplied Plasma Repeater Pistol and the corresponding Plasma Piercing Beam Rifle which for some reason can only be obtained from a single NPC Vendor in the Romulan Command Center on New Romulus. To add insult to injury, these Common Only weapons only extend their Mk # up through IX. There are no Mk X, XI or Mk XII versions of these uniquely ROMULAN weapons (or if there are, I haven't found them yet).

Needless to say, I recommend that situation needs to change. :cool:

Now I wouldn't want to "lift" the Plasma Piercing Beam Rifle, the most suitable weapon for the purpose here, unmodified in its entirety from the Common version of the weapon for use in an Anti-Borg Ground Set. Instead, I recommend giving the weapon a "hybridizing" treatment akin to the Honor Guard Pulse Rifle ... except making the 2nd attack option a Plasma Grenade instead of a Photon Grenade. Working off the existing in-game text, you'd wind up with something like this:



Plasma Piercing Intrusion Rifle
Mk X (Very Rare) requires Romulan Reputation Tier I
Mk XI (Very Rare) requires Romulan Reputation Tier III
Mk XII (Very Rare) requires Romulan Reputation Tier V
Bind on Pickup (can only equip 1)
Vice Admiral / Lieutenant General

Piercing Beam Rifles have a primary weapon fire that can be maintained by holding down the primary attack key. While maintaining the Incendiary Beam Barrage you have an escalating chance of causing a Plasma Damage over time effect on the target.

The secondary fire mode launches a Plasma Grenade at the target, which explodes on impact, leaving a burning plasma fire that lingers in the explosion area.

Incendiary Beam Barrage
Incendiary Beam Barrage rapidly fires beams of energy at the target that continue as you hold down the attack key or mouse button. The attack deals more damage the longer you maintain it on a target and has a high chance of igniting the target with plasma fire, causing additional plasma damage over time.
Target Foe; Affects Foe
30 meter range (increased from 25 meters use in the base Common weapon)
0.35 sec activate
{X} plasma damage (scaled by Mk # and Rarity)
{X} kinetic damage to Borg (Ignores Shields) (scaled by Mk # and Rarity)
Increasing chance (5-15%) while maintained to cause: {X} plasma damage per second (Ignores Shields) (scaled by Mk # and Rarity)
Increasing chance (5-15%) while maintained to cause: {X} kinetic damage per second to Borg (Ignores Shields) (scaled by Mk # and Rarity)
5% chance: {X} plasma damage per second (Ignores Shields) (scaled by Mk # and Rarity)
5% chance: {X} kinetic damage per second to Borg (Ignores Shields) (scaled by Mk # and Rarity)
40% chance: chance for +2.5 critical chance when attacking
+10% critical severity

Plasma Grenade
Throws a Plasma Grenade at the target. The grenade explodes on contact, dealing area of effect kinetic damage. It is possible for the target to move away from the blast radius while the grenade is in transit. A burning plasma fire lingers in the explosion area, damaging anyone who enters. Damage from the initial explosion and plasma fire partially ignores shields.
Targets Foe
30 meter range
1.25 sec activate
30 sec recharge
{X} kinetic damage (50% shield penetration; damage reduces from epicenter) (scaled by Mk # and Rarity)
{X} kinetic damage per second to Borg (50% shield penetration; damage reduces from epicenter) (scaled by Mk # and Rarity)
Creates an 8' plasma fire patch for 15 seconds that deals:
{X} plasma damage per second (50% Shield Penetration) (scaled by Mk # and Rarity)
{X} kinetic damage per second (50% Shield Penetration) (scaled by Mk # and Rarity)

Rifle Butt
Expose Attack
Rifle Butt delivers various strikes with your rifle to the enemy, with a primary focus of causing knock back.
Affects Foe (1 max)
2.44 meter range; 90 degree cone
0.75 sec activate
{X} physical damage per second (50% Shield Penetration) (scaled by Mk # and Rarity)
{X}% chance: Expose target for {X} sec (scaled by Mk # and Rarity)
15% chance: Knockback +0.66 meters



So that would be the weapon ... a "Romulan-ized" version of a Klingon Honor Guard Pulse Rifle dealing Plasma damage instead of Disruptor damage, with a secondary fire mode that launches Plasma Grenades instead of Photon Grenades.



What should the Armor be based on then?

