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-   -   Space Capture and Hold needs a Time Limit. Sick of 30-60 minute stalling matches. (

Archived Post 02-01-2010 07:55 AM

Space Capture and Hold needs a Time Limit. Sick of 30-60 minute stalling matches.
Capture and Hold is not so bad in itself, but it just takes way too long.
It's absolutely sickening how one match can be over in 5-15 minutes like it's supposed to while another one lasts an hour.

I want a 10 minute time limit on that map - OR a reduction of the resources to 300 or so.
It's just not acceptable to spend 1 hour of pvp for 20 badges.

Archived Post 02-01-2010 10:17 AM do it for the badges?

Perfect example of how an ill-conceived award system encourages pointless and ill-motivated participation in what is supposed to be an objective based venture.

Hopefully the devs will realize that rewarding the formality of just being there only encourages a grind mentality and produces discontent and complaints from those who's desire to just get points. It creates calls to totally gut the very thing the rest of us are actually playing for fun!...who play it for an intrinsic desire and value, who enjoy objective based combat, objective based content...not for the grind.

Devs, reward objective based PvP through achievement of objectives only please. So we arent relegated to just a grind. Give out the points for intrductory quests into PvP to encourage players to try it out, get their feet wet, etc...but only once per type. After that, base PvP quest rewards on achieving a certain number of goals within the objective so time in the arena isnt hampering point accumilation.

Have the PvP quests require a certain number of kills(you already have a requirement for 25 deaths), A certain number of objective captures/holds. Make the rewards dependent on actual acts that contribute to the fight. In fact, let all these items be PvP points...just make a simple PvP quest that says, acquire "X" many PvP points. This means you can get poins how ever you feel...just by playing PvP.

So Captures are 2 pts, holding is 1 pt, kills are 1 pt, healing is 1 pt, placing of turrets and installions are 1 pt, winning the matchis 5 points. Once yu get "X" PvP points, you omplete the PvP quest.


Archived Post 02-01-2010 10:42 AM

No cocoa.

Archived Post 02-01-2010 11:00 AM


Originally Posted by Proletariat12
No cocoa.

And why? the grind can be provided other ways. The large jumps in progression points you seek can be adjusted to provide just as rapid a climb in rank through actually accomplishing PvP points(that encorage actual PvP play)...just was fast as the grind encouraging quest do right now.

But in PvP your grind affects the quality of the PvP experience for all. Grind away in PvE...destroy that content for yourself...but let PvP be.

PvP rewards should encourage PvP...not just being there hoping to get it down as fast as possible. Keep in mind...winning and losing as very little to do with the acquition of PvP points...just participating will bring them. Actually winning the objective based scenerio only provides a small contribution to the wealth of points you'll acquire.

Think about...even the most lowly PvP player in these matches gets a handful of kills under their belt, a few captures, maybe a heal or two. That means they can easily get 10 pts a session. The best of us get 12-20kills, a few heals and a few we can get 20-30pts.

If the PvP quests require 15pts...then most players(middle ground) will get the reward in one to two sessions. Even the best of us wouldnt gain any more than the lowest player...because we can only fulfill the quest in session once.

The ones that require 45pts( average of 3 sessions...just like the current 3 match grind encouraging quest in game) one allow the weakest player to getit in 3 sessions, but allow most middle plaers to have a good shot at getting it in 2...only the few top PvPers will occasionally get it in 1.

Either way, it encourages participation however it suites your strengths...not necessarly even in killing others. Just get in their contribute and you can rank up quickly...even if your team loses or you die a lot.

Archived Post 02-01-2010 11:10 AM


Originally Posted by Zalerra
I want a 10 minute time limit on that map - OR a reduction of the resources to 300 or so.
It's just not acceptable to spend 1 hour of pvp for 20 badges.

10 minutes would make it one of the fastest PvP methods in the game.

20 minute time limit would be more realistic. Some ground combats can go on for longer than that.

They do probably need to think about ways to keep things ticking, though. Like maybe both teams lose 1 point every second and the ownership of resources just adds to that.

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