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Empire Veteran
Join Date: Jun 2012
Posts: 6,522
# 14
05-20-2013, 11:11 AM
Quote:
Originally Posted by virusdancer View Post
Is there a source for that?

Because like I posted, even if you take off that 75% initially for the kinetic resist and then apply the shield cap to the remaining damage...you're still not going to get the OP's numbers.
http://sto-forum.perfectworld.com/sh...&postcount=487

you can see it for your self with this. use it on npcs, and you will see their shield res based of a shield energy level of 50. the npcs will have at least 75% knetic res.

ive seen it display kinetic shield res in the 90s, on ships with 65-75% res on all the energy levels. with how shield res works, all the sources of res multiply against each other, and for kinetic, you always have .75 to multiply against too.
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