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-   -   Lack of escorts, brainstorm! (http://sto-forum.perfectworld.com/showthread.php?t=90835)

Archived Post 01-30-2010 01:16 PM

Lack Of Escorts, Lets Brainstorm Pple ;)
 
Hi all,

We all know that fed players don't like playing a small, agile glass cannon of a ship. But why?
With the current pvp system in place, it's a zerg fest. Glass cannons don't last long when tab targeted.

Any ideas on how to improve the escort class?



Birds of pray are fine, due to battlecloak & players that know how to dps. High weapons and engines, low shields and aux. In for the burst, out for the kill.
Also using the range of enemy players, knowledge of who and what's around you will help.



On top of that, what other abilities could the escorts have. Because let's not forget about the raptor class. As well as the lack of fed DPS ships.

Maybe a tactical skill to decrease damage taken from players within a 10km range, but cannot attack or use other BO abilities whilst under the duration of this "damage resist".
This is a similar ability to rogue classes in warhammer. It was a zergy game in RvR. To help stealthers get the kill and get out alive. They had a pbaoe damage debuff, debuffing damage taken from enemies affected unless they activated an ability / attacked.

Another idea could be to create false images of the ship. The ship would split into 3 (or so it would seem). Similar to the mages mirror image ability in WoW.
From the enemies perspective, the once lone ship, would become 3. Alone you could easily tell which was the origional vessle. In a situation where your targeting the nearest target after a kill, it could be any. Each mirror image will take X damage before their sensors realize it's a fake sensor reading.

But the ideas don't have to stop there. Please brainstorm.

I welcome the comments and i hope we can all help improve gameplay in STO.

Archived Post 01-30-2010 01:27 PM

Honestly I find it ridiculous that only one faction has hard-wired stealth technology in a PvP environment. In any other faction-based game (WAR, WOW, what have you), one faction getting stealth would be absolutely unheard of, but here we get to hear about how it would be against "lore".

I can mount Distruptors on my SF Science Vessel... Not once has that happened in "lore". And I wouldn't suggest taking it away, either. I LIKE the variety of weapons. A Galaxy with 4x Plasma Beams+Torps? Like an Undine ship? Ludicrous. Would I change it? Of course not. It makes for varied and enjoyable gameplay.

The "lore" wouldn't be difficult to modify for it, either. The Romulan Empire is dead. The treaty that banned cloaking technology can either be remanded or simply ran out.

I agree that Escorts are no fun to play in PvP. Too easy to pick them off from cloak. I switched to Science in OB for that very reason.

Archived Post 01-30-2010 01:27 PM

play engi captain and get rotate shields freq....

use reverse shield polarity.

mess with sensors.

use klingon tactics.....


Get a good team that spams science/engi teams on you - with all the fed crusiers hanging around THAT should not be a problem...


buy a eps flow console to facilitate faster power transfer from gun to run mode, and keep your evasive ready for exactly that: running.

polarize hull.... / brace for impact.


poster above me: stfu.

...

Archived Post 01-30-2010 01:30 PM

I think a big problem is a lotta escort players focus purely on DPS, I know I'm gonna be snagging science team and emergancy power to sheilds to keep my survivability in an escort as high as I can

Archived Post 01-30-2010 01:38 PM

Quote:

play engi captain and get rotate shields freq....

use reverse shield polarity.

mess with sensors.

use klingon tactics.....


Get a good team that spams science/engi teams on you - with all the fed crusiers hanging around THAT should not be a problem...


buy a eps flow console to facilitate faster power transfer from gun to run mode, and keep your evasive ready for exactly that: running.

polarize hull.... / brace for impact.


poster above me: stfu.
The problem with this (and I'm not saying it's not viable or possible. You're absolutely right about tactics) is that Klingon Escorts don't have to do this. Cloaking is their defense. No need to equip for it directly, no need to train BOs for it, no need to rely more heavily on teammates for heals. Just Cloak and you've escaped after your initial burst.

Fed Escorts have comparable shields and hull and lack the GTFO button that Klingons have. It's not balanced. And won't be as long as Klingons have something as basic as stealth all to themselves.

Archived Post 01-30-2010 01:40 PM

not really sure what ur complaining about, i played an escort in beta to commander 9 and never had too much of a dying issue in PVP or PVE. sure i died somtimes but usually only when i stepped into a hornets nest by my self.

if u lear to manage ur sheilds and power settings, it not too hard to stay alive. The alpha strike klings and rommies (massive groups 10 or so all targeting u ) will bring down just about anyone. I think the escorts are plenty tough

Archived Post 01-30-2010 01:42 PM

Quote:

Originally Posted by TripFour (Post 1785168)
Honestly I find it ridiculous that only one faction has hard-wired stealth technology in a PvP environment. In any other faction-based game (WAR, WOW, what have you), one faction getting stealth would be absolutely unheard of, but here we get to hear about how it would be against "lore".

I can mount Distruptors on my SF Science Vessel... Not once has that happened in "lore". And I wouldn't suggest taking it away, either. I LIKE the variety of weapons. A Galaxy with 4x Plasma Beams+Torps? Like an Undine ship? Ludicrous. Would I change it? Of course not. It makes for varied and enjoyable gameplay.

The "lore" wouldn't be difficult to modify for it, either. The Romulan Empire is dead. The treaty that banned cloaking technology can either be remanded or simply ran out.

I agree that Escorts are no fun to play in PvP. Too easy to pick them off from cloak. I switched to Science in OB for that very reason.

I completely agree with you.

To put it into context, It's like doing WSG on WOW against an entire team of rogues. Your not going to go out alone, your going to fedball. Which is why the FvF pvp will be the ending on klings ;P. But thats another topic.

I like the idea of an engineer in a tactical seat. But that's making the best of a bad situation. It not a bad idea. It's being smart and making your own tactics to stay alive. Most will probably go eng from beta experience.

So, as i do agree, engineer in a dps ship is viable & wise. My point is that tactical officers shouldn't be forced to play cruiser because of the current tab and kill climate.

<3
Oxegen

Archived Post 01-30-2010 01:42 PM

the issue is that your going to be targeted 100% of the time for an ambush in pvp and without outside support or RSP your going to die with no questions asked.

Archived Post 01-30-2010 01:42 PM

Quote:

Originally Posted by Oxegen

We all know that fed players don't like playing a small, agile glass cannon of a ship....


OOoooooh yes they do. For getting the best loot anyway given the current game mechanics. (PvE)

As for PvP all ships actually play a useful role, but DPS still wins the prize. (Rewards)

Archived Post 01-30-2010 01:46 PM

Quote:

Originally Posted by TripFour (Post 1785168)
Honestly I find it ridiculous that only one faction has hard-wired stealth technology in a PvP environment.

You ever seen Star Trek before?


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