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-   -   /Killme should actually kill me (http://sto-forum.perfectworld.com/showthread.php?t=983441)

kojirohellfire 01-14-2014 10:10 PM

/Killme should actually kill me
 
Honestly, the title says it all. I had to restart a rather long mission segment earlier today because I got stuck behind a wall and /stuck wasn't working and /killme DOESN'T ACTUALLY KILL ME! I mean, WHAT THE HELL? Why even call it "/kill me" if it doesn't kill me. From what I can tell it's actually an overly complex "abort mission" command. It's stupid. /killme should actually kill my character and send me back to the respawn point. I shouldn't have to restart a mission all over just to get out of a stupid wall.

capnshadow27 01-14-2014 10:15 PM

Quote:

Originally Posted by kojirohellfire (Post 14495741)
Honestly, the title says it all. I had to restart a rather long mission segment earlier today because I got stuck behind a wall and /stuck wasn't working and /killme DOESN'T ACTUALLY KILL ME! I mean, WHAT THE HELL? Why even call it "/kill me" if it doesn't kill me. From what I can tell it's actually an overly complex "abort mission" command. It's stupid. /killme should actually kill my character and send me back to the respawn point. I shouldn't have to restart a mission all over just to get out of a stupid wall.

It used to work, but they removed it completely, because some oppurtunustic D-bags found a way to beam in extra Boffs using it.

So instead of fuxing the bug, they just removed the commnad altogether.

kojirohellfire 01-14-2014 10:36 PM

Quote:

Originally Posted by capnshadow27 (Post 14495761)
It used to work, but they removed it completely, because some oppurtunustic D-bags found a way to beam in extra Boffs using it.

So instead of fuxing the bug, they just removed the commnad altogether.

Well that makes what happened to me today even more infuriating. Because the devs were to lazy to fix an exploit, I was forced to do something over? That's just swell.

capnshadow27 01-14-2014 10:40 PM

Quote:

Originally Posted by kojirohellfire (Post 14495941)
Well that makes what happened to me today even more infuriating. Because the devs were to lazy to fix an exploit, I was forced to do something over? That's just swell.

I prefer to blame the exploitive, and oppurtunistic D-bag players.

Moslty because there may be no clear line between whats happening and how to close the door on the exploit. So they could theoretically be trying to find and fix (mind you thats just a theory) and having removed it until then.

But still D*****ads always ruin things for everyone else.

codewarrior316 01-15-2014 07:45 AM

Did you try "/stuck"?

tenkari 01-15-2014 07:49 AM

they need to have a /death command that just makes the captain die.

deokkent 01-15-2014 08:56 AM

Quote:

Originally Posted by capnshadow27 (Post 14495761)
It used to work, but they removed it completely, because some oppurtunustic D-bags found a way to beam in extra Boffs using it.

So instead of fuxing the bug, they just removed the commnad altogether.

I think the exploit was worse than that. I'm not 100% certain since I wasn't around when it worked, but farmers could theoretically use the kill command for the pvp dailies thereby completing a match without having to move from spawn point. That's a lot of dil lost.

kojirohellfire 01-15-2014 02:18 PM

Quote:

Originally Posted by codewarrior316 (Post 14500061)
Did you try "/stuck"?

Did you not read the part of my post that clearly stated /stuck wasn't working?

deokkent 01-15-2014 05:15 PM

Quote:

Originally Posted by kojirohellfire (Post 14506021)
Did you not read the part of my post that clearly stated /stuck wasn't working?

I thought it was a troll post :P.

lan451 01-15-2014 05:45 PM

This would be nice to have. Went into a 20 man starbase defense earlier and the game spawned me INSIDE the starbase. I tried to fly out and use /stuck commands to no avail. I finally started getting messages that said "/Stuck command cannot be used at the present time. Contact a GM for further assistance." What the crap good is a stuck command that stops working?

If I could use /killme then I could have died and (hopefully) respawned outside the base where I should have been.


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