Fix the turn rate for the D'Deridex
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Join Date: Jun 2012
05-20-2013, 05:56 PM
Originally Posted by
Soo... to me... your posts was a long explanation of why you feel that slow ships are bad in PvP. It's not that I disagree with you, it's that I have to quesiton the relevence of this information. PvP has NEVER been "balanced".... the D'D is simply the next in the line.
ya... actually it sorta is. its not always pretty, but its balanced. this is another case of repeating something someone said over and over. this is more commenting without actually experience. or this is an opinion formed when you qued up and got spanked and dont understand why. pve does such a disservice to players, not teaching them how to actually play.
pvp is still extreamly fun, and playable, with tight margins for success, without 1 captain type or ship or build being an i win button. well, except the bug sorta. successful teams have lots of sci and control, with spiky escorts exploiting debuffs. theres just no room for engineers and fed styles cruisers in it anymore, which is why most pvp'ers call for large buffs to those 2 things. and why the d'deridex is such a hot topic, becase its slated asa crappy cruiser with that turn rate, instead of a very fun and usable battle cruiser with an at least 9 turn rate.
if pvp was so unbalanced and unplayable, i wouldn't have made such a huge help thread for it, filled with all the tribal knowledge you need to figure pvp out. linked to in my sig
Telis Latto Ruwon,