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Range is riduclous
My rifle can't shoot the whole length of a corridor. In a control room it,s limited to abut 3/4 of the width, exactly the same distance I can throw a grenade. Come on rifle range needs to be doubled and who in there right mind is going to throw a grenade underhabd.
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On one hand, I would like to see longer ranges, and a more sophisticated aggro system.
On the other, PvP with longer ranged weapons could make melee even more gimp. |
Agree with OP - to use the "sniper" phaser rifle you have to walk up and tap the guy on the shoulder first.
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However, the advancement of bi-linear (insert Star Trek techno babble here)Electronic counter-countermeasures (ECCM) is a part of electronic warfare which includes a variety of practices which attempt to reduce or eliminate the effect of electronic countermeasures (ECM) on electronic sensors aboard vehicles, ships and aircraft and weapons such as missiles, this ECCM technology has lagged behind. As a result, starships can evade fire for upto 10km and ground forces can evade fire a bit further, since starships have greater electronics and thus a greater ECM technology. Even the Vulcans have noted that the range of weapons seem to be growing smaller in the face of superior ECM technology. So say we all. |
But it can be worked on.
Seeing how things are, range on a weapon, lets take a starship for example, are data in the skill, just like arcs, damage, type etc. It is stored and called up in the skill "Fire Phaser/Quantum Torpedo etc". That means Cryptic can easily implement different ranges for different weapons in the future, allowing for more tactical finesse in combat. Or skills that improve or shorten the range will automatically all work with the engine ingame. It isn't hardcoded into the game that you can just attack on 10km range. Or 5km. Or 20. Personally, I would like to see Phaser sniper beams, Tribble Autocannons or Stealth-seeing-homing-torpedos that suck all your aux power and then let the victim glow in rainbow colors ( The more aux you have, the stronger it glows! ). Sky is the limit. |
I would enjoy seeing a Star Fleet Battles approach. The closer you are, the more damage you do. The Further you are, the less damage. Likewise, the ability to damage equipment items and knock them off from the equipment list would be nice too.
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