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Join Date: Jul 2012
05-23-2013, 02:50 AM
Yeah, this mission is awesome.... played it yesterday... full shields, full hull, jevonite ablative prototype armour, 2 armours in engi slots.... got one hitted by 146K dmg - instakill.....
Thats what I call "challenging"...
Actually we had a pretty good professional fleet team, 1 wells healer/science, 4 pure dmg-dealer with each of them easily exceeding 15K dps.... got it down to 68 %. Not more....
The problem is the healing, if one of your team dies (and they die very fast with these extreme spike dmgs dealt by the crystalline lifeform), you dont make enough dps to get it down and to overcome its healing.
But.... challenging mission, not bad. If you tune it a bit (not too much, maybe decrease the entity's regeneration rate and limit the spike dmg. to 100K, so with full shields you have a chance to survive the blasts), we have a mission, which really deserves the "elite" status.
Not bad, not bad....