Fleet Assault cruiser refit build
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Join Date: Oct 2012
05-21-2013, 01:59 AM
Most stuff looks in order to me. A few points:
I wouldn't rely on Engi Team 3, especially as you have Aux2SIF3. It also conflicts with Tac Team. You could replace this with EptW3, or Warp plasma 2, or DEM, or another RSP...
Consider getting 3 damage control engineers, which will reduce the cooldown on your emergency powers, so you only need 1 copy of each. You could get rid of the shield dist doff, and one of the conn officers.
Another approach is the aux2bat with purple technicians, but that requires a bit of investment as the doffs are getting more expensive.
For torpedoes, I would always recommend the wide angle torp, and hopefully you bought the Assault Refit. This torp means you do not have to break broadsides.
You have invested well into AP beams already and I see no reason to switch, unless you decide to go PvP.