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Captain
Join Date: Aug 2012
Posts: 14,562
# 7
05-17-2013, 05:11 PM
Fed Chel Grett vs. Rom Warbird

Both have +10 Weapon, +5 Engine

I'll go through a step by step process (color coded based on the above).

Will start each off with Cap/Remaining/Min/Min, eh?

110/100
70/70
20/15
15/15


110/100
30/30
20/15
15/15


-40 Shields

Add in Efficient Captain...

110/100
70/70
23/15
18/15


110/100
32/30
23/15
18/15


-38 Shields

Add in Warp Theorist, 6 Warp Core Potential, 6 Warp Core Efficiency, 6 Engine Performance, 6 Shield Performance, 0 Aux Performance, and 6 Weapon Performance...

123/100
84/70
45/15
32/15


123/100
52/30
45/15
32/15


-32 Shields

Add in a MACO 5stack, Borg, 0Point, and Nukara Console...

125(139)/100
100/70
57/15
44/15


125(139)/100
69/30
57/15
44/15


-31 Shields

Add in EPtS1/EPtW1...

125(164)/100
125/70
57/15
44/15


125(164)/100
94/30
57/15
44/15


-31 Shields

Add in Nukara engines...

(For the Chel, I'm going to make an adjustment here. Lower Shields by 5 and increase Engines by 5.)

125(164)/100
125(128)/65
61/20
44/15


125(164)/100
104/30
57/15
44/15


-21 Shields
-4 Engines


Add a Field Stabilizing Warp Core Mk X [Eff][S->W] for the Chel Grett...
Add a 5pip Field Stabilizing Singularity Core Mk X [whatver] for the Warbird...

125(169)/100
129/65
63/20
46/15


125(164)/100
119/30
57/15
44/15


-5 Weapons Overcap
-10 Shields
-6 Engines
-2 Auxliary


What started out as a deficit of -40 (for shields) ended with a deficit of -23 (spread across four subystems)...

A caveat, mind you. That's a 5pip of the Singularity. If you use a Singularity ability, it will drop you down to -33 power...including being -20 at shields (109 vs. 129)...

...which brings up the point somebody made in another thread about whether folks will give up that additional +10 power to a subsystem to use an ability or will they just sit on the 5pips as soon as possible?

Course, this is just one example. I basically took a guy I've got on Holo, switched Aegis engines for Nukara engines, added the Nukara console, and picked "similar" Warp/Singularity Cores. Different folks with different skills/gear/etc will obviously have different results...

...but like I said, I wasn't happy with the x/15 change. It basically allowed me to put an additional 20 power into shields which I could then drop to 15 additional while dropping another 5 back into engines.

This is what it looked like without the x/15 change for Fed/KDF:

125(168)/100
120/50
67/25
53/25


125(164)/100
119/30
57/15
44/15


-4 Weapons Overcap
-1 Shields
-10 Engines
-9 Auxiliary


Might think, but hey...that's -24 compared to -23! The other way's better! Cause it's also -34 vs. -33! The other way's better! 1pt better!

With the x/25 version, the difference in Shields without 5pips is -11.
With the x/15 version, the difference in Shields without 5pips is -20.
With the x/25 version, with 5pips the difference in Shields is -1.
With the x/15 version, with 5pips the difference in Shields is -10.

To me, imho, that makes it worse. I'm trying to have Eng/Aux at acceptable levels while trying to minimize the difference in Wep/Shields...

...yeah, I'm not a fan of the x/15 for Feds/KDF.