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Join Date: Nov 2012
Posts: 1,591
# 11
05-25-2013, 02:46 AM

---Species: Tellarite On Ground: +Res(Physical, Kinetic), +Res(Placate, Hold, Knock), 50% change for a +20% All Damage for 20 sec when receiving a critical hit; On Ground: Click "Stubborn" to free yourself from Confuse and Placate effects.

---Accurate Increases Ship Weapon Accuracy
---Astrophysicist +Starship Particle Generators, Flow Capacitors and Sensors
---Elusive Increases Defense
---Techie Increases Hull Repair (+Heal, +Regen)
---Warp Theorist +Warp Core Potential and EPS (+Subsystem Power, +Power Transfer Rate)

---Aggressive Increases Damage and Threat Generation
---Covert +Stealth and Exploit Damage
---Creative +Damage on Kit Powers, +Healing on all powers
---Lucky +Critical Hit and Expose Chance
---Peak Health Toxic Damage Resist; Bonus Hitpoints
---Resilient Physical and Energy Damage Resistance
---Soldier Ranged Weapon Damage and Crit Severity
---Stubborn Resist Hold, Snare and Placate
---Sturdy Physical Damage Resist; Knockback Resist
---Sure Footed Knockback and Root Resist

*Note the ability to benefit from Species: Tellarite, Stubborn, and Sturdy. Yes, you can be a very tough little Space Dwarf. With rage issues.
I did notice, however, that the Stubborn clicky did not appear in my powers list after Respec. I then committed the optional Stubborn trait, at which time two copies appeared. Each did have a separate and independent cooldown when used, however. After tinkering with the Mental Discipline bug on the Vulcan, then tinkering with a Tellarite for good measure, I found that taking any single trait will fix the powers listing bug for the Tellarite.

Last edited by breadandcircuses; 05-25-2013 at 03:33 AM.