Well, looking at everything that's already been done (M.A.C.O., KHG, Omega, Jem'Hadar) the options of Polyalloy Weave, Physical Augmentation and Energy Harness have already been "used" for the Base Armor type. So why not go with something different? Particularly, why not go with something that meshes well with the weapon type already proposed above? :rolleyes:

In this case, I'd want to see the Base Armor Type be either Integrated Targeting (for even more +Critical Hit chance) or Recoil Compensating (to add +Critical Severity), in part because neither of these options has been used yet for making a Ground Combat Set. In terms of putting a "special" effect on the armor *itself*, I'm honestly thinking that porting over the "specials" of the Omega Force Armor makes the best fit ... adding +Critical Hit chance, +Critical Severity ... except doing all those things on a Base Armor Type of either Integrated Targeting or Recoil Compensating, instead of Energy Harness (so it isn't a "complete rip-off" of the Omega Force Armor). Personally, I'm leaning towards going with an Integrated Targeting Armor as the Base Armor Type so as to leverage the increased Critical Hit chance on the armor itself, the Romulan Reputation Trait that offers +3% chance to Critically Hit and then synergize those advantages with the "special" modifier on the Personal Shield detailed further down.

One interesting side note here is that the Omega Force Armor has an Energy Bleed proc which basically "doubles" the value of the base Energy Harness modifier (+5% All Energy Damage) for 6 seconds. I'm thinking it would be ... interesting ... to take that precedent and simply convert it into being instead a "doubler" of the value of the base Integrated Targeting modifier (+5% Critical Chance) for 6 seconds.



Romulan Intrusion Armor
Mk X (Very Rare) requires Romulan Reputation Tier I
Mk XI (Very Rare) requires Romulan Reputation Tier III
Mk XII (Very Rare) requires Romulan Reputation Tier V
Bind on Pickup
Vice Admiral / Lieutenant General

+5% Critical Chance
+{X} Physical Damage Resistance Rating (scaled by Mk # and Rarity)
+{X} Kinetic Damage Resistance Rating (scaled by Mk # and Rarity)
+{X} All Energy Damage Resistance Rating (scaled by Mk # and Rarity)
+2.5% Critical Chance
+20% Critical Severity
When receiving All Damage, 10% chance of applying Target Analysis
  • +5% Critical Chance for 6 sec



That then leaves the question of what to do about the Shield?

In this case, the Omega Force Shield makes for the best "template" to start from, but in point of fact, NONE of the existing sets offers a "shield special" that exactly matches what I'd want to be looking for on a Romulan Ground Set. Why? Well because Romulans are all about being "sneaky green blooded bahstids" with exceptional Cloaking technology that keeps everyone else on edge. So what I'd be looking for in a Romulan Intruder Set would look more like this:

Romulan Intruder Personal Shield
Mk X (Very Rare) requires Romulan Reputation Tier I
Mk XI (Very Rare) requires Romulan Reputation Tier III
Mk XII (Very Rare) requires Romulan Reputation Tier V
Vice Admiral / Lieutenant General

+{X}% Dodge chance (scaled by Mk # and Rarity)
+{X} Root Resistance (scaled by Mk # and Rarity)
+{X} Knockback Resistance (scaled by Mk # and Rarity)
{X} Maximum Shield Capacity (scaled by Mk # and Rarity)
Fully regenerates after not taking damage for 3 secs.
When you Critically Hit apply Ambush Cloak
  • Targets Self Only
  • +100% All Energy Damage for 5 sec (expires on next attack)
  • +245 Stealth for 5 sec (expires on next attack)



That then takes care of the Base Items for Weapon, Armor and Shield. Next step ... Set Bonuses.



Set 2: Cloaking Module
Cloaking Module masks you from sight, but enemies can detect you at close range. While cloaked, your abilities that affect others (including attacks) are disabled.
Immediately after leaving stealth you will have a short duration damage bonus. This ability may be toggled on and off.
Targets Self
0.5 sec activate
20 sec recharge
+475 stealth

Skills that affect this ability:
Special Forces

Set 3: Team Ambush Field
Affects Friend and Self
+14.5 Dodge to self and allies
+2.5% Critical Chance
+2.5% Critical Severity

Set 3: Integral Frequency Modulator
Targets Self
0.5 sec activate
10 sec recharge
Overcomes Borg adaptation. Instantly applies new frequencies.



The Cloaking Module is a "direct copy" of the Stealth Module found on Tactical Operative Kits for Tactical Captains without changes or alterations. It just feels most appropriate for a Romulan Ground Set to include a Stealth Toggle rather than a Stealth Click (like Omega Force Set 2) or a Stealth Reflex (like Jem'Hadar Set 2). The Team Ambush Field is likewise a "direct copy" of the Set 3 bonus found on the Omega Force Ground Set.



