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Captain
Join Date: Nov 2012
Posts: 1,012
# 12
05-25-2013, 03:07 AM
Trill

Required
---Species: Trill +33 Radiation Damage Resistance Rating, +33 Toxic Damage Resistance Rating, +0.1 Health Regeneration

Space
---Accurate Increases Ship Weapon Accuracy
---Astrophysicist +Starship Particle Generators, Flow Capacitors and Sensors
---Elusive Increases Defense
---Techie Increases Hull Repair (+Heal, +Regen)
---Warp Theorist +Warp Core Potential and EPS (+Subsystem Power, +Power Transfer Rate)

Ground
---Covert +Stealth and Exploit Damage
---Creative +Damage on Kit Powers, +Healing on all powers
---Limited Telepathy +Perception, Expose Duration, and Res(Flanking)
---Lucky +Critical Hit and Expose Chance
---Mental Discipline +Res(Psionic); +Res(Confuse, Placate)
---Peak Health Toxic Damage Resist; Bonus Hitpoints
---Resilient Physical and Energy Damage Resistance
---Stubborn Resist Hold, Snare and Placate
---Sturdy Physical Damage Resist; Knockback Resist
---Sure Footed Knockback and Root Resist

*For those concerned about imbalance between Trill and Joined Trill, be aware that both the Character Creation and Status>Passives information overstate the effectiveness of most ground traits. Actual Radiation and Toxic Resist percentages are 24.6%, with no other traits or equipment, immediately after Character Creation. If you have information about the Radiation and Toxic Resist percentages under the same conditions for a Joined Trill, please post that after I finish the Alien species listing. Thank you.