Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Feature Episodes, Events and PvE Content (http://sto-forum.perfectworld.com/forumdisplay.php?f=122)
-   -   Ok seriously... Nerf Deep Space Encounters :-p (http://sto-forum.perfectworld.com/showthread.php?t=97350)

Archived Post 02-01-2010 10:36 PM

Ok seriously... Nerf Deep Space Encounters :-p
 
Come on.. I am level 32 and there are exactly 32 captain + 1 Rear Admiral.. At this rate we will have 40 Admirals tomorrow night(PST).

It is all we are doing is a few quests for break time

  • Make it so the end boss drops some blue gear. ***Gives people a reason to stay and fight.
  • Make it so the limit is 10 again. 5 is allowing for too many instance switching especially at these higher levels. The 5 was to limit afkers in these instances but that made leveling even faster even after the nerf to exp.
  • Reduce exp gain by 30%


  • Don't make it so we have to kill 40 squads unless you up the amount of people inside to 15 or 20.
  • Dont kill the exp too much or this will be nothing but a waste of space.


All of this should make this zone less exploitable as it is. Keep the 5 minute timmer and make larger zones. Up the difficulty a bit and should be good to go.

Im sorry those of you who are using this place, but both you and I know it needs the hammer.

Archived Post 02-01-2010 11:05 PM

Here's the thing... Some people don't enjoy leveling and want to get it done as quickly as possible. Believe it or not, there are people who just want to focus on end-game PvP or PvE. Grinding deep space encounters is a pretty decent way to manage that.

It's not really a problem, except for people who like to complain about other people's play styles.

I ground deep space instances through Lt... mostly because I played through LT very thoroughly during Open Beta. I'm not really fond of grinding, so it's not my cup of tea, exactly.

Archived Post 02-02-2010 03:29 AM

They should just make them 10 players instead of 5

Archived Post 02-02-2010 03:36 AM

Quote:

Originally Posted by heimskringla (Post 1863350)
Here's the thing... Some people don't enjoy leveling and want to get it done as quickly as possible. Believe it or not, there are people who just want to focus on end-game PvP or PvE. Grinding deep space encounters is a pretty decent way to manage that.

It's not really a problem, except for people who like to complain about other people's play styles.

I ground deep space instances through Lt... mostly because I played through LT very thoroughly during Open Beta. I'm not really fond of grinding, so it's not my cup of tea, exactly.

This.
Alot plan on doing that grind, then go do the rest of the content. If you tunr this into yet another MMO ultra long grind fest, peeps will just come in, say oo ahh, bye.

@ OPs If you are already level 32 , you've have been doing the same thing you are complaining about. So after you've done it, you want to change it so others can't? Hmmm...

Archived Post 02-02-2010 03:49 AM

I will admit I levelled quickly through to Lt-Cmdr, but now I'm there and have my new ship I just wanna play the game.

If you change anything now - you will punish someone and that's not really fair.
If someone wants to level to get to Admiral or wants to take it easy - does it matter?

At the end of the day, you will get people who want to level fast, you will get others who are keen to level but also want the story - then you get those who see levelling as a bonus and just like the content at their level and want to do it all before moving on to the next.

My only real issue with people levelling fast is that they can under some circumstances - ruin the content for the lower levels, for example doing fleet actions where it's based on damage - someone in a better ship with better weapons will obviously do more damage.

Perhaps set rank limits on fleet actions - in as much as - you can still do it, but if you are outside the rank limit, you get no mission rewards except for the usual merits etc... no items.

I don't know - Just a thought.

Ark :)

Archived Post 02-02-2010 03:54 AM

Quote:

Originally Posted by Aior
Come on.. I am level 32 and there are exactly 32 captain + 1 Rear Admiral.. At this rate we will have 40 Admirals tomorrow night(PST).

It is all we are doing is a few quests for break time

  • Make it so the end boss drops some blue gear. ***Gives people a reason to stay and fight.
  • Make it so the limit is 10 again. 5 is allowing for too many instance switching especially at these higher levels. The 5 was to limit afkers in these instances but that made leveling even faster even after the nerf to exp.
  • Reduce exp gain by 30%


  • Don't make it so we have to kill 40 squads unless you up the amount of people inside to 15 or 20.
  • Dont kill the exp too much or this will be nothing but a waste of space.


All of this should make this zone less exploitable as it is. Keep the 5 minute timmer and make larger zones. Up the difficulty a bit and should be good to go.

Im sorry those of you who are using this place, but both you and I know it needs the hammer.


I am kinda on the fence about this. I do think we are leveling too quickly, but I am not the one setting this rate.
Plus the game is not out yet. I assume the inevitable release day patch will have some fixes and balance passes and all that, so I will reserve judgement.
I'd rather enjoy the experience and take my time with the game. But some people play a game to get to the max level as fast as humanly possible. If that is what they want to do, then I shouldn't stop them. Seeing as this won't affect my gameplay, it doesn't bother me.

Archived Post 02-02-2010 04:10 AM

Why is it always those that have already benefited from this calling to nerf it?!






Consider this:

I want to experience STO in my Galaxy Class starship.

That means i need to be captain first.

That means i do not want to spend months leveling.




+ i do not care if there are 100 admirals around. It does not impede my enjoyment of the game.

This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Dionaea

Archived Post 02-02-2010 04:17 AM

I would have grinded anything really to get to the end game. That is my playstyle, however I can see that it is too fast in my opinion. Like the crystal entity.. if I wanted blues for that level character I would just make an escort and camp it all day getting blues every 5 and a half minutes. It is an issue, but if that is my playstyle I would sure as hell do that.

But the fact is in 2 days the admirals today will be there. Sure it is there choice, but we do not have an option to create a maxed out character do we?

Or if one quest gave 10,000 skill points and was repeatable, but took an hour to do.. so you had to invest some time. People can be admiral in a few hours. How fast can we level a character to 60 pre patch WoW? How about 50 in EQ? GM in all your wanted GM skills in UO?(kinda endless haha)

I am asking, where do you draw the line? Should characters just do one quest and bam they are level 50? Who cares because it is just a level, it does not effect me?

Just because I am doing it doesnt mean I condone how fast it is being done. If it was 30%+ less exp I would still grind it but I would be admiral in a little over a week instead of a little over 3 days.

Playstyle idea is like saying that we should have open PvP and anyone who complains is attacking someones play style. But this directly hits the other player with open pvp unlike level.

Archived Post 02-02-2010 04:37 AM

How about they just stop the power levellers? Cap the amount of XP you can earn in 24 hours ;)

I don't get to play much, so slowing my progress further would be bad mmm'kay :rolleyes:

Archived Post 02-02-2010 04:40 AM

i sense that there will be 40 ish people whining about "where is the endgame content" somewhere tommorow :p


All times are GMT -7. The time now is 09:32 AM.