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Captain
Join Date: Aug 2012
Posts: 12,218
# 1153
05-19-2013, 04:49 AM
Something to consider...with an example of two ships (well, four):

Ha'feh Assault Warbird

Weapons: 4/3
Hull: 31000
Shield Mod: 0.9
Crew: 500
Turn: 16
Devices: 2
Consoles: 4 - 3 - 2
Abilities: Romulan Battle Cloak, Singularity Core, Singularity Abilities

X, X, X, X
X, X, X

X, X
X

X, X

Patrol Escort

Weapons: 4/3
Hull: 31000
Shield Mod: 0.9
Crew: 200
Turn: 16
Devices: 2
Consoles: 4 - 3 - 2
Abilities: Warp Core

X, X, X, X
X, X, X

X, X
X

X, X

So if you give the Ha'feh a Warp Core...er...what's balancing the Battle Cloak?

Ha'nom Guardian Warbird

Weapons: 3/3
Hull: 30000
Shield Mod: 1.3
Crew: 1500
Turn: 10
Devices: 3
Consoles: 3 - 2 - 4
Abilities: Romulan Battle Cloak, Singularity Core, Singularity Abilities

X, X
X

X, X
X, X, X, X
X, X, X


Recon Science Vessel

Weapons: 3/3
Hull: 27000
Shield Mod: 1.3
Crew: 1500
Turn: 13
Devices: 3
Consoles: 3 - 2 - 4
Abilities: Warp Core

X, X
X

X, X
X, X, X, X
X, X, X


So while there is a loss of Hull for the increase in Turn, were you to give the Ha'nom a Warp Core instead of a Singularity Core...what's balancing the Battle Cloak?

It's just something to consider for folks that may not be considering it...
...obviously the lower subsystem power levels is not just about the Singularity Core and Singularity abilities.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin