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Archived Post 01-31-2010 02:16 PM

Good Morning,

Can a kind soul please point me towards some sort of guide for the skills. Which skills should I be choosing first as a captain, and which ones are to be avoided, in general terms? Does your chosen field, (Engineering, Tactical, Science) have any bearing on which skills are better for you?


Archived Post 01-31-2010 02:23 PM

It seems to me that it's safe to get Starship Command, Warp Core Training, Energy Weapons and Projectile Weapons to 7 pts each ASAP. After that, it seems to be up to personal preference. Some people max select skills out at 9 points and neglect others entirely, but I think those are risky decisions to make given the limited information we've been given on what the Tier 1 skills actually do and don't do.

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