The net result of all this "hybridizing" is that you ultimately wind up with a Plasma Damage based Piercing Beam Rifle/Plasma Grenade combo that has its closest counterpart in the Klingon Honor Guard Ground Set's weapon (with a touch of Omega Force Carbine precedent on range thrown in for good measure). You get a (relatively) unique Integrated Targeting Armor that is substantially a repurposed version of the Omega Force Energy Harness Armor, except that now the buffing is being added to Critical Chance instead of All Energy Damage. You also get a Personal Shield that automatically engages a brief Ambush Cloak while attacking that not only causes you to "flicker" in and out of Cloak but also applies an Ambush damage spike buff to your next attack. Finally, the entire Set is designed to leverage its damage increases through increased Critical Chance, which can have some other interesting effects on gameplay since it turns the Set into less of a "pressure" build like Omega Force and into more of a "surprise spiker" sort of philosophy.



And so, at long last, having laid out what I think would make the best/most coherent "Romulan" Anti-Borg Ground Set given the precedents we have to work within, the last question that would need to be addressed is ... APPEARANCE.

Basically, what sort of Art Direction should be given to the Art Department if (or better yet, when) they get tasked with actually making something for this?



A friend of mine who builds sonars for the US Navy once made a comment to me about the visual design of submarines in a Heavy Gear sourcebook for the world of Atlantis in that setting. The submarine had all kinds of doors and ports and niches along its hull, making it visually rather "complex" in appearance. My friend, who knows a good bit about what you *DON'T WANT* as an engineer in a world where the name of the game is to Stay Quiet, made an observation that sticks with to this day:

Visually Interesting is Acoustically Noisy

I'm thinking that for a Romulan Ground Set, where the "focus" of the Set is on Stealth and Cloaking, that this particular point is something that ought to be stressed in the Art Design. With just about every single 3-piece Ground Set we've got, everything about them is "Visually Interesting" ... or to put it another way, "busy" ... from an Art standpoint. The Omega Force Armor is festooned with grenades and SWAT radio gear, covered in segmented metal plates and just really ... noisy ... visually. The Honor Guard Armor has its fur collar and I Think Your Cape Is FAAAAABULOUS!!!! The M.A.C.O. Armor is probably the best of these, in terms of precedents, simply because the M.A.C.O. Armor is more of a form fitting "sleek" look, albeit one that seems to be more about "padding" than it is about "armor" per se.

So with that in mind, what I'd really recommend to the Art Department is to go for something akin to, but not exactly like the M.A.C.O Armor in that the objective is to go for a "Sleek Chic" sort of look that has more in common with a "melted jellybean" kind of graceful sweeping curves, flowing lines and smooth textures, so as to visually "speak to" the notion that Romulans make their armor in such a way as to "facilitate" their cloaking technology, rather than work against it. "Und dher shpaikee bitzs" everywhere falls under the heading of "Visually Interesting is Acoustically Noisy" and consequently makes it harder to take seriously the notion that this ensemble ought to be something that can "disappear from sight and sensors" (and stay that way!).

As far as materials and texturing would go ... I'd recommend making the armor look like it is made out of ceramics, rather than metals or padded spandex, worn "plate mail style" over a body suit. Coloration of the ceramic armor parts would follow the Romulan tradition of being "green" but since the armor is supposed to be a "stealthy" one for covert intrusion operations, the actual color of green would be more of a Midnight Green (ie. dark) instead of a more Forest Green color. The body suit under the ceramic "plate mail" outer armor would use the 22nd Century Romulan Costume texture that looks like a metallic mail. The net effect would be a "ceramics on metal mail" kind of look, where the ceramics would all be smooth surfaces and be substantially form fitting (for males and females), although not necessarily form emphasizing (just to be clear). As far as the Helmet goes, once again M.A.C.O. would set a better precedent here than Omega Force.

For the weapon, you could use the already existing Plasma Piercing Rifle art in the game, potentially without modification ... although I would recommend appending a "barrel drum" system to the underside of it reminiscent of the Klingon Honor Guard Pulse Rifle (but minus the "unnecessary cutlery" aspects that are uniquely Klingon). In other words, it ought to be acceptable to "borrow" the necessary parts and pieces from already existing in-game assets in order to cobble together a "new" weapon model.



