Regarding visible battle damage
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Join Date: Mar 2013
05-19-2013, 02:55 AM
I like this idea - a simple solution which the devs could implement in 10 mins would be to simply slow the fading of the damage textures by 100x. So even though you're 100%, the scorch marks are there for the remainder of the mission.
I'd like to see more variety in ship damage/death/explosions. Escape pods, crashing into asteroid, attempted ramming, de-orbit, etc.