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Survivor of Romulus
Join Date: Sep 2012
Posts: 590
# 7
05-20-2013, 12:15 PM
Originally Posted by freedumb4eva View Post
My ship is utilizing the Ferenghi console, 5x purple mk XII quantum torpedo consoles, and the 2 pc Adapted MACO set bonus.

My torps are listed to be doing ~8300 damage.

I fire them against shields and do about 300 damage.

That means my torpedoes are doing ~3-4% of their total damage.


I belive that the logic is that torpedoes should be best vs hull and energy weapons are better vs shields.

But, wait, cannons are energy based weapons that are the king of dropping shields and taking out hull. Buffed cannon damage puts torpedoes to shame by several orders of magnitude.

Why does my very slow firing weapon get out damaged by a very fast spamming weapon? The logic is broken and thus so are the mechanics for torpedo damage.
I guesss a Tetryon Torpedo should be created to boost damage vs Shields.
We already have a torpedo that bypasses shields (Transphasic) so it makes sense.
NO to ARC...Keep it in Beta

RIP KDF 2014-07-17 Season 9.5 - Death by Dev