And for anyone who has actually READ everything I just wrote ... thank you for actually reading all the way through that.

lostusthorn 10-16-2013 08:16 PM

I have indeed read it all, and aside from small details. I do agree with it.

tehbubbaloo 10-16-2013 09:16 PM

i am sure the roms will get their ground set, and i am sure it will be op as all hell.

feiqa 10-17-2013 04:36 AM

Thinking on the art critique.
Klingon Honour Guard armour is based to look heavily ceremonial. These are the guys that guard the chancellor and the emperor. Lots of traditions to uphold as well as fufill the Klingon need to be deadly.
M.A.C.O. armour is based on the no nonsense federation armour. Smooth, simple, functional. Like their space suits, they are white. In many ways they took a space suit and slicked it down with some curved plates.
Omega Force Armour this seems like the mercenary set of the three, style is not even the thought here. Armour, check. Lots of weapons, check. Ugly, double check. It is made to be functional and not be too horrible to either the federation or the kdf. So it will work for any other factions that pop in as well for the neutral set.

Romulans. . . Let's look at their clothing choices for a while. TOS, colourful two tone uniforms with shiny parts and sashes on men and women. (To be fair most of TOS was colourful.) TNG, patterned puffy jackets and severe pants and boots. Some sign of the raptor on a belt or harness. in game Tal Shi'ar, two tone tops, durable pants and boots, pointy shoulders. Raptor insignia on belts and harnesses even larger than before.

Now we want a romulan armour: First I propose a throw back on the old TOS helmet. Using the basic shape of that but with a visor hiding the eyes. (Gives tac updates.). The chest piece should have enlarged shoulder points to match current trends, while the chest piece uses overlapping plates as it goes down the side of the ribs. Styled similar to folded wings or feathers. Center on the armoured belt will be the raptor in it's glory. Leading down to functional tough pants and hard boots that for the sake of style should look to have a knife tucked into it.
For colour I think we should use the RRW base yellow/brown on all the soft pieces. All parts of hard armour save for the raptor should be in shades of romulan green. This gives a passive camouflage on Mol'Rihan and will look sharp on stations and invading borg cubes.
The raptor should be in high gloss gold. You don't hide the raptor behind anything less than a full cloak.


As to the rifle suggestion. May I suggest a two type weapon as opposed to plasma grenades. make the second fire option be disruptor fire instead of plasma. So you show the heritage on both sides and it gives you longer before you have to swap your weapon or remodulate.

autumnturning 10-17-2013 07:19 AM

Quote:

Originally Posted by lostusthorn (Post 12941341)
I have indeed read it all

Thank you for making the effort to do so. ^^;

Quote:

Originally Posted by lostusthorn (Post 12941341)
and aside from small details. I do agree with it.

If you don't mind my asking ... which small details? It would be utterly surprising if anyone were to agree with EVERYTHING, in total, without reservations or alternatives, so I'd be interested in hearing what you think.



Quote:

Originally Posted by tehbubbaloo (Post 12942331)
i am sure the roms will get their ground set, and i am sure it will be op as all hell.

Which is part of the reason why with this [Wishful Thinking] Proposal I'd like to lay down a marker that a Romulan Anti-Borg Ground Set should NOT BE "op as all hell" as you say. It's why I researched What Has Been Done Before so as to benchmark and honor the precedents already set within the game. It's why for everything that I proposed above I essentially took things that already exist and adapted and modified and made substitutions using other things that are already in the game, and wherever possible looked for what the game balance *already* considers to be "equivalent" bonuses or factors because of how they're structured.

In other words, there's no good reason for why a Romulan Anti-Borg Ground Set would have to be "op as all hell" before players would even consider it. My stance is that going for a "lateral equivalency" involving DIFFERENT options, as opposed to reaching for a "vertical overshadowing" involving OVERPOWERED options, is the right course to take.



Quote:

Originally Posted by feiqa (Post 12946321)
Klingon Honour Guard armour is based to look heavily ceremonial. These are the guys that guard the chancellor and the emperor. Lots of traditions to uphold as well as fufill the Klingon need to be deadly.

Oh indeed! Klingon Honor Guard not only needs to BE tough, it needs to LOOK tough as well! This is very much in the warrior tradition of "letting it all hang out" (so to speak) so that anyone looking at you thinks twice before deciding to mess with you. So ceremonial pomp and circumstance, but also form following function. In that respect, the Klingon Honor Guard set is very well crafted in its artistry!

Quote:

Originally Posted by feiqa (Post 12946321)
M.A.C.O. armour is based on the no nonsense federation armour. Smooth, simple, functional. Like their space suits, they are white. In many ways they took a space suit and slicked it down with some curved plates.

