Thread: Why do you PvP?
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Join Date: Aug 2012
Posts: 1,842
# 29
05-17-2013, 12:24 PM
Completely as I predicted when I started playing, pvp is something you start doing when you are bored with everything else.

Once you reach the point there is nothing left to grind pve for you start to pvp.

And that's exactly what happened to me. I litterly have nothing in the game I want (minus the flamethrower).

That being said I wouldn't show up for pvp if it didn't pay dilithium.

I pvp both kling and fed side and I have to say for most parts it's really one-sided. I help gank playing kling and I fight 3 vs 1 as a fed.

Probably the most shocking part so far is I am in an atrox with tos phasers, a tank-controller hybrid and nearly everytime I will be numero uno on the dps chart.
(fed side only of course)
Which tells me if you want to win a pvp match you better play kling because honestly I have no idea what I am doing so I should be at the buttom in my mind.
BUT, as I said since it at least pays dilithium I am okay with being people's gameplay.

Then on rare occasions you show up where it's an even match. Myself I had like 3 so far

Most of the times though I run into 3 people cloaked attacking my flank with x 3 alpha strike and before the first volley hits me the script calculated my shields are down.
So when it actually hits graphically I blow up. The whole thing lasting like 5 seconds including the time it takes to run the ship explosion animation.
Which in itself is fair, a 3 vs 1 all purple consoles vs me they should win decisively.

I see it two ways. One people with all purple consoles and items from the c-store and lockboxes vs a all white fed player who hit level 50 yesterday.
It sort of makes me think about premade ships so you'd have the same chance.

On the other hand I get that pvp'ers, for the most parts, are people who spent a long time grinding who should be allowed to use the items they spent so much effort on, and in some cases real life money.
It wouldn't make much sense blocking that content for them.

I don't know how to fix the gameplay or game modes within the current mindset. We've learned from pve that even the most simple objectives are completely ignored or misunderstood.
If you start adding say escorting targets or other type of gamemodes they'd have to be insanely explained during gameplay with huge markers or arrows and font size 400 in blinking red letters with 2 or 3 exclamation marks.

Ultimately though, pvp is potentially the best gameplay there could be.
Reason being it's far more dynamic. You have react instead of act.
If you ever play games like swat 4 or l4d or even gta they all picked up on the idea that gameplay has to be dynamic and change based on what you do. Whereas most games to this day are exclusively based on trial and error or memory.

PVP comes closer to being dynamic but you are still playing the same map. The objective would have to change and the map itself should also be dynamic.
One thing you could add with dynamic spawn points is space anomalies or weather effects - the game has it in small degree already. Which'd also add a more trek feel instead of just "blank space".

If you went and did that with everything, so one map you trying to protect a freighter or medical ship through say an ion storm in dark space, next one you have to beam some miners up from a debri field or w/e it'd could potentially not just the best parts about this here game but the best pvp for any mmo.
Key being, open ended mission with additional layers of star trek in both the objectives and the environment.
How many episodes where about some damned phenomena in space? Why not use it
And the real beauty of it is you'd add exploration because everytime you go on a map, there are planets or moons or debris yes but it always look differently and thing always spawn in random places, you never play by memory. Just like it makes space seem more infinite.
Add to all that, if it were me, I'd add small war like story through the text window.
"Support troops on planet whatever in the klingon war effort" etc.

Swap the color around, swap the background around, change spawn locations and it's a new map everytime, even if you are basically just moving to a trigger point to hit "f".

Classic deathmatch is about 20 years old you know, by now there isn't any excuses to not try to think a little outside the box (pun).