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Join Date: Dec 2012
05-24-2013, 10:48 AM
Originally Posted by
The dev said it was broken - you need 18,000 sustained DPS per player - I don't think there is any build in the game that can sustain 18k DPS - so the devs must have done some cheating to see how much was required.
Not cheating, just math, 10 players, Entity regen % is x, health is Y, Health regen ecislates by z% based on stage = how much damage it heals per sec / players present.
that was apparently the problem, they scaled the hp up, but left the regen alone, and it didn't end well, so their scaling the eltes regen down.