This is why of the Anti-Borg Ground Sets the M.A.C.O. armor is the closest thing we've got to a "sleek chic" look. The armor is certainly "elegant" in its simplicity, which is a design cue I strongly recommend for any Romulan Anti-Borg Ground Set armor, primarily because when you're trying to be Stealthy it doesn't help for your armor to be "loud" and covered with protrusions involving lots of fiddly bits hanging out everywhere. Instead, you want to go "clean and simple" with the design aesthetic for a Stealthy look. Hence my recommendation for a "melted jelly bean" sort of design sense made in hard ceramics.

Quote:

Originally Posted by feiqa (Post 12946321)
Omega Force Armour this seems like the mercenary set of the three, style is not even the thought here. Armour, check. Lots of weapons, check. Ugly, double check. It is made to be functional and not be too horrible to either the federation or the kdf. So it will work for any other factions that pop in as well for the neutral set.

My first thought on seeing the Mk XII Omega Force armor was that I was looking at something for the AD Police out of Bubblegum Crisis or some sort of ESWAT armor that belonged in Appleseed. I disagree with you on the styling though. This is totally a submission of Form to the necessities of Function, and is completely consistent with an Elite Commando "loaded for bear" type of aesthetic where you aren't dressed to impress, you're dressed to PERFORM. I will freely admit that the grenades strapped onto the armor would have made more sense if the Set 2 bonus was a Photon Grenade ability, allowing you to "throw" a Photon Grenade just like the Tactical Kits do. As far as I'm concerned, the design of Omega Force armor is all about GET IT DONE and can't be bothered with "chewing bubblegum" (while forgetting names), so in that respect it's also very "in your face" and direct about what it is and what it's for ... so, again, kudos on the Art Direction.

Quote:

Originally Posted by feiqa (Post 12946321)
Romulans. . . Let's look at their clothing choices for a while. TOS, colourful two tone uniforms with shiny parts and sashes on men and women. (To be fair most of TOS was colourful.) TNG, patterned puffy jackets and severe pants and boots. Some sign of the raptor on a belt or harness. in game Tal Shi'ar, two tone tops, durable pants and boots, pointy shoulders. Raptor insignia on belts and harnesses even larger than before.

The problem with this approach is that it's almost an apples vs oranges kind of thing. All of the things you're citing here are UNIFORMS ... not ARMOR. It's like comparing T-shirt and jeans against (American) football pads and jerseys. The whole purpose behind what's going on, as far as design aesthetics go, don't line up.

Now, granted, there are some aspects of the uniforms that it would be wise to "echo" on any Romulan Armor designs, but that doesn't mean you want to take a "uniform" look (or even its silhouette) and directly translate that into an "armor" look.

Quote:

Originally Posted by feiqa (Post 12946321)
Now we want a romulan armour: First I propose a throw back on the old TOS helmet. Using the basic shape of that but with a visor hiding the eyes. (Gives tac updates.).

Now THIS makes perfect sense ... so much so that I'm mildly embarrassed to say I didn't think of it first. ToS Romulan Helms (originally designed so the studio wouldn't have to stick "ears" on every extra in shot that kept falling off mid-take) could be "updated" to make them fully head enclosing with a "faceless" visor in front (akin to M.A.C.O. and Omega Force).

Quote:

Originally Posted by feiqa (Post 12946321)
The chest piece should have enlarged shoulder points to match current trends

The "big shoulders" phenomenon is something that "makes sense" when you've got a soft cloth type uniform, but starts getting ridiculous (not to mention counterproductive) when you've got a hard, rigid armor design. Hard(er) to be Stealthy when you have trouble fitting through doors (without clipping something) when your shoulder parts are just too wide to be practical, and serve no meaningful purpose.

The fundamental underlying philosophy that ALL successful armor design relies upon is ... you don't wear ANYTHING that isn't actually keeping you ALIVE. It's true for any armor designs historically in the real world, and it should be true for any armor designs in the future as well. Enlarged shoulder points for Romulans is a fashion trend that is acceptable in Uniforms, but which serves no purpose on Armor.

My recommendation is "rounded shoulders" that follow the contours of the body underneath it. For visual reference, think more like Stormtrooper armor out of Star Wars (please forgive the mention) with its rounded, practical, functional shoulder pieces ... except done in dark green ceramics instead of (cheap white) plastics.

Quote:

Originally Posted by feiqa (Post 12946321)
while the chest piece uses overlapping plates as it goes down the side of the ribs. Styled similar to folded wings or feathers.

