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Archived Post 02-02-2010 05:26 PM

Shield Ring Toggle
Hey guys -

I'd still like to suggest a toggle function in the UI options for the shield ring. I still think it's redundant given that I have that information on my shield power diagram. I'd like to be able to turn off the shield ring around my actual ship so I can look at how awesome it is.

Archived Post 02-02-2010 05:33 PM

I must agree because if you look at some screenshots it looks like completely different game.
For me its immersion breaker.

Archived Post 02-03-2010 12:38 AM

We nagged them about this in the Beta forums, too. Apparently they're keeping those rings off only for their own screenshots. :rolleyes:

Here's my /signed to the 'please make this happen so we can enjoy the pretty' thread.

Archived Post 02-03-2010 11:39 AM


I want my ship-combat to look this awesome. :(

Archived Post 02-03-2010 11:59 AM

Apparently it's not a UI element (like your mini-map or power tray), so implementing a toggle feature is more complex than may be expected. Nevertheless, I'll /sign again for some kind of eventual workaround. I know you can do it, guys. The rings do nothing for me, except clutter my view, and look like @ss. Thx again.

Archived Post 02-03-2010 11:59 AM

The video I just posted proves it can be done.

Archived Post 02-03-2010 12:13 PM


Originally Posted by Eleriel
The video I just posted proves it can be done.

I'm sure it could eventually be done. According to a dev, right now there is no system in place where shield rings could be toggled off selectively, without impinging upon the choices of others in the same instance. It's a kind of universal graphic that pops up for everybody.

Archived Post 02-03-2010 12:41 PM

Yeah its part of the Ship/Avatar mesh (essentially like a limb/arm/legs) so they could do it, it would be just like adding a 'null' armor/body piece to the respective characters/objects. But since its not part of the UI means it would have to have support added to the graphics engine (which obviously it already does) and the customisation design (like powers/items/etc.) and Then the UI.

But I'm all for getting rid of the toilet bowl seat around my ship, it does little (when it is useful) to nothing (most of the time) and is an immersion breaker (kind of like a lot of those screenshot loading screens instead of CGI animation scenes [Warping] loading/transition screens).

Archived Post 02-03-2010 01:26 PM

Apparantly the problem is that because it is part of the ship mesh, if you turned yours off, nobody would be able to see it. Kind of like how other games let you "hide your helmet" and then other players can't see your helmet. Basically they don't have anything built into the engine to allow you to turn off your shields and other people still be able to see them.

Archived Post 02-03-2010 02:05 PM

I agreed when this was in the beta forums, and I still agree now. Screen shots would be many times better without the bumper boat rings visible.

And that should not be under rated. Having a game that generates great looking screen shots helps attract people to the game.

So here is to wishing for that some day.


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