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Cryptic Studios Team
Join Date: Jun 2012
Posts: 275
# 35
05-22-2013, 04:52 PM
Originally Posted by f9thaceshigh View Post
yeah, as they explained, the problem is not with the ships or the cloaks at all, the game engine is programmed to decloak you when a contact dialogue window pops up, so the "fix" is to go back and retrofit existing missions to use more of the popup mini dialogues whenever possible. Cryptic still wants to decloak you for some of the dialogue windows, but you'll get less of those because they can use the mini dialogues for the less important stuff.
This is a little bit off, but close. Any time any sort of interaction happens, this interrupts the cloak power. This can be a dialog pop-up, but it can also include certain mini-contacts or even triggers for events or FX. We can set up the engine to work around this in many cases but it must be done on a case-by-case basis, it can't be done for everything, and there are cases where we may not want to do so.