Now THIS is an EXCELLENT suggestion! I hadn't considered the possibility of working in any kind of "wings" motif into the armor, but doing so along the sides of the torso/abdominals and possibly along the outsides of the legs as well on the thigh is just brilliant. As a longtime City of Heroes player (damn I miss Virtue Server!! :() I recall that there were several costume pieces made available there which had elements that could serve the purpose here (including, but not limited to, the Valkyrie costume set in CoH). Mind you, I only mention this as a point of reference rather than as a "just copy that" sort of recommendation to Cryptic's Art Department. Another point of reference for how this kind of design aesthetic could be done would be (of all things :rolleyes:) the ELVES(!) who showed up in time for the Battle of Helm's Deep in the Two Towers movie directed by Peter Jackson. As I recall, they had some "interesting" functional banding motifs going on in their armor which could be a useful inspiration here for Romulan armor aesthetics.

Quote:

Originally Posted by feiqa (Post 12946321)
Center on the armoured belt will be the raptor in it's glory.

If the Raptor is to be featured on the belt for this armor, I would hope that Cryptic would somehow make available two different options for the belt ... one with the Imperial Raptor, with wings spread wide horizontally ... and one with the Republican Raptor, with the wings held up vertically so that with the feather spread the whole thing is somewhat ovoid/egg shaped in outline.

Quote:

Originally Posted by feiqa (Post 12946321)
Leading down to functional tough pants and hard boots that for the sake of style should look to have a knife tucked into it.

I'm actually thinking more in terms of hard ceramic "plate" armor on the thighs, greaves for the lower legs and ceramic armor topped "shoes" (or boots if you prefer). That way you have an "armored" look from head to toe.

Quote:

Originally Posted by feiqa (Post 12946321)
For colour I think we should use the RRW base yellow/brown on all the soft pieces.

I strongly suspect that those colors were chosen as "earth" tones meant to evoke a feeling of being "close to the planet" and living a simpler, less technological lifestyle. Personally, I rather like the 22nd Century Romulan Top where the non-cloth part of it is a blue tinted silver (color E10, specifically) that looks like polished steel in a variety of lighting conditions. As I mentioned in my OP, *that* is the texture and color I'd want under all the ceramic "hard armor" bits seen inside the joints and gaps in the armor.

Quote:

Originally Posted by feiqa (Post 12946321)
All parts of hard armour save for the raptor should be in shades of romulan green. This gives a passive camouflage on Mol'Rihan and will look sharp on stations and invading borg cubes.

Are you thinking of the Romulan 1, 2, 4 Materials in the Ship Costume Editor (3 is the "brown" one, remember)? I'd agree with you except that I have the feeling those specific materials and colors are too "light" to really "look right" on a Body Armor ... hence why I recommend more of a darker green such as Midnight Green or even a Hunter Green instead. Alternatively, the darker green used in the Reman 1 and 2 Materials in the Ship Costume Editor might serve, including the chevron texture pattern of the Reman 1 Material.

Quote:

Originally Posted by feiqa (Post 12946321)
The raptor should be in high gloss gold. You don't hide the raptor behind anything less than a full cloak.

How about gold for the Imperial Raptor (wings spread wide) and silver for the Republican Raptor (wings held high)?

Quote:

Originally Posted by feiqa (Post 12946321)
As to the rifle suggestion. May I suggest a two type weapon as opposed to plasma grenades. make the second fire option be disruptor fire instead of plasma. So you show the heritage on both sides and it gives you longer before you have to swap your weapon or remodulate.

Eh ... I like my Piercing Beam Barrage plus Plasma Grenade combo gun, thanks. :rolleyes:

feiqa 10-17-2013 08:02 PM

Way to much for me to quote so I shall have to try and itemize. :cool:

I think I was not clear on my critique of the Omega look. It does look functional and I quite agree that with all those grenades strapped to it one of the set bonuses should have been the ability to throw a grenade. . .

Now my reason for comparing uniforms to armour is linear. Look at Klingon uniforms. ENT, TOS, TNG and onward. Hard, functional, and intimidating. All that leather and the shoulder pads you assume had some combat value. When they went to make something for the honour guard they stepped their style in that regard up a notch.
Starfleet uniforms, Colour coded for our convenience. But trim, less going on than in Archer's jumpsuit. In STO the basic armour everyone wears is a colour coded hard plastic uniform basically. When they did the M.A.C.O. it was spruced up with thicker parts to handle more damage. White like a space suit and when combining light, what do you get combining a bunch of colours? White. So it is the uniform of the Starfleet branches in a sense.

Hmm, you have a point on flared shoulder pads. Perhaps they can do the M.A.C.O. idea. at Mk XI you have very light shoulders. But the Mk XII has heavier pauldrons for better protection.

