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-   -   Tier 4 Cruisers turn *WAY* too slow (http://sto-forum.perfectworld.com/showthread.php?t=99017)

Archived Post 02-02-2010 02:07 PM

Tier 4 Cruisers turn *WAY* too slow
 
12 seconds to turn 90 degrees? Really?

I've played with every possible power combination, none of them affect rotation. The only thing that helps me speed my turn is consoles, and I've more important things to put into those slots than "please turn less like a pig".

This is my first time in a tier 4 cruiser. I never made it there in beta (closed or open) or I would have commented then.

It's cripplingly slow and not very enjoyable to play. It's not that I'm getting killed, I'm virtually unkillable, short of being Herculeanly stupid, but it takes awhile to even get a broadside on some things, and 90 degree weapons on my nose might as well be left back in the bank for all their usefulness.

Cryptic, please do at least one of the following:
- Double our turn speed, at the very least.
- Give us MUCH better consoles for turn enhancement...8% of 12 seconds is still 11 seconds to turn 90 degrees. This means I'm over 20 seconds turning around to go pick up loot because you require us to be on top of it to pick it up.
- Give us power options that help our turning. If we're high engine power but low speed, let us put that power into horizontal thrusters.

It's painful to fly the thing, which is upsetting because it's such a beautiful ship.

Archived Post 02-02-2010 02:21 PM

I'm wondering how good a full bank of RCS Accelerator Consoles is. I believe the ones for T4 improve the turning rate by 25% each and you have 3 slots. That would theoretically give a slightly better turn rate than an unmodified Constitution. However, I have my problems getting behind the math of the game so I could be wrong.

Archived Post 02-02-2010 02:25 PM

Quote:

Originally Posted by macallen (Post 1881053)
12 seconds to turn 90 degrees? Really?

I've played with every possible power combination, none of them affect rotation.

This is incorrect - auxiliary power level does affect turn rate (see Ship Power Levels link in my sig for details).

Archived Post 02-02-2010 02:27 PM

If they don't fix this I may stop at T3 for Crus and stick with SVs the rest of the way up to Admiral. If they had the turn rates tick up like they mostly do for the other classes, Crus would still be lower than all the rest, but flying a Galaxy wouldn't feel like you're flying the galaxy.

Archived Post 02-02-2010 02:43 PM

Quote:

Originally Posted by JonBuck
If they don't fix this I may stop at T3 for Crus and stick with SVs the rest of the way up to Admiral. If they had the turn rates tick up like they mostly do for the other classes, Crus would still be lower than all the rest, but flying a Galaxy wouldn't feel like you're flying the galaxy.

real galaxies turn quicker

Archived Post 02-02-2010 02:57 PM

There was a massive thread about the T4 and 5 cruiser turn rates somewhere about this very thing. Full of exactly what the OP was saying along with people saying that you shouldn't fly a cruiser like an escort and STFU and L2P.

I don't know if it survived the wipe or not, but yea...its just ridiculously slow turning....especially considering the Klingon equivalents turn at like 8-10.

That's just what I was reading, Im just now getting back to Commander and haven't made it to Captain rank. From what Ive been reading however, I may just have a Galaxy to look at and keep flying my T3.

Archived Post 02-02-2010 03:01 PM

Quote:

Originally Posted by BigBadB
This is incorrect - auxiliary power level does affect turn rate (see Ship Power Levels link in my sig for details).

I checked your sig, then I did this:

Go in game
Dead Stop
0 Aux, turn 180 degrees
100 Aux (115 actual), turn 180 degrees

it takes the exact same time to make the half turn.

Set to halve speed, repeat, same
Set to full speed, same
Set to full impulse, same

I don't know about your aux, but my aux does absolutely nothing for my turning, from min to max.

Archived Post 02-02-2010 03:02 PM

Quote:

Originally Posted by Lord_Xomic (Post 1881719)
real galaxies turn quicker

Real Galaxy Cruisers can do the Picard Maneuver, so yeah.

Archived Post 02-02-2010 03:04 PM

Its supposed to give a % extra to turn rate the more aux you have. Problem with the Galaxy and Sovvie are that their base rates are so low that that bonus isn't really noticeable. Something about 20% of 5 is still 1, ie 6 total.

Archived Post 02-02-2010 03:06 PM

This isn't about canon or game balance. If it's not fun to play a T4 Cruiser (and believe me, it's not), it should be fixed. You can nerf something else about them if you really want to, but right now it's an exercise in frustration to even fly the ship at all.

Fun has to come first in a video game.


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