Hmm, since this is probably going to be RRW only they will most likely go with the new raptor only. If they do give the option I agree whole heartedly to make one gold and the other silver, too.

My only reservation on armouring the thighs is it possibly being a bit thick for a 'trim' suit. Perhaps hard portion 'pads'?
I do like the idea of hard greaves with a piece going over the kneecap.

Down to earth brown maybe what they were going for. Perhaps when they inevitably make recolouring an option you can go brown or green. I do like the blued silver for under portions with varied green upper portions. I mentioned shades of green so it could carry highlights and not look like a green blotch. Darker shade definitely work as well.

And well the rifle suggestion had two parts really. I liked the plasma/plasma you went with. It has a better feel for it. But none of the other highend armours came with a lingering effect like the plasma grenade does. I suggested the disruptor over/under concept to be unique and have an alternative incase they want to nix the grenade launcher.

kapla1755 10-17-2013 09:16 PM

just for clarification, the romulan unique weapons from the vendor are also available in the dilithium store as Mk XI very rare items.

I haven't tested the peircing beam rifle vs the Borg since rapid fire weapons tend to be adapted to quickly but a combo set I use on my rooms and remains is.....

Plasma wide-beam rifle mk xi (critd)(crth)(dmg) irrc

Antiproton pulse wave assault mk xi (also from dilithium store)

any sword type melee weapon as optional backup

Fleet Advanced Recoil Compensating Armor mk XII (critd= 80%)

Fleet advanced or elite ground shield

kit of choice for class

majortiraomega 10-17-2013 09:44 PM

I like the idea of a Ground Romulan set, but the stats you are suggesting would create so much Ground PvP imbalance it wouldn't even be funny. For example, +100% all energy damage for 6 seconds every time you critically hit? A tactical officer can critically hit about once every half a second in ground PvP. They would be oneshotting people with stun pistols if such a set went live. There's also the matter of giving two tactical officer abilities to the other classes with no regard for the imbalance that would create. Medics with stealth module, any ground PvPer will read that line and tell you how impossible it would make killing science officers. The armor providing a proc that boosts Critical chance up by 15% would only make things worse. This whole Romulan set is basically a super buffed up version of the current Omega set, not another alternative set option.

By the way, the Omega set weapon is a full auto rifle, not a compression pistol. The Klingon Honor Guard Armor is also polyalloy weave, not physical augmentation armor. The Jem'hadar is labeled as "Polyalloy weave armor" ingame, yet it lacks Physical damage resistance. Due to this lacking, the armor is actually Energy Dampening armor. If I may make a suggestion for a Romulan set:

Romulan Republic Special Operations Set

Weapon:
Romulan Republic Split Beam Rifle Mk XII
X Plasma Damage x2
5% Chance X Plasma Damage Per Second (Ignores Shields)
15 Kinetic Damage vs Borg
+4% Critical Chance
+20% Critical Severity

Armor:
Romulan Spec Ops Armor Mk XII
+10% Stealth and Perception
+64 Physical Damage Resistance
+64 Kinetic Damage Resistance
+64 All Energy Damage Resistance
+60.1 Maximum Hit Points
When receiving all damage: 10% chance to grant +10 perception for 10 seconds to self and team (Max 3 times)

Shield:
Romulan Republic Personal Shield Mk XII
+29.1 Root Resistance Rating
+29.1 Knockback Resistance Rating
308.7 Maximum Shield Capacity
Fully Regenerates after not taking damage for 3 seconds.
+10% All Energy Damage Resistance
When receiving all damage: 10% chance of applying Aerobatic Movements: +10% run speed increase for 6 seconds to self and team.

Two piece bonus:
Portable Cloaking Device
45 second recharge
+15% All Energy Damage
+10% Dodge chance
+300 stealth for 10 seconds

Three piece bonus:
Covert Operative Network
+2.5% Critical Chance
+2.5% Perception
+2.5% Run speed

kapla1755 10-17-2013 11:38 PM

Quote:

Originally Posted by majortiraomega (Post 12966741)
/snip

Romulan Republic Special Operations Set

Weapon:
Romulan Republic Split Beam Rifle Mk XII or Romulan Republic Wide-Beam Rifle Mk XII
X Plasma Damage x2
5% Chance X Plasma Damage Per Second (Ignores Shields)
15 Kinetic Damage vs Borg
+4% Critical Chance
+20% Critical Severity

Armor:
Romulan Spec Ops Armor Mk XII
+10% Stealth and Perception
+64 Physical Damage Resistance
+64 Kinetic Damage Resistance
+64 All Energy Damage Resistance
+60.1 Maximum Hit Points
When receiving all damage: 10% chance to grant +10 perception for 10 seconds to self and team (Max 3 times)

Shield:
Romulan Republic Personal Shield Mk XII
+29.1 Root Resistance Rating
+29.1 Knockback Resistance Rating
308.7 Maximum Shield Capacity
Fully Regenerates after not taking damage for 3 seconds.
+10% All Energy Damage Resistance
When receiving all damage: 10% chance of applying Aerobatic Movements: +10% run speed increase for 6 seconds to self and team.

Two piece bonus:
Portable Cloaking Device
45 second recharge
+15% All Energy Damage
+10% Dodge chance
+300 stealth for 10 seconds

Three piece bonus:
Covert Operative Network
+2.5% Critical Chance
+2.5% Perception
+2.5% Run speed
Integral Frequency Modulator

Addons in Red are the things I would personally change as you need the Integral Frequency Modulator to be a true stf set (still not sure why they never just made that a part of the set weapon personally), and I have grown rather fond of the Romulan Wide-Beam rifle (exploit weapon same as a split beam, but able to exploit 5 targets vs split beam's 3). Combined with a pulsewave you have a nice group expose/exploit combo. I think getting the romulan visual for the set would be the trickiest party and a version of the Centurion helmet really belongs as the MK XII headpiece. Interesting ideas to think about though.

tmichc 10-17-2013 11:42 PM

I did read the complete OP and like the general ideas. But, I do have a couple of thoughts (I've been thinking about the RRW/Adapted 2 STF Ground set as well) that I'd like to add to the mix:

- The faction-specific sets are also a design point that feeds into the ethos of the faction. The KHG is all about the KDF way of getting in close and beating the enemy to a pulp; hence 'Adrenal Booster' and using a pulsewave/grenade launcher combo. The MACO set is all about damage reduction to UFP personnel, hence the Shield Capacitor and the use of a long range sniper rifle. The Omega set is a bit of a mish-mash of the two, with the stealth field for damage reduction, but the assault carbine to appeal to the KDF's attitude. The Romulans, to my mind, are hit and run specialists, using their superior stealth technology and plasma weapons to hit hard and fast and escape before the enemy can retaliate.

So, I like the idea of a version of the piercing plasma weapons from RRW Command, but with a different secondary. I propose a hard-hitting plasma 'bolt', akin to the secondary on a standard High Density Beam rifle, as the secondary. This gives the RRW Set (or the Rihannsu Theirr as I started calling it) something of a unique weapon, and is fairly in keeping with the spirit of the Romulan ethos.

But yes, I agree with an Integrated Targeting Armour or Recoil Compensating Armour as a basis for the armour shell, and with your thoughts on the shield.

Another idea I had for a shield was a blending of the MACO shield with a Personal Energy Harness Shield, giving us:

-+29 Root Resistance
-+29 Knockback Resistance
-Chance of 10% energy damage buff for 4 sec when taking damage.

A 2-piece set inclusion of the Distortion Field virtually copy-pasted from the Omega set, and the following 3-piece set passive (as well as the obvious Integral Frequency Remodulator) :

Tactical Intelligence System:
+15 Perception
+15 Stealth
+15% Exploit Damage
+25% Resistance to Flanking Damage

The basic idea is that the Romulans are superior at gathering intelligence and reacting quickly to it. This is only my first real thought on numbers/abilities for the 3-piece bonus, so may be revised later.

As for the look/art direction of the Rihannsu Theirr... Well, I like the idea of a sleek armour designed for stealthy movement, but obviously capable of taking a hit (One-Hit Kills from Heavy Tac Drones notwithstanding ;) )and keeping on going.
The idea of a visored update of the old TOS-era helmet I like. Furthermore, I would suggest that the armour visual is akin to the 'Romulan Klingon' pieces, but with less of a plastic/glossy sheen to them, and a similar curved plate effect used throughout, with use of the 'shimmer material' of the RR dress uniform, or the patterned effect used in the standard RR uniform. Much as I'm sure it'll provoke a wailing and gnashing of teeth, a more armoured version of the KDF RR uniforms would be similar to what I'm thinking, with the option (I dislike things being thrust upon me unwillingly) to have a double cape, similar to the Romulan uniforms current 'rank capes' and maybe a version of the Romulan belt that is more similar to the Omega Force hip attachments than anything else.

But that's just been my initial thoughts...

Tim


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